Quest Database

Gothic 1 Remake Quests

The Gothic 1 Remake quest hub answers which journal entry to handle next, who starts it, where it sends you, what it rewards, and whether a route can be missed. Use the filters for chapter, camp, starter, and blocker type, then open detailed routes only when the journal name matches the problem in your save.

Updated July 2, 2026

quests

Browse by chapter

Pick a chapter to see grouped quest routes, starters, and rewards.

Route presets

Pick the route that matches your save

Use a preset when you want a practical sequence instead of reading every row at once.

Journal blocker

When a quest name is visible but the next NPC or place is not obvious.

  1. Search the exact journal name.
  2. Check starter, camp, location, and reward before reading deeper.
  3. Open the map only after the page names the place you need.

Save before a turn-in that touches faction, chapter, or reward state.

Faction lock

Camp admission, rank, mage access, or Brotherhood approval routes.

  1. Finish or check the other camp admission routes first.
  2. Compare trainers, armor, and quest rewards.
  3. Only then accept the result that commits the route.

Make a manual save before joining a camp or handing in a camp-defining quest.

Chapter cleanup

Before moving from one chapter route into the next.

  1. Open the current chapter page.
  2. Clear easy reward, trainer, and item checks before the main turn-in.
  3. Delay risky side routes if the map says the danger is beyond your gear.

Save before the main chapter step, especially when a camp or story route changes.

Decision table

What to check before you commit

Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.

If you needCheckDo nextRisk
If you needThe journal is vague
Check

Exact quest title, starter NPC, current camp, location, and item names.

Do next

Search the quest title, then open map or NPC links only when they match.

Open route
Risk

Following the wrong similarly named route wastes travel time.

If you needA turn-in feels permanent
Check

Faction, chapter, reward, and trainer access tied to the hand-in.

Do next

Save, compare factions, then make the choice.

Open route
Risk

A fast hand-in can close a camp route or reward branch.

If you needA quest sends you into danger
Check

Location, creatures, armor, weapon, scroll, and healing needs.

Do next

Open the location and bestiary before leaving camp.

Open route
Risk

The objective can be correct while the route is still too hard.

Quest database / 120 entries

Gothic 1 Remake Quest Finder

Search quests by chapter, camp, starter, location, reward, and how deep the walkthrough goes.

24 entries shown

Check in your save

A Focus for the Gurus

A Focus for the Gurus is a Main Quest in Chapter 2. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use A Focus for the Gurus as a Chapter 2 route check. Confirm chapter Chapter 2, starter Y'Berion with the focus and report, location Swamp Camp, camp Brotherhood of the Sleeper before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Safe move

Match the journal name, check the starter and route for Chapter 2, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Risk

Do not rush the A Focus for the Gurus turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

Quest / Main Quest
Type
Main Quest Type
Reward
1000 XP XP
Remake checked

A Letter from the Fire Mages

A Letter from the Fire Mages is a Side Quest in Chapter 1. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use A Letter from the Fire Mages as a Chapter 1 route check. Confirm chapter Chapter 1, starter Diego, location Old Camp, rewards 3 rewards before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Safe move

Match the journal name, check the starter and route for Chapter 1, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Risk

Do not rush the A Letter from the Fire Mages turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

Quest / Side Quest
Check in your save

Aaron's Chest

Aaron's Chest is a Side Quest in Chapter 1. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Aaron's Chest as a Chapter 1 route check. Confirm chapter Chapter 1, starter Snipes to work the lock, location Old Mine, xp 150 XP before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Safe move

Match the journal name, check the starter and route for Chapter 1, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Risk

Do not rush the Aaron's Chest turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

Quest / Side Quest
Type
Side Quest Type
Reward
150 XP XP
Check in your save

Admission to the New Camp

Admission to the New Camp is a Main Quest in Chapter 1. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Admission to the New Camp as a Chapter 1 route check. Confirm chapter Chapter 1, starter Lares, location New Camp before advancing a faction or chapter step; involved entries include The Rice Lord, Baal Isidro, Mordrag and Xardas.

Safe move

Match the journal name, check the starter and route for Chapter 1, then save before a turn-in that changes faction, chapter, or reward state. Review The Rice Lord, Baal Isidro, Mordrag and Xardas first.

Risk

Do not rush the Admission to the New Camp turn-in if The Rice Lord, Baal Isidro, Mordrag and Xardas is attached.

