Any save with unspent LP and several tempting lessons.
- Pick the next practical payoff first.
- Check skill cost, requirement, and trainers.
- Spend only when the route payoff is visible.
Save before confirming LP, especially on utility or magic skills.
Skill Database
Use this skills page before spending LP: compare attributes, weapon mastery, magic circles, hunting, lockpicking, and utility skills by cost, trainers, requirements, and build fit. Open the trainer finder when you need the nearest teacher.
Route presets
Use a preset when you want a practical sequence instead of reading every row at once.
Save before confirming LP, especially on utility or magic skills.
Save before utility lessons when your weapon or spell route is unfinished.
Decision table
Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.
Next weapon, spell, armor, or survivability breakpoint.
Train only to the next usable threshold.
Blind attribute spending can delay mastery, armor, or utility routes.
Weapon family, current weapon, next weapon, and teacher access.
Multiple masteries can leave every weapon underpowered.
Chest value, trophy need, stealth route, and current combat pressure.
Spend utility LP only when it solves the route you are walking.
Utility can wait if enemies are still stopping the main path.
Skill database / 31 entries
Find skills by category, LP cost, trainers, requirements, weapon or spell payoff, and whether the lesson fits your next route.
24 entries shown
Circle of Magic 2 β Magic skill (15 LP). Trainers, requirements, and what it unlocks next.
Use Circle of Magic 2 as an LP gate: compare lp cost 15 LP, requirements Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before confirming the lesson, then check Baal Cadar, Corristo, Saturas and Circle of Magic 1.
Safe moveSpend LP on Circle of Magic 2 only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before training.
RiskDo not spend LP on Circle of Magic 2 just because it is available; spend only when it unlocks the next practical route.
Circle of Magic 4 β Magic skill (25 LP). Trainers, requirements, and what it unlocks next.
Use Circle of Magic 4 as an LP gate: compare lp cost 25 LP, requirements Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before confirming the lesson, then check Baal Cadar, Corristo, Saturas and Circle of Magic 1.
Safe moveSpend LP on Circle of Magic 4 only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before training.
RiskDo not spend LP on Circle of Magic 4 just because it is available; spend only when it unlocks the next practical route.
Pull Swamp Shark Teeth β Hunting skill (1 LP). Trainers, requirements, and what it unlocks next.
Use Pull Swamp Shark Teeth as an LP gate: compare lp cost 1 LP, requirements One trainer in the colony teaches Pull Swamp Shark Teeth: Tarrok at the Free Mine (chapter 4, anyone, requires Orc Medic before confirming the lesson, then check Extract Bloodfly Stinger, Take Crawler Pincers, Extract Fire Tongue and Take Crawler Plates.
Safe moveSpend LP on Pull Swamp Shark Teeth only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer in the colony teaches Pull Swamp Shark Teeth: Tarrok at the Free Mine (chapter 4, anyone, requires Orc Medic before training.
RiskDo not spend LP on Pull Swamp Shark Teeth just because it is available; spend only when it unlocks the next practical route.
Pull Teeth β Hunting skill (1 LP). Trainers, requirements, and what it unlocks next.
Use Pull Teeth as an LP gate: compare lp cost 1 LP, requirements Two trainers in the colony teach Pull Teeth (50 ore): Aidan in the Old Camp (chapters 1-6) Drax at his hut in the prong before confirming the lesson, then check Aidan, Drax, Extract Bloodfly Stinger and Take Crawler Pincers.
Safe moveSpend LP on Pull Teeth only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Two trainers in the colony teach Pull Teeth (50 ore): Aidan in the Old Camp (chapters 1-6) Drax at his hut in the prong before training.
RiskDo not spend LP on Pull Teeth just because it is available; spend only when it unlocks the next practical route.
Take Crawler Plates β Hunting skill (1 LP). Trainers, requirements, and what it unlocks next.
Use Take Crawler Plates as an LP gate: compare lp cost 1 LP, requirements One trainer in the colony teaches Take Crawler Plates: Wolf in the New Camp (chapters 4-6, anyone) Minecrawler Armor Pla before confirming the lesson, then check Extract Bloodfly Stinger, Take Crawler Pincers, Extract Fire Tongue and Take Reptile Skins.
Safe moveSpend LP on Take Crawler Plates only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer in the colony teaches Take Crawler Plates: Wolf in the New Camp (chapters 4-6, anyone) Minecrawler Armor Pla before training.
