Armor Database

Gothic 1 Remake Armor

Use the armor database to decide your next survivability upgrade before you spend ore or commit to a camp. Compare armor sets, rings, amulets, protection values, merchants, drops, faction gear, and chapter access, then open factions or map routes when a piece depends on camp progress.

Updated July 2, 2026

Route presets

Pick the route that matches your save

Use a preset when you want a practical sequence instead of reading every row at once.

Survival upgrade

Players dying on mines, caves, camp roads, or dangerous quest routes.

  1. Compare weapon, arrow, fire, and magic protection against the enemies nearby.
  2. Check whether a cheaper ring or amulet solves the same problem.
  3. Buy armor only when it changes the next route.

Compare before spending ore and confirm the vendor or faction access in your save.

Faction gear

Armor tied to camp rank, admission, or chapter state.

  1. Open the faction route before planning around the set.
  2. Check whether joining affects trainers or active quests.
  3. Save before the commitment dialogue.

Save before joining a camp for armor alone.

Decision table

What to check before you commit

Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.

If you needCheckDo nextRisk
If you needStop dying
Check

Enemy type, current armor, healing use, and next route.

Do next

Upgrade armor before damage if every fight drains supplies.

Open route
Risk

A weapon upgrade cannot help if the route kills you before you swing.

If you needBuy armor
Check

Ore price, vendor access, faction access, and cheaper accessories.

Do next

Compare ring, amulet, and armor rows before buying.

Open route
Risk

Ore spent on the wrong piece delays better weapons and utility supplies.

If you needUse faction armor
Check

Camp commitment, chapter state, rank, and quest fallout.

Do next

Read factions before treating the armor as your route.

Open route
Risk

Joining for armor alone can weaken trainer and quest access.

Item database / 70 entries

Gothic 1 Remake Armor Database

Find armor, rings, amulets, protection values, merchants, drops, faction routes, and safer upgrade choices before spending ore.

24 entries shown

Check in your save

Amulet of Dexterity

Amulet of Dexterity is a Amulet item with +10 Dexterity. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Dexterity as a amulet decision. Compare type Amulet, effect +10 Dexterity before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Dexterity until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Dexterity until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+10 Dexterity Effect
Check in your save

Amulet of Oakskin

Amulet of Oakskin is a Amulet item with +15 Protection against missiles. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Amulet of Oakskin as a amulet decision. Compare type Amulet, effect +15 Protection against missiles before you sell, equip, or build around it, then open New Camp, Cronos and Damarok.

Safe move

Keep Amulet of Oakskin until you know whether it gates a quest or equipment breakpoint. Check New Camp, Cronos and Damarok before selling.

Risk

Do not sell or spend around Amulet of Oakskin until you know whether it gates New Camp, Cronos and Damarok.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+15 Protection against missiles Effect
Check in your save

Amulet of Strength

Amulet of Strength is a Amulet item with +10 Strength. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Strength as a amulet decision. Compare type Amulet, effect +10 Strength before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Strength until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Strength until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+10 Strength Effect
Check in your save

Great Water Mage Robe

Great Water Mage Robe is a Armor item with armor Armor Breakdown Weapons 70 Arrows 10 Fire 45 Magic 20. Check vendors before spending ore or reshaping a build.

Do next

Use Great Water Mage Robe as a armor decision. Compare type Armor, armor Armor Breakdown Weapons 70 Arrows 10 Fire 45 Magic 20 before you sell, equip, or build around it, then open New Camp and Saturas.

Safe move

Keep Great Water Mage Robe until you know whether it gates a quest or equipment breakpoint. Check New Camp and Saturas before selling.

Risk

Do not sell or spend around Great Water Mage Robe until you know whether it gates New Camp and Saturas.

Item / Armor
Type
Armor Type
Armor
Armor Breakdown Weapons 70 Arrows 10 Fire 45 Magi... Armor
Effect
Pending
Check in your save

Guard Armor

Guard Armor is a Armor item with armor Armor Breakdown Weapons 55 Arrows 10 Fire 25 Magic 0. Check vendors before spending ore or reshaping a build.

Do next

Use Guard Armor as a armor decision. Compare type Armor, armor Armor Breakdown Weapons 55 Arrows 10 Fire 25 Magic 0 before you sell, equip, or build around it, then open Castle of the Old Camp, Old Camp and Stone.

