Exile from the Old Camp, Quest in Gothic 1 Remake

Quest / Side Quest

Exile from the Old Camp

Exile from the Old Camp is a Side Quest in Chapter 3. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

All Quests Updated Jun 8, 2026

Facts

Exile from the Old Camp Details

Type
Side Quest
Chapter
Chapter 3
Camp
Old Camp
Location
Old Camp
Starter
Saturas
XP
0 XP
Involved NPCs
4 involved npcs
Walkthrough Steps
4 walkthrough

Player route

How to use Exile from the Old Camp

Exile from the Old Camp is a side quest quest check tied to Old Camp. Open it when the journal name is blocking your route and you need starter, chapter, location, reward, or choice context. The values that matter here are chapter Chapter 3, starter Saturas, location Old Camp, xp 0 XP. Useful connected entries include Step 1, Step 2, Step 3 and Step 4. Open all quests or a connected route only when it helps the current save.

Best use

Use Exile from the Old Camp as a Chapter 3 route check. Confirm chapter Chapter 3, starter Saturas, location Old Camp, xp 0 XP before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Safe move

Match the journal name, check the starter and route for Chapter 3, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Avoid this mistake

Do not rush the Exile from the Old Camp turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

Plan with it, confirm in your save Use this quest for planning, then check your current save before buying, training, fighting, selling, or turning in anything risky.

Route decisions

Decide what to do with Exile from the Old Camp

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check starter Saturas, location Old Camp, and camp Old Camp before scrolling deeper.

Do next

Use Exile from the Old Camp as a Chapter 3 route check. Confirm chapter Chapter 3, starter Saturas, location Old Camp, xp 0 XP before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Open route
Risk

Do not rush the Exile from the Old Camp turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

If you needSafe move
Check

Use the page for planning, then confirm the current save before committing.

Do next

Match the journal name, check the starter and route for Chapter 3, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Risk

Do not rush the Exile from the Old Camp turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open all quests, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for Exile from the Old Camp

Follow the short preset when this entry is part of your current save route.

Quest route check

Planning the next safe step in Exile from the Old Camp from chapter Chapter 3, starter Saturas, location Old Camp, xp 0 XP.

  1. Match the exact journal name before following steps.
  2. Check the current quest state: chapter Chapter 3, starter Saturas, location Old Camp, xp 0 XP.
  3. Open the involved route entries before the next hand-in: Step 1, Step 2, Step 3 and Step 4.

Save before the next hand-in if Exile from the Old Camp touches a faction, chapter step, or reward you care about.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

Route Overview 4

The shortest path into this quest's chapter, starter, location, and reward context.

Walkthrough 6
Step 1 In Chapter 3, after Help of the Fire Mages has been accepted from Saturas , approach the Old Camp Step 2 At the south gate Fletcher confronts the hero; at the north gate Bloodwyn takes over the same role. Either way the camp declares him a traitor. F Step 3 Report back to Saturas at the New Camp Step 4 Path fork by former class: Former Fire Mage : Saturas inducts the hero straight into the Water-Mage circle Step 5 Former guard : Lee at the dam takes the hero as a mercenary; Saturas follows after the focus search with the Water-Mage induction Step 6 Either way the hero becomes a member of the New Camp . No XP
Involved NPCs 4
Bloodwyn NPC Fletcher NPC Saturas NPC Lee NPC
Items 1
Water Item
Locations 2
Related Routes 1

FAQ

Common Gothic 1 Remake Questions

What is Exile from the Old Camp in Gothic 1 Remake?

Exile from the Old Camp is a Side Quest in Chapter 3. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

How current is this Exile from the Old Camp page?

Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.