Skill Database

Gothic 1 Remake Skills

Use this skills page before spending LP: compare attributes, weapon mastery, magic circles, hunting, lockpicking, and utility skills by cost, trainers, requirements, and build fit. Open the trainer finder when you need the nearest teacher.

Updated July 2, 2026
Related tools Find trainersPlan builds

Route presets

Pick the route that matches your save

Use a preset when you want a practical sequence instead of reading every row at once.

LP spend route

Any save with unspent LP and several tempting lessons.

  1. Pick the next practical payoff first.
  2. Check skill cost, requirement, and trainers.
  3. Spend only when the route payoff is visible.

Save before confirming LP, especially on utility or magic skills.

Utility skill route

Lockpicking, hunting, sneaking, and other non-combat lessons.

  1. Ask whether the current quest, chest route, or farm route needs the skill now.
  2. Check the trainer and supply route.
  3. Keep combat LP safe if enemies are still blocking progress.

Save before utility lessons when your weapon or spell route is unfinished.

Decision table

What to check before you commit

Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.

If you needCheckDo nextRisk
If you needTrain an attribute
Check

Next weapon, spell, armor, or survivability breakpoint.

Do next

Train only to the next usable threshold.

Risk

Blind attribute spending can delay mastery, armor, or utility routes.

If you needTrain a mastery
Check

Weapon family, current weapon, next weapon, and teacher access.

Do next

Pick one family and support it with the right attribute.

Open route
Risk

Multiple masteries can leave every weapon underpowered.

If you needTrain utility
Check

Chest value, trophy need, stealth route, and current combat pressure.

Do next

Spend utility LP only when it solves the route you are walking.

Risk

Utility can wait if enemies are still stopping the main path.

Skill database / 31 entries

Gothic 1 Remake Skill Database

Find skills by category, LP cost, trainers, requirements, weapon or spell payoff, and whether the lesson fits your next route.

24 entries shown

Check in your save

Circle of Magic 2

Circle of Magic 2 β€” Magic skill (15 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Circle of Magic 2 as an LP gate: compare lp cost 15 LP, requirements Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before confirming the lesson, then check Baal Cadar, Corristo, Saturas and Circle of Magic 1.

Safe move

Spend LP on Circle of Magic 2 only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before training.

Risk

Do not spend LP on Circle of Magic 2 just because it is available; spend only when it unlocks the next practical route.

Skill / Magic
Category
Magic Category
LP Cost
15 LP LP Cost
Trainers
Baal Cadar NPC Corristo NPC Saturas NPC Baal Cadar Corristo Saturas Trainers
Requirements
Three trainers in the colony teach Magic Circles... Requirements
Check in your save

Circle of Magic 4

Circle of Magic 4 β€” Magic skill (25 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Circle of Magic 4 as an LP gate: compare lp cost 25 LP, requirements Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before confirming the lesson, then check Baal Cadar, Corristo, Saturas and Circle of Magic 1.

Safe move

Spend LP on Circle of Magic 4 only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before training.

Risk

Do not spend LP on Circle of Magic 4 just because it is available; spend only when it unlocks the next practical route.

Skill / Magic
Category
Magic Category
LP Cost
25 LP LP Cost
Trainers
Baal Cadar NPC Corristo NPC Saturas NPC Baal Cadar Corristo Saturas Trainers
Requirements
Three trainers in the colony teach Magic Circles... Requirements
Check in your save

Pull Swamp Shark Teeth

Pull Swamp Shark Teeth β€” Hunting skill (1 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Pull Swamp Shark Teeth as an LP gate: compare lp cost 1 LP, requirements One trainer in the colony teaches Pull Swamp Shark Teeth: Tarrok at the Free Mine (chapter 4, anyone, requires Orc Medic before confirming the lesson, then check Extract Bloodfly Stinger, Take Crawler Pincers, Extract Fire Tongue and Take Crawler Plates.