Safe move

Keep Guard Armor until you know whether it gates a quest or equipment breakpoint. Check Castle of the Old Camp, Old Camp and Stone before selling.

Risk

Do not sell or spend around Guard Armor until you know whether it gates Castle of the Old Camp, Old Camp and Stone.

Item / Armor
Type
Armor Type
Armor
Armor Breakdown Weapons 55 Arrows 10 Fire 25 Magic 0 Armor
Effect
Pending
Check in your save

Heavy Mercenary Armor

Heavy Mercenary Armor is a Armor item with armor Armor Breakdown Weapons 70 Arrows 10 Fire 35 Magic 0. Check vendors before spending ore or reshaping a build.

Do next

Use Heavy Mercenary Armor as a armor decision. Compare type Armor, armor Armor Breakdown Weapons 70 Arrows 10 Fire 35 Magic 0 before you sell, equip, or build around it, then open New Camp and Lee.

Safe move

Keep Heavy Mercenary Armor until you know whether it gates a quest or equipment breakpoint. Check New Camp and Lee before selling.

Risk

Do not sell or spend around Heavy Mercenary Armor until you know whether it gates New Camp and Lee.

Item / Armor
Type
Armor Type
Armor
Armor Breakdown Weapons 70 Arrows 10 Fire 35 Magic 0 Armor
Effect
Pending
Check in your save

Orcish Talisman

Orcish Talisman is a Amulet item with +20 Protection against fire. Check quest rewards before spending ore or reshaping a build.

Do next

Use Orcish Talisman as a amulet decision. Compare type Amulet, effect +20 Protection against fire before you sell, equip, or build around it, then open Creature Drops Current, As of June, Every and Missing.

Safe move

Keep Orcish Talisman until you know whether it gates a quest or equipment breakpoint. Check Creature Drops Current, As of June, Every and Missing before selling.

Risk

Do not sell or spend around Orcish Talisman until you know whether it gates Creature Drops Current, As of June, Every and Missing.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+20 Protection against fire Effect
Where to Get
Creature Drops Current Quest Rewards As of June Quest Rewards Every Quest Rewards Missing Quest Rewards Please Quest Rewards Your Quest Rewards
Check in your save

Ring of Invincibility

Ring of Invincibility is a Ring item with +10 Weapon/Missile, +5 Fire, +3 Magic. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Ring of Invincibility as a ring decision. Compare type Ring, effect +10 Weapon/Missile, +5 Fire, +3 Magic before you sell, equip, or build around it, then open Baal Cadar, Swamp Camp, Drago and Gomez.

Safe move

Keep Ring of Invincibility until you know whether it gates a quest or equipment breakpoint. Check Baal Cadar, Swamp Camp, Drago and Gomez before selling.

Risk

Do not sell or spend around Ring of Invincibility until you know whether it gates Baal Cadar, Swamp Camp, Drago and Gomez.

Item / Ring
Type
Ring Type
Armor
Pending
Effect
+10 Weapon/Missile, +5 Fire, +3 Magic Effect
Check in your save

Ring of Iron Skin

Ring of Iron Skin is a Ring item with +5 Protection against weapons. Check vendors before spending ore or reshaping a build.

Do next

Use Ring of Iron Skin as a ring decision. Compare type Ring, effect +5 Protection against weapons before you sell, equip, or build around it, then open Baal Cadar and Swamp Camp.

Safe move

Keep Ring of Iron Skin until you know whether it gates a quest or equipment breakpoint. Check Baal Cadar and Swamp Camp before selling.

Risk

Do not sell or spend around Ring of Iron Skin until you know whether it gates Baal Cadar and Swamp Camp.

Item / Ring
Type
Ring Type
Armor
Pending
Effect
+5 Protection against weapons Effect
Check in your save

Ring of Strength

Ring of Strength is a Ring item with +5 Strength. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Ring of Strength as a ring decision. Compare type Ring, effect +5 Strength before you sell, equip, or build around it, then open New Camp, Cronos and Aleph.

Safe move

Keep Ring of Strength until you know whether it gates a quest or equipment breakpoint. Check New Camp, Cronos and Aleph before selling.

Risk

Do not sell or spend around Ring of Strength until you know whether it gates New Camp, Cronos and Aleph.

Item / Ring
Type
Ring Type
Armor
Pending
Effect
+5 Strength Effect
Check in your save

Shadow Armor

Shadow Armor is a Armor item with armor Armor Breakdown Weapons 40 Arrows 5 Fire 20 Magic 0. Check vendors before spending ore or reshaping a build.

