Lockpick, Skill in Gothic 1 Remake

Skill / Miscellaneous

Lockpick

Lockpick — Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.

Skills Updated Jun 8, 2026

Facts

Lockpick Details

Category
Miscellaneous
LP Cost
10 LP
Trainers
are Fingers at the Old Camp and Wedge at the New Camp . With enough picks and patience, any lock can be opened untrained
Requirements
Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1
Trainer Count
2 trainers
Related Skills
6 related skills

Player route

How to use Lockpick

Lockpick is a miscellaneous skill check. Open it before spending learning points so the cost, teacher route, requirement, and build payoff are clear. The values that matter here are lp cost 10 LP, requirements Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1. Useful connected entries include Fingers, Wedge, One-Hand Smithing and Scavenger riding. Open skills or a connected route only when it helps the current save.

Best use

Use Lockpick as an LP gate: compare lp cost 10 LP, requirements Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1 before confirming the lesson, then check Fingers, Wedge, One-Hand Smithing and Scavenger riding.

Safe move

Spend LP on Lockpick only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1 before training.

Avoid this mistake

Do not spend LP on Lockpick just because it is available; spend only when it unlocks the next practical route.

Use normally, still save-check big commitments This skill is strong enough for normal route planning. Still confirm exact costs, tooltips, vendor stock, or faction consequences before spending rare ore, LP, or irreversible quest progress.

Route decisions

Decide what to do with Lockpick

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check the 10 LP cost and Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1 requirement, then open the trainer finder before spending.

Do next

Use Lockpick as an LP gate: compare lp cost 10 LP, requirements Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1 before confirming the lesson, then check Fingers, Wedge, One-Hand Smithing and Scavenger riding.

Open route
Risk

Do not spend LP on Lockpick just because it is available; spend only when it unlocks the next practical route.

If you needSafe move
Check

Exact values can still matter when ore, LP, or faction progress is on the line.

Do next

Spend LP on Lockpick only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1 before training.

Risk

Do not spend LP on Lockpick just because it is available; spend only when it unlocks the next practical route.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open skills, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for Lockpick

Follow the short preset when this entry is part of your current save route.

LP spend check

Checking whether Lockpick produces a useful build breakpoint from lp cost 10 LP, requirements Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1.

  1. Choose the weapon, spell, lock, trophy, or survival problem that Lockpick must solve.
  2. Compare the listed training values: lp cost 10 LP, requirements Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1.
  3. Confirm the teacher or related build route before spending: Fingers, Wedge, One-Hand Smithing and Scavenger riding.

Save before training Lockpick; this page lists 10 LP, then confirm the current trainer dialogue.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

Trainers 2
Fingers NPC Wedge NPC
Related Skills 6
One-Hand Smithing Skill Scavenger riding Skill Acrobatics Skill Pickpocket Skill Diving Skill Sneak Skill
Taught By NPCs 3
Fingers NPC / Teaches Jan NPC / Teaches Wedge NPC / Teaches

FAQ

Common Gothic 1 Remake Questions

What is Lockpick in Gothic 1 Remake?

Lockpick — Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.

How current is this Lockpick page?

Remake checked: Use this page normally, then check the current patch before spending rare ore or learning points.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.