Safe move

Spend LP on Pull Swamp Shark Teeth only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer in the colony teaches Pull Swamp Shark Teeth: Tarrok at the Free Mine (chapter 4, anyone, requires Orc Medic before training.

Risk

Do not spend LP on Pull Swamp Shark Teeth just because it is available; spend only when it unlocks the next practical route.

Skill / Hunting
Category
Hunting Category
LP Cost
1 LP LP Cost
Trainers
Pending
Requirements
One trainer in the colony teaches Pull Swamp Shar... Requirements
Check in your save

Pull Teeth

Pull Teeth β€” Hunting skill (1 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Pull Teeth as an LP gate: compare lp cost 1 LP, requirements Two trainers in the colony teach Pull Teeth (50 ore): Aidan in the Old Camp (chapters 1-6) Drax at his hut in the prong before confirming the lesson, then check Aidan, Drax, Extract Bloodfly Stinger and Take Crawler Pincers.

Safe move

Spend LP on Pull Teeth only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Two trainers in the colony teach Pull Teeth (50 ore): Aidan in the Old Camp (chapters 1-6) Drax at his hut in the prong before training.

Risk

Do not spend LP on Pull Teeth just because it is available; spend only when it unlocks the next practical route.

Skill / Hunting
Category
Hunting Category
LP Cost
1 LP LP Cost
Trainers
Aidan NPC Drax NPC Aidan Drax Trainers
Requirements
Two trainers in the colony teach Pull Teeth (50 o... Requirements
Check in your save

Take Crawler Plates

Take Crawler Plates β€” Hunting skill (1 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Take Crawler Plates as an LP gate: compare lp cost 1 LP, requirements One trainer in the colony teaches Take Crawler Plates: Wolf in the New Camp (chapters 4-6, anyone) Minecrawler Armor Pla before confirming the lesson, then check Extract Bloodfly Stinger, Take Crawler Pincers, Extract Fire Tongue and Take Reptile Skins.

Safe move

Spend LP on Take Crawler Plates only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer in the colony teaches Take Crawler Plates: Wolf in the New Camp (chapters 4-6, anyone) Minecrawler Armor Pla before training.

Risk

Do not spend LP on Take Crawler Plates just because it is available; spend only when it unlocks the next practical route.

Skill / Hunting
Category
Hunting Category
LP Cost
1 LP LP Cost
Trainers
Pending
Requirements
One trainer in the colony teaches Take Crawler Pl... Requirements
Check in your save

Acrobatics

Acrobatics β€” Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Acrobatics as an LP gate: compare lp cost 10 LP, requirements One trainer in the colony teaches Acrobatics: Buster in the New Camp before confirming the lesson, then check One-Hand Smithing, Scavenger riding, Pickpocket and Lockpick.

Safe move

Spend LP on Acrobatics only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer in the colony teaches Acrobatics: Buster in the New Camp before training.

Risk

Do not spend LP on Acrobatics just because it is available; spend only when it unlocks the next practical route.

Skill / Miscellaneous
Category
Miscellaneous Category
LP Cost
10 LP LP Cost
Trainers
Pending
Requirements
One trainer in the colony teaches Acrobatics: Bus... Requirements
Check in your save

Bow

Bow β€” Combat skill (10 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Bow as an LP gate: compare lp cost 10 LP, requirements Two trainers in the colony teach Bow up to Tier 2 (anyone, chapters 1-6): Cavalorn in his lumberjack hut west of the Old before confirming the lesson, then check Cavalorn, Wolf, One-Handed Combat and Two-Handed Combat.

Safe move

Spend LP on Bow only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Two trainers in the colony teach Bow up to Tier 2 (anyone, chapters 1-6): Cavalorn in his lumberjack hut west of the Old before training.

Risk

Do not spend LP on Bow just because it is available; spend only when it unlocks the next practical route.