Quest / Main Quest
Type
Main Quest Type
Reward
Pending
Check in your save

Almanac

Almanac is a Main Quest in Chapter 2. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Almanac as a Chapter 2 route check. Confirm chapter Chapter 2, starter Talas, location Swamp Camp, camp Brotherhood of the Sleeper before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Safe move

Match the journal name, check the starter and route for Chapter 2, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Risk

Do not rush the Almanac turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

Quest / Main Quest
Type
Main Quest Type
Reward
2500 XP XP
Check in your save

Baloro's Weapon

Baloro's Weapon is a Side Quest in Chapter 1. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Baloro's Weapon as a Chapter 1 route check. Confirm chapter Chapter 1, starter Wolf in the New Camp or found in chests, location New Camp, xp 250 XP before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Wolf.

Safe move

Match the journal name, check the starter and route for Chapter 1, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Wolf first.

Risk

Do not rush the Baloro's Weapon turn-in if Step 1, Step 2, Step 3 and Wolf is attached.

Quest / Side Quest
Type
Side Quest Type
Reward
250 XP XP
Check in your save

Beasts of Khorinis I

Beasts of Khorinis I is a Main Quest route. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Beasts of Khorinis I when the same journal name appears and you need the next safe route. Confirm starter Cavalorn, location Valley of Mines.

Safe move

Match the journal name, check the starter and route, then save before a turn-in that changes faction, chapter, or reward state. Review Cavalorn, Chromanin and Valley of Mines first.

Risk

Do not rush the Beasts of Khorinis I turn-in if Cavalorn, Chromanin and Valley of Mines is attached.

Quest / Main Quest
Chapter
Pending
Type
Main Quest Type
Reward
Pending
Check in your save

Beasts of Khorinis II

Beasts of Khorinis II is a Main Quest route. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Beasts of Khorinis II when the same journal name appears and you need the next safe route. Confirm starter Cavalorn, location Valley of Mines.

Safe move

Match the journal name, check the starter and route, then save before a turn-in that changes faction, chapter, or reward state. Review Cavalorn, Chromanin and Valley of Mines first.

Risk

Do not rush the Beasts of Khorinis II turn-in if Cavalorn, Chromanin and Valley of Mines is attached.

Quest / Main Quest
Chapter
Pending
Type
Main Quest Type
Reward
Pending
Check in your save

Beasts of Khorinis IV

Beasts of Khorinis IV is a Main Quest route. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Beasts of Khorinis IV when the same journal name appears and you need the next safe route. Confirm starter Cavalorn, location Valley of Mines.

Safe move

Match the journal name, check the starter and route, then save before a turn-in that changes faction, chapter, or reward state. Review Cavalorn, Chromanin and Valley of Mines first.

Risk

Do not rush the Beasts of Khorinis IV turn-in if Cavalorn, Chromanin and Valley of Mines is attached.

Quest / Main Quest
Chapter
Pending
Type
Main Quest Type
Reward
Pending
Check in your save

Between a Rock and a Hard Place

Between a Rock and a Hard Place is a Side Quest in Chapter 5. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Between a Rock and a Hard Place as a Chapter 5 route check. Confirm chapter Chapter 5, starter Stone, location Old Camp before advancing a faction or chapter step; involved entries include Darrion, Saturas, Lester and Milten.

Safe move

Match the journal name, check the starter and route for Chapter 5, then save before a turn-in that changes faction, chapter, or reward state. Review Darrion, Saturas, Lester and Milten first.

Risk

Do not rush the Between a Rock and a Hard Place turn-in if Darrion, Saturas, Lester and Milten is attached.

Quest / Side Quest
Type
Side Quest Type
Reward
Pending
Check in your save

Exile from the Old Camp

Exile from the Old Camp is a Side Quest in Chapter 3. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Exile from the Old Camp as a Chapter 3 route check. Confirm chapter Chapter 3, starter Saturas, location Old Camp, xp 0 XP before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Safe move

Match the journal name, check the starter and route for Chapter 3, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Risk

Do not rush the Exile from the Old Camp turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

Quest / Side Quest
Type
Side Quest Type
Reward
0 XP XP
Check in your save

Focus Under the Stonehenge

Focus Under the Stonehenge is a Main Quest in Chapter 3. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Focus Under the Stonehenge as a Chapter 3 route check. Confirm chapter Chapter 3, starter Saturas and hand over the focus, xp 3500 XP before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Safe move

Match the journal name, check the starter and route for Chapter 3, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Risk

Do not rush the Focus Under the Stonehenge turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

Quest / Main Quest
Type
Main Quest Type
Reward
3500 XP XP
Check in your save

Forged Rivalries

Forged Rivalries is a Side Quest in Chapter 3. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Forged Rivalries as a Chapter 3 route check. Confirm chapter Chapter 3, starter Gomez, location Swamp Camp before advancing a faction or chapter step; involved entries include Darrion, Gomez, Stone and Heavy Two-Hander.