Do next

Use Shadow Armor as a armor decision. Compare type Armor, armor Armor Breakdown Weapons 40 Arrows 5 Fire 20 Magic 0 before you sell, equip, or build around it, then open Old Camp and Diego.

Safe move

Keep Shadow Armor until you know whether it gates a quest or equipment breakpoint. Check Old Camp and Diego before selling.

Risk

Do not sell or spend around Shadow Armor until you know whether it gates Old Camp and Diego.

Item / Armor
Type
Armor Type
Armor
Armor Breakdown Weapons 40 Arrows 5 Fire 20 Magic 0 Armor
Effect
Pending
Check in your save

Amulet of Enlightenment

Amulet of Enlightenment is a Amulet item with +25 Mana 路 +25 Hit Points. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Amulet of Enlightenment as a amulet decision. Compare type Amulet, effect +25 Mana 路 +25 Hit Points before you sell, equip, or build around it, then open Xardas' Tower and Xardas.

Safe move

Keep Amulet of Enlightenment until you know whether it gates a quest or equipment breakpoint. Check Xardas' Tower and Xardas before selling.

Risk

Do not sell or spend around Amulet of Enlightenment until you know whether it gates Xardas' Tower and Xardas.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+25 Mana 路 +25 Hit Points Effect
Check in your save

Amulet of Flames

Amulet of Flames is a Amulet item with +10 Protection against fire. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Amulet of Flames as a amulet decision. Compare type Amulet, effect +10 Protection against fire before you sell, equip, or build around it, then open New Camp, Cronos and Saturas.

Safe move

Keep Amulet of Flames until you know whether it gates a quest or equipment breakpoint. Check New Camp, Cronos and Saturas before selling.

Risk

Do not sell or spend around Amulet of Flames until you know whether it gates New Camp, Cronos and Saturas.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+10 Protection against fire Effect
Check in your save

Amulet of Life Force

Amulet of Life Force is a Amulet item with +30 Health. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Amulet of Life Force as a amulet decision. Compare type Amulet, effect +30 Health before you sell, equip, or build around it, then open New Camp, Cronos and Merdarion.

Safe move

Keep Amulet of Life Force until you know whether it gates a quest or equipment breakpoint. Check New Camp, Cronos and Merdarion before selling.

Risk

Do not sell or spend around Amulet of Life Force until you know whether it gates New Camp, Cronos and Merdarion.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+30 Health Effect
Check in your save

Amulet of Magic

Amulet of Magic is a Amulet item with +10 Mana. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Magic as a amulet decision. Compare type Amulet, effect +10 Mana before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Magic until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Magic until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+10 Mana Effect
Check in your save

Amulet of Mental Power

Amulet of Mental Power is a Amulet item with +8 Protection against magic. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Mental Power as a amulet decision. Compare type Amulet, effect +8 Protection against magic before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Mental Power until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Mental Power until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+8 Protection against magic Effect
Check in your save

Amulet of Might

Amulet of Might is a Amulet item with +20 Strength. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Might as a amulet decision. Compare type Amulet, effect +20 Strength before you sell, equip, or build around it, then open Valley of Mines and Scorpio.

Safe move

Keep Amulet of Might until you know whether it gates a quest or equipment breakpoint. Check Valley of Mines and Scorpio before selling.

Risk

Do not sell or spend around Amulet of Might until you know whether it gates Valley of Mines and Scorpio.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+20 Strength Effect
Check in your save

Amulet of Ore Skin

Amulet of Ore Skin is a Amulet item with +15 Weapon/Missile protection, +10 Fire, +8 Magic. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Ore Skin as a amulet decision. Compare type Amulet, effect +15 Weapon/Missile protection, +10 Fire, +8 Magic before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Ore Skin until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Ore Skin until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+15 Weapon/Missile protection, +10 Fire, +8 Magic Effect
Check in your save

Amulet of Power

Amulet of Power is a Amulet item with +7 Strength, +7 Dexterity. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Amulet of Power as a amulet decision. Compare type Amulet, effect +7 Strength, +7 Dexterity before you sell, equip, or build around it, then open Xardas' Tower, Xardas and Gomez.

Safe move

Keep Amulet of Power until you know whether it gates a quest or equipment breakpoint. Check Xardas' Tower, Xardas and Gomez before selling.

