Use Lockpick as an LP gate: compare lp cost 10 LP, requirements Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1 before confirming the lesson, then check Fingers, Wedge, One-Hand Smithing and Scavenger riding.
Skill / Miscellaneous
Lockpick
Lockpick — Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.
Facts
Lockpick Details
- Category
- Miscellaneous
- LP Cost
- 10 LP
- Trainers
- are Fingers at the Old Camp and Wedge at the New Camp . With enough picks and patience, any lock can be opened untrained
- Requirements
- Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1
- Trainer Count
- 2 trainers
- Related Skills
- 6 related skills
Player route
How to use Lockpick
Lockpick is a miscellaneous skill check. Open it before spending learning points so the cost, teacher route, requirement, and build payoff are clear. The values that matter here are lp cost 10 LP, requirements Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1. Useful connected entries include Fingers, Wedge, One-Hand Smithing and Scavenger riding. Open skills or a connected route only when it helps the current save.
Spend LP on Lockpick only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1 before training.
Do not spend LP on Lockpick just because it is available; spend only when it unlocks the next practical route.
Route decisions
Decide what to do with Lockpick
Use these rows before you spend LP, ore, time, or quest progress around this entry.
Check the 10 LP cost and Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1 requirement, then open the trainer finder before spending.
Use Lockpick as an LP gate: compare lp cost 10 LP, requirements Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1 before confirming the lesson, then check Fingers, Wedge, One-Hand Smithing and Scavenger riding.
Open routeDo not spend LP on Lockpick just because it is available; spend only when it unlocks the next practical route.
Exact values can still matter when ore, LP, or faction progress is on the line.
Spend LP on Lockpick only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1 before training.
Do not spend LP on Lockpick just because it is available; spend only when it unlocks the next practical route.
Use connected pages after the facts answer the immediate question.
Open skills, then branch into map, quest, trainer, item, or build pages only if they match your current route.
Open routeNo special risk if it matches your current save.
Route preset
Safe route preset for Lockpick
Follow the short preset when this entry is part of your current save route.
Checking whether Lockpick produces a useful build breakpoint from lp cost 10 LP, requirements Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1.
- Choose the weapon, spell, lock, trophy, or survival problem that Lockpick must solve.
- Compare the listed training values: lp cost 10 LP, requirements Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1.
- Confirm the teacher or related build route before spending: Fingers, Wedge, One-Hand Smithing and Scavenger riding.
Save before training Lockpick; this page lists 10 LP, then confirm the current trainer dialogue.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
Trainers 2
Related Skills 6
Taught By NPCs 3
FAQ
Common Gothic 1 Remake Questions
What is Lockpick in Gothic 1 Remake?
Lockpick — Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.
How current is this Lockpick page?
Remake checked: Use this page normally, then check the current patch before spending rare ore or learning points.
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.