Skill / Combat
Category
Combat Category
LP Cost
10 LP LP Cost
Trainers
Cavalorn NPC Wolf NPC Cavalorn Wolf Trainers
Requirements
Two trainers in the colony teach Bow up to Tier 2... Requirements
Check in your save

Circle of Magic 1

Circle of Magic 1 β€” Magic skill (10 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Circle of Magic 1 as an LP gate: compare lp cost 10 LP, requirements Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before confirming the lesson, then check Baal Cadar, Corristo, Saturas and Circle of Magic 2.

Safe move

Spend LP on Circle of Magic 1 only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before training.

Risk

Do not spend LP on Circle of Magic 1 just because it is available; spend only when it unlocks the next practical route.

Skill / Magic
Category
Magic Category
LP Cost
10 LP LP Cost
Trainers
Baal Cadar NPC Corristo NPC Saturas NPC Corristo at the Old Camp for Fire Mages (Chapters... Trainers
Requirements
Three trainers in the colony teach Magic Circles... Requirements
Check in your save

Circle of Magic 3

Circle of Magic 3 β€” Magic skill (20 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Circle of Magic 3 as an LP gate: compare lp cost 20 LP, requirements Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before confirming the lesson, then check Baal Cadar, Corristo, Saturas and Circle of Magic 1.

Safe move

Spend LP on Circle of Magic 3 only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before training.

Risk

Do not spend LP on Circle of Magic 3 just because it is available; spend only when it unlocks the next practical route.

Skill / Magic
Category
Magic Category
LP Cost
20 LP LP Cost
Trainers
Baal Cadar NPC Corristo NPC Saturas NPC Corristo (Fire Mages), Baal Cadar (Novices/Templa... Trainers
Requirements
Three trainers in the colony teach Magic Circles... Requirements
Check in your save

Circle of Magic 5

Circle of Magic 5 β€” Magic skill (30 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Circle of Magic 5 as an LP gate: compare lp cost 30 LP, requirements One trainer teaches the 5th Magic Circle: Saturas in the New Camp (chapters 4-5, water mages only) Prerequisite: 4th Mag before confirming the lesson, then check Circle of Magic 1, Circle of Magic 2, Circle of Magic 3 and Circle of Magic 4.

Safe move

Spend LP on Circle of Magic 5 only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer teaches the 5th Magic Circle: Saturas in the New Camp (chapters 4-5, water mages only) Prerequisite: 4th Mag before training.

Risk

Do not spend LP on Circle of Magic 5 just because it is available; spend only when it unlocks the next practical route.

Skill / Magic
Category
Magic Category
LP Cost
30 LP LP Cost
Trainers
Pending
Requirements
One trainer teaches the 5th Magic Circle: Saturas... Requirements
Check in your save

Circle of Magic 6

Circle of Magic 6 β€” Magic skill (40 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Circle of Magic 6 as an LP gate: compare lp cost 40 LP, requirements One trainer teaches the 6th Magic Circle - the highest magic tier in Gothic 1: Xardas in his tower in the orc territory before confirming the lesson, then check Circle of Magic 1, Circle of Magic 2, Circle of Magic 3 and Circle of Magic 4.

Safe move

Spend LP on Circle of Magic 6 only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer teaches the 6th Magic Circle - the highest magic tier in Gothic 1: Xardas in his tower in the orc territory before training.

Risk

Do not spend LP on Circle of Magic 6 just because it is available; spend only when it unlocks the next practical route.

Skill / Magic
Category
Magic Category
LP Cost
40 LP LP Cost
Trainers
Pending
Requirements
One trainer teaches the 6th Magic Circle - the hi... Requirements
Check in your save

Crossbow

Crossbow β€” Combat skill (10 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Crossbow as an LP gate: compare lp cost 10 LP, requirements One trainer in the colony teaches Crossbow up to Tier 2: Scorpio in the Old Camp (chapters 2-3 for guards, from chapter before confirming the lesson, then check One-Handed Combat, Two-Handed Combat, Strength and Bow.

Safe move

Spend LP on Crossbow only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer in the colony teaches Crossbow up to Tier 2: Scorpio in the Old Camp (chapters 2-3 for guards, from chapter before training.