Risk

Do not sell or spend around Amulet of Power until you know whether it gates Xardas' Tower, Xardas and Gomez.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+7 Strength, +7 Dexterity Effect
Check in your save

Amulet of Purification

Amulet of Purification is a Amulet item with +10 Fire protection, +8 Magic protection. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Purification as a amulet decision. Compare type Amulet, effect +10 Fire protection, +8 Magic protection before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Purification until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Purification until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+10 Fire protection, +8 Magic protection Effect
Check in your save

Amulet of Skill

Amulet of Skill is a Amulet item with +20 Dexterity. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Skill as a amulet decision. Compare type Amulet, effect +20 Dexterity before you sell, equip, or build around it, then open Valley of Mines and Scorpio.

Safe move

Keep Amulet of Skill until you know whether it gates a quest or equipment breakpoint. Check Valley of Mines and Scorpio before selling.

Risk

Do not sell or spend around Amulet of Skill until you know whether it gates Valley of Mines and Scorpio.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+20 Dexterity Effect
Check in your save

Amulet of Stone Skin

Amulet of Stone Skin is a Amulet item with +15 Weapon/Missile protection. Check vendors, loot spots before spending ore or reshaping a build.

Do next

Use Amulet of Stone Skin as a amulet decision. Compare type Amulet, effect +15 Weapon/Missile protection before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Stone Skin until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Stone Skin until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+15 Weapon/Missile protection Effect
Check in your save

Amulet of the Dead Guard

Amulet of the Dead Guard is a Amulet item with +5 Protection against weapons, worth 200 Ore. Check drops before spending ore or reshaping a build.

Do next

Use Amulet of the Dead Guard as a amulet decision. Compare type Amulet, effect +5 Protection against weapons, value 200 Ore before you sell, equip, or build around it, then open Old Camp, Nek and Missing Guardsman.

Safe move

Keep Amulet of the Dead Guard until you know whether it gates a quest or equipment breakpoint; the listed value is 200 Ore. Check Old Camp, Nek and Missing Guardsman before selling.

Risk

Do not sell or spend around Amulet of the Dead Guard until you know whether it gates Old Camp, Nek and Missing Guardsman.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+5 Protection against weapons Effect
Where to Get
Check in your save

Ancient Ore Armor

Ancient Ore Armor is a Armor item with armor Armor Breakdown Weapons 95 Arrows 25 Fire 40 Magic 10. Check loot spots before spending ore or reshaping a build.

Do next

Use Ancient Ore Armor as a armor decision. Compare type Armor, armor Armor Breakdown Weapons 95 Arrows 25 Fire 40 Magic 10 before you sell, equip, or build around it, then open Sunken Tower, Uriziel and Xardas.

Safe move

Keep Ancient Ore Armor until you know whether it gates a quest or equipment breakpoint. Check Sunken Tower, Uriziel and Xardas before selling.

Risk

Do not sell or spend around Ancient Ore Armor until you know whether it gates Sunken Tower, Uriziel and Xardas.

Item / Armor
Type
Armor Type
Armor
Armor Breakdown Weapons 95 Arrows 25 Fire 40 Magi... Armor
Effect
Pending
Where to Get
Pending

Route Graph

Connected Route Network

Follow the linked NPCs, quests, items, skills, locations, chapters, and factions from this page without returning to search.

Best First Use

Use this page to compare early armor, faction gear, accessories, and protection values before you dump ore into the wrong vendor.

  • Early armor helps more than small damage gains when you are still learning enemy timing.
  • Faction armor should be checked against camp commitment and quest progress.
  • Rings and amulets can solve a stat gap without spending LP.

FAQ

Common Gothic 1 Remake Questions

Where do I get armor in Gothic 1 Remake?

Use the armor table for merchant, drop, and route leads. If a piece is tied to a faction or chapter gate, the quest or faction guide explains the requirement.

Where is the full armor list?

This page is the armor list. Search for armor sets, rings, amulets, protection values, faction gear, merchants, drops, and route links.

Is armor faction locked?

Some sets only appear once you advance certain routes or camps. Treat armor rows as leads and confirm access in your save if you are racing a faction choice.

Is ore-funded armor worth the grind?

If it beats what vendors sell at your chapter, usually yes鈥攋ust re-check vendor prices after big patches so you do not drain ore into a nerfed piece.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.