Use Acrobatics as an LP gate: compare lp cost 10 LP, requirements One trainer in the colony teaches Acrobatics: Buster in the New Camp before confirming the lesson, then check One-Hand Smithing, Scavenger riding, Pickpocket and Lockpick.
Skill / Miscellaneous
Acrobatics
Acrobatics — Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.
Facts
Acrobatics Details
- Category
- Miscellaneous
- LP Cost
- 10 LP
- Requirements
- One trainer in the colony teaches Acrobatics: Buster in the New Camp
- Related Skills
- 5 related skills
Player route
How to use Acrobatics
Acrobatics is a miscellaneous skill check. Open it before spending learning points so the cost, teacher route, requirement, and build payoff are clear. The values that matter here are lp cost 10 LP, requirements One trainer in the colony teaches Acrobatics: Buster in the New Camp. Useful connected entries include One-Hand Smithing, Scavenger riding, Pickpocket and Lockpick. Open skills or a connected route only when it helps the current save.
Spend LP on Acrobatics only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer in the colony teaches Acrobatics: Buster in the New Camp before training.
Do not spend LP on Acrobatics just because it is available; spend only when it unlocks the next practical route.
Route decisions
Decide what to do with Acrobatics
Use these rows before you spend LP, ore, time, or quest progress around this entry.
Check the 10 LP cost and One trainer in the colony teaches Acrobatics: Buster in the New Camp requirement, then open the trainer finder before spending.
Use Acrobatics as an LP gate: compare lp cost 10 LP, requirements One trainer in the colony teaches Acrobatics: Buster in the New Camp before confirming the lesson, then check One-Hand Smithing, Scavenger riding, Pickpocket and Lockpick.
Open routeDo not spend LP on Acrobatics just because it is available; spend only when it unlocks the next practical route.
Use the page for planning, then confirm the current save before committing.
Spend LP on Acrobatics only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm One trainer in the colony teaches Acrobatics: Buster in the New Camp before training.
Do not spend LP on Acrobatics just because it is available; spend only when it unlocks the next practical route.
Use connected pages after the facts answer the immediate question.
Open skills, then branch into map, quest, trainer, item, or build pages only if they match your current route.
Open routeNo special risk if it matches your current save.
Route preset
Safe route preset for Acrobatics
Follow the short preset when this entry is part of your current save route.
Checking whether Acrobatics produces a useful build breakpoint from lp cost 10 LP, requirements One trainer in the colony teaches Acrobatics: Buster in the New Camp.
- Choose the weapon, spell, lock, trophy, or survival problem that Acrobatics must solve.
- Compare the listed training values: lp cost 10 LP, requirements One trainer in the colony teaches Acrobatics: Buster in the New Camp.
- Confirm the teacher or related build route before spending: One-Hand Smithing, Scavenger riding, Pickpocket and Lockpick.
Save before training Acrobatics; this page lists 10 LP, then confirm the current trainer dialogue.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
Related Skills 5
Taught By NPCs 1
FAQ
Common Gothic 1 Remake Questions
What is Acrobatics in Gothic 1 Remake?
Acrobatics — Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.
How current is this Acrobatics page?
Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.