Risk

Do not spend LP on Crossbow just because it is available; spend only when it unlocks the next practical route.

Skill / Combat
Category
Combat Category
LP Cost
10 LP LP Cost
Trainers
Pending
Requirements
One trainer in the colony teaches Crossbow up to... Requirements
Check in your save

Dexterity

Dexterity β€” Attribute skill (1 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Dexterity as an LP gate: compare lp cost 1 LP, requirements The same six trainers as Strength teach Dexterity for 1 LP per point up to the cap of 100. Available trainers: Cor Angar before confirming the lesson, then check Gor-Na-Toth, Cor Angar, Thorus and Diego.

Safe move

Spend LP on Dexterity only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm The same six trainers as Strength teach Dexterity for 1 LP per point up to the cap of 100. Available trainers: Cor Angar before training.

Risk

Do not spend LP on Dexterity just because it is available; spend only when it unlocks the next practical route.

Skill / Attribute
Category
Attribute Category
LP Cost
1 LP LP Cost
Requirements
The same six trainers as Strength teach Dexterity... Requirements
Check in your save

Diving

Diving β€” Miscellaneous skill (5 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Diving as an LP gate: compare lp cost 5 LP, requirements Learn from Homer in the new Camp , he stands ontop the dam. Skillcost: 5LP and 30 Ore before confirming the lesson, then check One-Hand Smithing, Scavenger riding, Acrobatics and Pickpocket.

Safe move

Spend LP on Diving only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Learn from Homer in the new Camp , he stands ontop the dam. Skillcost: 5LP and 30 Ore before training.

Risk

Do not spend LP on Diving just because it is available; spend only when it unlocks the next practical route.

Skill / Miscellaneous
Category
Miscellaneous Category
LP Cost
5 LP LP Cost
Trainers
Pending
Requirements
Learn from Homer in the new Camp , he stands onto... Requirements
Check in your save

Extract Bloodfly Stinger

Extract Bloodfly Stinger β€” Hunting skill (1 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Extract Bloodfly Stinger as an LP gate: compare lp cost 1 LP, requirements This skill is learned from the book The Bloodflies - not a classic trainer-skill. The book is available from Wolf in the before confirming the lesson, then check Take Crawler Pincers, Extract Fire Tongue, Take Crawler Plates and Take Reptile Skins.

Safe move

Spend LP on Extract Bloodfly Stinger only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm This skill is learned from the book The Bloodflies - not a classic trainer-skill. The book is available from Wolf in the before training.

Risk

Do not spend LP on Extract Bloodfly Stinger just because it is available; spend only when it unlocks the next practical route.

Skill / Hunting
Category
Hunting Category
LP Cost
1 LP LP Cost
Trainers
Pending
Requirements
This skill is learned from the book The Bloodflie... Requirements
Check in your save

Extract Fire Tongue

Extract Fire Tongue β€” Hunting skill (1 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Extract Fire Tongue as an LP gate: compare lp cost 1 LP, requirements One trainer in the colony teaches Extract Fire Tongue: Tarrok at the Free Mine (chapter 4, anyone, requires Orc Medicine before confirming the lesson, then check Extract Bloodfly Stinger, Take Crawler Pincers, Take Crawler Plates and Take Reptile Skins.

Safe move

Spend LP on Extract Fire Tongue only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer in the colony teaches Extract Fire Tongue: Tarrok at the Free Mine (chapter 4, anyone, requires Orc Medicine before training.

Risk

Do not spend LP on Extract Fire Tongue just because it is available; spend only when it unlocks the next practical route.

Skill / Hunting
Category
Hunting Category
LP Cost
1 LP LP Cost
Trainers
Pending
Requirements
One trainer in the colony teaches Extract Fire To... Requirements
Check in your save

Hack Claws

Hack Claws β€” Hunting skill (1 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Hack Claws as an LP gate: compare lp cost 1 LP, requirements Two trainers in the colony teach Hack Claws (50 ore): Aidan in the Old Camp Drax at his hut before confirming the lesson, then check Aidan, Drax, Extract Bloodfly Stinger and Take Crawler Pincers.