RiskDo not spend LP on Take Crawler Plates just because it is available; spend only when it unlocks the next practical route.
Acrobatics β Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.
Use Acrobatics as an LP gate: compare lp cost 10 LP, requirements One trainer in the colony teaches Acrobatics: Buster in the New Camp before confirming the lesson, then check One-Hand Smithing, Scavenger riding, Pickpocket and Lockpick.
Safe moveSpend LP on Acrobatics only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer in the colony teaches Acrobatics: Buster in the New Camp before training.
RiskDo not spend LP on Acrobatics just because it is available; spend only when it unlocks the next practical route.
Bow β Combat skill (10 LP). Trainers, requirements, and what it unlocks next.
Use Bow as an LP gate: compare lp cost 10 LP, requirements Two trainers in the colony teach Bow up to Tier 2 (anyone, chapters 1-6): Cavalorn in his lumberjack hut west of the Old before confirming the lesson, then check Cavalorn, Wolf, One-Handed Combat and Two-Handed Combat.
Safe moveSpend LP on Bow only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Two trainers in the colony teach Bow up to Tier 2 (anyone, chapters 1-6): Cavalorn in his lumberjack hut west of the Old before training.
RiskDo not spend LP on Bow just because it is available; spend only when it unlocks the next practical route.
Circle of Magic 1 β Magic skill (10 LP). Trainers, requirements, and what it unlocks next.
Use Circle of Magic 1 as an LP gate: compare lp cost 10 LP, requirements Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before confirming the lesson, then check Baal Cadar, Corristo, Saturas and Circle of Magic 2.
Safe moveSpend LP on Circle of Magic 1 only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before training.
RiskDo not spend LP on Circle of Magic 1 just because it is available; spend only when it unlocks the next practical route.
Circle of Magic 3 β Magic skill (20 LP). Trainers, requirements, and what it unlocks next.
Use Circle of Magic 3 as an LP gate: compare lp cost 20 LP, requirements Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before confirming the lesson, then check Baal Cadar, Corristo, Saturas and Circle of Magic 1.
Safe moveSpend LP on Circle of Magic 3 only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before training.
RiskDo not spend LP on Circle of Magic 3 just because it is available; spend only when it unlocks the next practical route.
Circle of Magic 5 β Magic skill (30 LP). Trainers, requirements, and what it unlocks next.
Use Circle of Magic 5 as an LP gate: compare lp cost 30 LP, requirements One trainer teaches the 5th Magic Circle: Saturas in the New Camp (chapters 4-5, water mages only) Prerequisite: 4th Mag before confirming the lesson, then check Circle of Magic 1, Circle of Magic 2, Circle of Magic 3 and Circle of Magic 4.
Safe moveSpend LP on Circle of Magic 5 only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer teaches the 5th Magic Circle: Saturas in the New Camp (chapters 4-5, water mages only) Prerequisite: 4th Mag before training.
RiskDo not spend LP on Circle of Magic 5 just because it is available; spend only when it unlocks the next practical route.
Circle of Magic 6 β Magic skill (40 LP). Trainers, requirements, and what it unlocks next.
Use Circle of Magic 6 as an LP gate: compare lp cost 40 LP, requirements One trainer teaches the 6th Magic Circle - the highest magic tier in Gothic 1: Xardas in his tower in the orc territory before confirming the lesson, then check Circle of Magic 1, Circle of Magic 2, Circle of Magic 3 and Circle of Magic 4.
Safe moveSpend LP on Circle of Magic 6 only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer teaches the 6th Magic Circle - the highest magic tier in Gothic 1: Xardas in his tower in the orc territory before training.
RiskDo not spend LP on Circle of Magic 6 just because it is available; spend only when it unlocks the next practical route.
Crossbow β Combat skill (10 LP). Trainers, requirements, and what it unlocks next.
Use Crossbow as an LP gate: compare lp cost 10 LP, requirements One trainer in the colony teaches Crossbow up to Tier 2: Scorpio in the Old Camp (chapters 2-3 for guards, from chapter before confirming the lesson, then check One-Handed Combat, Two-Handed Combat, Strength and Bow.
Safe moveSpend LP on Crossbow only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer in the colony teaches Crossbow up to Tier 2: Scorpio in the Old Camp (chapters 2-3 for guards, from chapter before training.
