Route presets
Pick the route that matches your save
Use a preset when you want a practical sequence instead of reading every row at once.
Named NPC checkCharacters that might start quests, teach skills, sell stock, or control a camp route.
- Scan role, camp, location, quests, trainer links, and merchant links.
- Open the connected route before hostile choices.
- Use the map if the NPC sits inside a mine, castle, tavern, or camp gate.
Save before attacking, stealing from, or locking out a named NPC.
Decision table
What to check before you commit
Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.
If you needCheckDo nextRisk
CheckQuest, faction, trainer, merchant, and location links.
Do nextTalk first when any route link is attached.
Open route RiskIgnoring a named NPC can hide a quest, teacher, or vendor you need.
If you needTrain or trade
CheckSkill, LP cost, stock focus, ore cost, and camp access.
Do nextOpen trainer or merchant lists before spending.
Open route RiskThe NPC can sell or teach something useful while also being blocked by route state.
If you needFight or avoid
CheckStats, drops, quest ties, faction role, and nearby guards.
Do nextSave and read connected quests before attacking.
RiskLoot is rarely worth breaking a quest or camp route.