Safe move

Spend LP on Hack Claws only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Two trainers in the colony teach Hack Claws (50 ore): Aidan in the Old Camp Drax at his hut before training.

Risk

Do not spend LP on Hack Claws just because it is available; spend only when it unlocks the next practical route.

Skill / Hunting
Category
Hunting Category
LP Cost
1 LP LP Cost
Trainers
Aidan NPC Drax NPC Aidan Drax Trainers
Requirements
Two trainers in the colony teach Hack Claws (50 o... Requirements
Remake checked

Lockpick

Lockpick β€” Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Lockpick as an LP gate: compare lp cost 10 LP, requirements Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1 before confirming the lesson, then check Fingers, Wedge, One-Hand Smithing and Scavenger riding.

Safe move

Spend LP on Lockpick only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1 before training.

Risk

Do not spend LP on Lockpick just because it is available; spend only when it unlocks the next practical route.

Skill / Miscellaneous
Category
Miscellaneous Category
LP Cost
10 LP LP Cost
Trainers
Fingers NPC Wedge NPC are Fingers at the Old Camp and Wedge at the New... Trainers
Requirements
Untrained is the starting tier: the pick breaks a... Requirements
Check in your save

Mana

Mana β€” Attribute skill (1 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Mana as an LP gate: compare lp cost 1 LP, requirements Four trainers in the colony teach Mana for 1 LP per point up to the cap of 100. Available trainers: Baal Cadar at the Sw before confirming the lesson, then check Gor-Na-Toth, Baal Cadar, Cronos and Torrez.

Safe move

Spend LP on Mana only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Four trainers in the colony teach Mana for 1 LP per point up to the cap of 100. Available trainers: Baal Cadar at the Sw before training.

Risk

Do not spend LP on Mana just because it is available; spend only when it unlocks the next practical route.

Skill / Attribute
Category
Attribute Category
LP Cost
1 LP LP Cost
Trainers
Gor-Na-Toth NPC Baal Cadar NPC Cronos NPC Torrez NPC Baal Cadar Cronos Gor-Na-Toth Torrez Trainers
Requirements
Four trainers in the colony teach Mana for 1 LP p... Requirements
Check in your save

One-Hand Smithing

One-Hand Smithing β€” Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.

Do next

Use One-Hand Smithing as an LP gate: compare lp cost 10 LP, requirements Taught by the smiths in the colony before confirming the lesson, then check Scavenger riding, Acrobatics, Pickpocket and Lockpick.

Safe move

Spend LP on One-Hand Smithing only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Taught by the smiths in the colony before training.

Risk

Do not spend LP on One-Hand Smithing just because it is available; spend only when it unlocks the next practical route.

Skill / Miscellaneous
Category
Miscellaneous Category
LP Cost
10 LP LP Cost
Trainers
Pending
Requirements
Taught by the smiths in the colony Requirements
Check in your save

One-Handed Combat

One-Handed Combat β€” Combat skill (10 LP). Trainers, requirements, and what it unlocks next.

Do next

Use One-Handed Combat as an LP gate: compare lp cost 10 LP, requirements Three trainers in the colony teach One-Handed Combat up to Tier 2. Available trainers: Cord in the New Camp (chapters 1 before confirming the lesson, then check Gor-Na-Toth, Scatty, Cord and Two-Handed Combat.

Safe move

Spend LP on One-Handed Combat only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Three trainers in the colony teach One-Handed Combat up to Tier 2. Available trainers: Cord in the New Camp (chapters 1 before training.

Risk

Do not spend LP on One-Handed Combat just because it is available; spend only when it unlocks the next practical route.