RiskDo not spend LP on Crossbow just because it is available; spend only when it unlocks the next practical route.
Dexterity β Attribute skill (1 LP). Trainers, requirements, and what it unlocks next.
Use Dexterity as an LP gate: compare lp cost 1 LP, requirements The same six trainers as Strength teach Dexterity for 1 LP per point up to the cap of 100. Available trainers: Cor Angar before confirming the lesson, then check Gor-Na-Toth, Cor Angar, Thorus and Diego.
Safe moveSpend LP on Dexterity only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm The same six trainers as Strength teach Dexterity for 1 LP per point up to the cap of 100. Available trainers: Cor Angar before training.
RiskDo not spend LP on Dexterity just because it is available; spend only when it unlocks the next practical route.
Diving β Miscellaneous skill (5 LP). Trainers, requirements, and what it unlocks next.
Use Diving as an LP gate: compare lp cost 5 LP, requirements Learn from Homer in the new Camp , he stands ontop the dam. Skillcost: 5LP and 30 Ore before confirming the lesson, then check One-Hand Smithing, Scavenger riding, Acrobatics and Pickpocket.
Safe moveSpend LP on Diving only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Learn from Homer in the new Camp , he stands ontop the dam. Skillcost: 5LP and 30 Ore before training.
RiskDo not spend LP on Diving just because it is available; spend only when it unlocks the next practical route.
Extract Bloodfly Stinger β Hunting skill (1 LP). Trainers, requirements, and what it unlocks next.
Use Extract Bloodfly Stinger as an LP gate: compare lp cost 1 LP, requirements This skill is learned from the book The Bloodflies - not a classic trainer-skill. The book is available from Wolf in the before confirming the lesson, then check Take Crawler Pincers, Extract Fire Tongue, Take Crawler Plates and Take Reptile Skins.
Safe moveSpend LP on Extract Bloodfly Stinger only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm This skill is learned from the book The Bloodflies - not a classic trainer-skill. The book is available from Wolf in the before training.
RiskDo not spend LP on Extract Bloodfly Stinger just because it is available; spend only when it unlocks the next practical route.
Extract Fire Tongue β Hunting skill (1 LP). Trainers, requirements, and what it unlocks next.
Use Extract Fire Tongue as an LP gate: compare lp cost 1 LP, requirements One trainer in the colony teaches Extract Fire Tongue: Tarrok at the Free Mine (chapter 4, anyone, requires Orc Medicine before confirming the lesson, then check Extract Bloodfly Stinger, Take Crawler Pincers, Take Crawler Plates and Take Reptile Skins.
Safe moveSpend LP on Extract Fire Tongue only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer in the colony teaches Extract Fire Tongue: Tarrok at the Free Mine (chapter 4, anyone, requires Orc Medicine before training.
RiskDo not spend LP on Extract Fire Tongue just because it is available; spend only when it unlocks the next practical route.
Hack Claws β Hunting skill (1 LP). Trainers, requirements, and what it unlocks next.
Use Hack Claws as an LP gate: compare lp cost 1 LP, requirements Two trainers in the colony teach Hack Claws (50 ore): Aidan in the Old Camp Drax at his hut before confirming the lesson, then check Aidan, Drax, Extract Bloodfly Stinger and Take Crawler Pincers.
Safe moveSpend LP on Hack Claws only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Two trainers in the colony teach Hack Claws (50 ore): Aidan in the Old Camp Drax at his hut before training.
RiskDo not spend LP on Hack Claws just because it is available; spend only when it unlocks the next practical route.
Lockpick β Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.
Use Lockpick as an LP gate: compare lp cost 10 LP, requirements Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1 before confirming the lesson, then check Fingers, Wedge, One-Hand Smithing and Scavenger riding.
Safe moveSpend LP on Lockpick only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1 before training.
RiskDo not spend LP on Lockpick just because it is available; spend only when it unlocks the next practical route.
Mana β Attribute skill (1 LP). Trainers, requirements, and what it unlocks next.
Use Mana as an LP gate: compare lp cost 1 LP, requirements Four trainers in the colony teach Mana for 1 LP per point up to the cap of 100. Available trainers: Baal Cadar at the Sw before confirming the lesson, then check Gor-Na-Toth, Baal Cadar, Cronos and Torrez.