Safe move

Match the journal name, check the starter and route for Chapter 3, then save before a turn-in that changes faction, chapter, or reward state. Review Darrion, Gomez, Stone and Heavy Two-Hander first.

Risk

Do not rush the Forged Rivalries turn-in if Darrion, Gomez, Stone and Heavy Two-Hander is attached.

Quest / Side Quest
Type
Side Quest Type
Reward
Pending
Check in your save

Healing Herbs for Y'Berion

Healing Herbs for Y'Berion is a Main Quest in Chapter 3. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Healing Herbs for Y'Berion as a Chapter 3 route check. Confirm chapter Chapter 3, starter Y'Berion in the hero's hands, location Swamp Camp, camp Brotherhood of the Sleeper before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Safe move

Match the journal name, check the starter and route for Chapter 3, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Risk

Do not rush the Healing Herbs for Y'Berion turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

Quest / Main Quest
Type
Main Quest Type
Reward
1500 XP XP
Check in your save

Horatio the Peasant

Horatio the Peasant is a Side Quest in Chapter 1. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Horatio the Peasant as a Chapter 1 route check. Confirm chapter Chapter 1, starter Horatio, location New Camp, xp 0 XP before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and The Rice Lord.

Safe move

Match the journal name, check the starter and route for Chapter 1, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and The Rice Lord first.

Risk

Do not rush the Horatio the Peasant turn-in if Step 1, Step 2, Step 3 and The Rice Lord is attached.

Quest / Side Quest
Type
Side Quest Type
Reward
0 XP XP
Check in your save

Initiation into the Circle of Water

Initiation into the Circle of Water is a Main Quest in Chapter 3. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Initiation into the Circle of Water as a Chapter 3 route check. Confirm chapter Chapter 3, starter Saturas, location New Camp before advancing a faction or chapter step; involved entries include Saturas, Adanos, Lester and Diego.

Safe move

Match the journal name, check the starter and route for Chapter 3, then save before a turn-in that changes faction, chapter, or reward state. Review Saturas, Adanos, Lester and Diego first.

Risk

Do not rush the Initiation into the Circle of Water turn-in if Saturas, Adanos, Lester and Diego is attached.

Quest / Main Quest
Type
Main Quest Type
Reward
Pending
Check in your save

Joining the Mercenaries

Joining the Mercenaries is a Side Quest in Chapter 3. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Joining the Mercenaries as a Chapter 3 route check. Confirm chapter Chapter 3, starter Lee, location New Camp before advancing a faction or chapter step; involved entries include Myxir, Lee, Lockpick and Water.

Safe move

Match the journal name, check the starter and route for Chapter 3, then save before a turn-in that changes faction, chapter, or reward state. Review Myxir, Lee, Lockpick and Water first.

Risk

Do not rush the Joining the Mercenaries turn-in if Myxir, Lee, Lockpick and Water is attached.

Quest / Side Quest
Type
Side Quest Type
Reward
Pending
Remake checked

Joining the New Camp

Joining the New Camp is a Side Quest in Chapter 1. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Joining the New Camp as a Chapter 1 route check. Confirm chapter Chapter 1, starter Trial of Trust to Lares, location New Camp, xp 2950 XP before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Safe move

Match the journal name, check the starter and route for Chapter 1, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Risk

Do not rush the Joining the New Camp turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

Quest / Side Quest
Type
Side Quest Type
Remake checked

Joining the Swamp Camp

Joining the Swamp Camp is a Side Quest in Chapter 1. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Joining the Swamp Camp as a Chapter 1 route check. Confirm chapter Chapter 1, starter Fortuno, location Swamp Camp, camp Brotherhood of the Sleeper before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Safe move

Match the journal name, check the starter and route for Chapter 1, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Risk

Do not rush the Joining the Swamp Camp turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

Quest / Side Quest
Type
Side Quest Type
Reward
Check in your save

Joining the Warders

Joining the Warders is a Side Quest in Chapter 3. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Joining the Warders as a Chapter 3 route check. Confirm chapter Chapter 3, starter Y'Berion, location Old Camp before advancing a faction or chapter step; involved entries include Reconstructed from the, NPC's, Alright and You.