Skill / Combat
Category
Combat Category
LP Cost
10 LP LP Cost
Trainers
Gor-Na-Toth NPC Scatty NPC Cord NPC in the Colony are Cord at the New Camp (30 ore St... Trainers
Requirements
Three trainers in the colony teach One-Handed Com... Requirements
Check in your save

Pickpocket

Pickpocket β€” Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Pickpocket as an LP gate: compare lp cost 10 LP, requirements Two trainers in the colony teach Pickpocket up to Tier 2 - prerequisite: Sneak learned: Fingers in the Old Camp (chapter before confirming the lesson, then check Fingers, Wedge, One-Hand Smithing and Scavenger riding.

Safe move

Spend LP on Pickpocket only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Two trainers in the colony teach Pickpocket up to Tier 2 - prerequisite: Sneak learned: Fingers in the Old Camp (chapter before training.

Risk

Do not spend LP on Pickpocket just because it is available; spend only when it unlocks the next practical route.

Skill / Miscellaneous
Category
Miscellaneous Category
LP Cost
10 LP LP Cost
Trainers
Fingers NPC Wedge NPC Fingers Wedge Trainers
Requirements
Two trainers in the colony teach Pickpocket up to... Requirements
Check in your save

Remove Shadowrunner Horn

Remove Shadowrunner Horn β€” Hunting skill (1 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Remove Shadowrunner Horn as an LP gate: compare lp cost 1 LP, requirements One trainer in the colony teaches Remove Shadowbeast Horn: Tarrok at the Free Mine (chapter 4, anyone, requires Orc Medi before confirming the lesson, then check Extract Bloodfly Stinger, Take Crawler Pincers, Extract Fire Tongue and Take Crawler Plates.

Safe move

Spend LP on Remove Shadowrunner Horn only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer in the colony teaches Remove Shadowbeast Horn: Tarrok at the Free Mine (chapter 4, anyone, requires Orc Medi before training.

Risk

Do not spend LP on Remove Shadowrunner Horn just because it is available; spend only when it unlocks the next practical route.

Skill / Hunting
Category
Hunting Category
LP Cost
1 LP LP Cost
Trainers
Pending
Requirements
One trainer in the colony teaches Remove Shadowbe... Requirements
Check in your save

Scavenger riding

Scavenger riding β€” Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.

Do next

Use Scavenger riding as an LP gate: compare lp cost 10 LP, requirements Currently being revised before confirming the lesson, then check One-Hand Smithing, Acrobatics, Pickpocket and Lockpick.

Safe move

Spend LP on Scavenger riding only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Currently being revised before training.

Risk

Do not spend LP on Scavenger riding just because it is available; spend only when it unlocks the next practical route.

Skill / Miscellaneous
Category
Miscellaneous Category
LP Cost
10 LP LP Cost
Trainers
Pending
Requirements
Currently being revised Requirements

Route Graph

Connected Route Network

Follow the linked NPCs, quests, items, skills, locations, chapters, and factions from this page without returning to search.

Skills vs trainers

Use the trainer hub when you need a who-and-where answer; use this list when you want LP costs, requirements, categories, and how skills chain together.

  • Attributes: Strength, Dexterity, Mana, and related weapon thresholds.
  • Combat: one-handed, two-handed, bow, and crossbow routes.
  • Utility and hunting: lockpicking, sneaking, acrobatics, trophies, and farming support.

Before Spending LP

Pick the next weapon, spell circle, or utility payoff first, then spend only the LP that unlocks it. If the skill requires a specific camp or teacher, open the trainer finder and map route before confirming.

FAQ

Common Gothic 1 Remake Questions

Should I open trainers or skills first?

Trainers answer who teaches what and where they stand; this list answers costs, prerequisites, and what each skill gates next.

Where can I see all Gothic 1 Remake skills?

Use this page as the all-skills database. Filter by attribute, weapon, magic, utility, hunting, and LP-related terms, then open individual skill entries for trainers and requirements.

Which skills should I train first?

Train the combat or attribute skill that unlocks your next weapon or spell route, then add one utility skill only if it clearly supports your current plan.

How do I avoid wasting learning points?

Spend in the order that unlocks your next weapon tier or spell circle, then confirm final costs on the trainer page right before you confirm in-game.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.