Safe moveSpend LP on Mana only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Four trainers in the colony teach Mana for 1 LP per point up to the cap of 100. Available trainers: Baal Cadar at the Sw before training.
RiskDo not spend LP on Mana just because it is available; spend only when it unlocks the next practical route.
One-Hand Smithing β Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.
Use One-Hand Smithing as an LP gate: compare lp cost 10 LP, requirements Taught by the smiths in the colony before confirming the lesson, then check Scavenger riding, Acrobatics, Pickpocket and Lockpick.
Safe moveSpend LP on One-Hand Smithing only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Taught by the smiths in the colony before training.
RiskDo not spend LP on One-Hand Smithing just because it is available; spend only when it unlocks the next practical route.
One-Handed Combat β Combat skill (10 LP). Trainers, requirements, and what it unlocks next.
Use One-Handed Combat as an LP gate: compare lp cost 10 LP, requirements Three trainers in the colony teach One-Handed Combat up to Tier 2. Available trainers: Cord in the New Camp (chapters 1 before confirming the lesson, then check Gor-Na-Toth, Scatty, Cord and Two-Handed Combat.
Safe moveSpend LP on One-Handed Combat only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Three trainers in the colony teach One-Handed Combat up to Tier 2. Available trainers: Cord in the New Camp (chapters 1 before training.
RiskDo not spend LP on One-Handed Combat just because it is available; spend only when it unlocks the next practical route.
Pickpocket β Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.
Use Pickpocket as an LP gate: compare lp cost 10 LP, requirements Two trainers in the colony teach Pickpocket up to Tier 2 - prerequisite: Sneak learned: Fingers in the Old Camp (chapter before confirming the lesson, then check Fingers, Wedge, One-Hand Smithing and Scavenger riding.
Safe moveSpend LP on Pickpocket only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Two trainers in the colony teach Pickpocket up to Tier 2 - prerequisite: Sneak learned: Fingers in the Old Camp (chapter before training.
RiskDo not spend LP on Pickpocket just because it is available; spend only when it unlocks the next practical route.
Remove Shadowrunner Horn β Hunting skill (1 LP). Trainers, requirements, and what it unlocks next.
Use Remove Shadowrunner Horn as an LP gate: compare lp cost 1 LP, requirements One trainer in the colony teaches Remove Shadowbeast Horn: Tarrok at the Free Mine (chapter 4, anyone, requires Orc Medi before confirming the lesson, then check Extract Bloodfly Stinger, Take Crawler Pincers, Extract Fire Tongue and Take Crawler Plates.
Safe moveSpend LP on Remove Shadowrunner Horn only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer in the colony teaches Remove Shadowbeast Horn: Tarrok at the Free Mine (chapter 4, anyone, requires Orc Medi before training.
RiskDo not spend LP on Remove Shadowrunner Horn just because it is available; spend only when it unlocks the next practical route.
Scavenger riding β Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.
Use Scavenger riding as an LP gate: compare lp cost 10 LP, requirements Currently being revised before confirming the lesson, then check One-Hand Smithing, Acrobatics, Pickpocket and Lockpick.
Safe moveSpend LP on Scavenger riding only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Currently being revised before training.
RiskDo not spend LP on Scavenger riding just because it is available; spend only when it unlocks the next practical route.
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Route Graph
Follow the linked NPCs, quests, items, skills, locations, chapters, and factions from this page without returning to search.
Open skills with LP cost, trainers, requirements, and related routes.
Skill entries that resolve into trainer NPC pages.
NPCs connected to skill training or reverse skill references.
Use the trainer hub when you need a who-and-where answer; use this list when you want LP costs, requirements, categories, and how skills chain together.
Pick the next weapon, spell circle, or utility payoff first, then spend only the LP that unlocks it. If the skill requires a specific camp or teacher, open the trainer finder and map route before confirming.
FAQ
Trainers answer who teaches what and where they stand; this list answers costs, prerequisites, and what each skill gates next.
Use this page as the all-skills database. Filter by attribute, weapon, magic, utility, hunting, and LP-related terms, then open individual skill entries for trainers and requirements.
Train the combat or attribute skill that unlocks your next weapon or spell route, then add one utility skill only if it clearly supports your current plan.
Spend in the order that unlocks your next weapon tier or spell circle, then confirm final costs on the trainer page right before you confirm in-game.
Official and store sources
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.