Young Molerat, Creature in Gothic 1 Remake

Creature / Creature

Young Molerat

Young Molerat is a Gothic 1 Remake creature: 40 XP reward. Check drops and nearby routes before you engage.

Creatures Updated Jun 8, 2026

Facts

Young Molerat Details

Type
Beasts
XP
40 XP
HP
40
Strength
5
Dexterity
5
Drops
1 drops

Player route

How to use Young Molerat

Young Molerat is a creature creature check. Open it before a fight or farm route so XP, drops, danger, and connected quests are clear. The values that matter here are xp 40 XP, hp 40, strength 5, drops 1 drops. Useful connected entries include Valley of Mines and Molerat. Open creatures or a connected route only when it helps the current save.

Best use

Use Young Molerat as a fight-or-avoid check. Compare xp 40 XP, hp 40, strength 5, drops 1 drops with Valley of Mines and Molerat before forcing the encounter.

Safe move

Save before fighting Young Molerat after checking HP 40 and XP 40 XP; confirm the drop or route payoff, escape space, and current gear.

Avoid this mistake

Do not fight Young Molerat just because it is visible; compare gear, route payoff, drops, and escape space first.

Plan with it, confirm in your save Use this creature for planning, then check your current save before buying, training, fighting, selling, or turning in anything risky.

Route decisions

Decide what to do with Young Molerat

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check the 40 XP reward, nearby route, and drop links; skip the fight if the gear check looks wrong for your chapter.

Do next

Use Young Molerat as a fight-or-avoid check. Compare xp 40 XP, hp 40, strength 5, drops 1 drops with Valley of Mines and Molerat before forcing the encounter.

Open route
Risk

Do not fight Young Molerat just because it is visible; compare gear, route payoff, drops, and escape space first.

If you needSafe move
Check

Use the page for planning, then confirm the current save before committing.

Do next

Save before fighting Young Molerat after checking HP 40 and XP 40 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Young Molerat just because it is visible; compare gear, route payoff, drops, and escape space first.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open creatures, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for Young Molerat

Follow the short preset when this entry is part of your current save route.

Fight / avoid / farm check

Deciding whether fighting Young Molerat is worth the supplies after comparing xp 40 XP, hp 40, strength 5, drops 1 drops.

  1. Start with the encounter values: xp 40 XP, hp 40, strength 5, drops 1 drops.
  2. Use the linked routes to judge whether the encounter blocks something useful: Valley of Mines and Molerat.
  3. Fight Young Molerat only when the drop, quest, XP, or route payoff beats the healing and ammunition cost.

Save before forcing Young Molerat if your armor, weapon, or escape route is not ready.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

Locations 1
Related Creatures 1
Molerat Creature
Connected Entries 1
Raw Meat Item / Related Entries

FAQ

Common Gothic 1 Remake Questions

What is Young Molerat in Gothic 1 Remake?

Young Molerat is a Gothic 1 Remake creature: 40 XP reward. Check drops and nearby routes before you engage.

How current is this Young Molerat page?

Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.