Safe move

Match the journal name, check the starter and route for Chapter 3, then save before a turn-in that changes faction, chapter, or reward state. Review Reconstructed from the, NPC's, Alright and You first.

Risk

Do not rush the Joining the Warders turn-in if Reconstructed from the, NPC's, Alright and You is attached.

Quest / Side Quest
Type
Side Quest Type
Reward
Reconstructed from the Rewards NPC's Rewards Alright Rewards You Rewards Don't Rewards Now Rewards
Check in your save

Log Running

Log Running is a Side Quest in Chapter 2. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Log Running as a Chapter 2 route check. Confirm chapter Chapter 2, starter Aaron, location Old Mine before advancing a faction or chapter step; involved entries include Ulbert, Aaron and Old Mine.

Safe move

Match the journal name, check the starter and route for Chapter 2, then save before a turn-in that changes faction, chapter, or reward state. Review Ulbert, Aaron and Old Mine first.

Risk

Do not rush the Log Running turn-in if Ulbert, Aaron and Old Mine is attached.

Quest / Side Quest
Type
Side Quest Type
Reward
Pending
Check in your save

Point of No Return

Point of No Return is a Side Quest in Chapter 3. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Point of No Return as a Chapter 3 route check. Confirm chapter Chapter 3, starter Cor Kalom 's camp - and I'm supposed to, location Swamp Camp before advancing a faction or chapter step; involved entries include Baal Cadar, Baal Namib, Baal Orun and Cor Kalom.

Safe move

Match the journal name, check the starter and route for Chapter 3, then save before a turn-in that changes faction, chapter, or reward state. Review Baal Cadar, Baal Namib, Baal Orun and Cor Kalom first.

Risk

Do not rush the Point of No Return turn-in if Baal Cadar, Baal Namib, Baal Orun and Cor Kalom is attached.

Quest / Side Quest
Type
Side Quest Type
Reward
Pending
Check in your save

Search for the ULU-MULU

Search for the ULU-MULU is a Main Quest in Chapter 4. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Search for the ULU-MULU as a Chapter 4 route check. Confirm chapter Chapter 4, starter Lee, location New Camp, xp 18400 XP before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Safe move

Match the journal name, check the starter and route for Chapter 4, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Risk

Do not rush the Search for the ULU-MULU turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

Quest / Main Quest
Type
Main Quest Type
Check in your save

Secrets

Secrets is a Side Quest in Chapter 3. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

Do next

Use Secrets as a Chapter 3 route check. Confirm chapter Chapter 3, starter Syra, location Old Camp before advancing a faction or chapter step; involved entries include Velaya, Stone, Syra and Troll Canyon.

Safe move

Match the journal name, check the starter and route for Chapter 3, then save before a turn-in that changes faction, chapter, or reward state. Review Velaya, Stone, Syra and Troll Canyon first.

Risk

Do not rush the Secrets turn-in if Velaya, Stone, Syra and Troll Canyon is attached.

Quest / Side Quest
Type
Side Quest Type
Reward
Pending

Route Graph

Connected Route Network

Follow the linked NPCs, quests, items, skills, locations, chapters, and factions from this page without returning to search.

How quest pages help

Each quest guide answers where to start, where to go, what choice matters, what you earn, and what you can miss. Use the list as a blocker finder, not as a reason to spoil every chapter early.

Early blockers to open first

These quests are common early choke points because they ask you to connect NPCs, ingredients, caves, or camp rules. Open the matching walkthrough only when the same name appears in your journal.

  • Camp admission quests before joining a faction
  • Recipe and item hunts before long map detours
  • Named NPC clues before attacking or skipping anyone
  • Chapter or faction turn-ins before you lose an option

FAQ

Common Gothic 1 Remake Questions

Which quest page should I open first?

Open the quest whose name matches your journal. If you are early in Old Camp or Swamp Camp, Casting Shadows, The Vanished Warder, Snaf's Recipe, The Cult's Recipe, The Price of Magic, and Up to His Neck are the usual blockers to check.

How do I dodge spoilers while I search?

Stop at the short objective blurb on a walkthrough; only scroll for numbered steps when you are ready for detail.

What does "missable" mean on the list?

It flags rewards or branches you can lose after a chapter swing or faction choice—double-check those entries before you commit to a camp.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.