NPC Database

Gothic 1 Remake NPCs

Use the NPC database to decide whether a character is a quest starter, trainer, merchant, faction gatekeeper, route clue, or risky target. Look up camp, location, stats, skills, drops, and connected quests before you attack, spend LP, or cross the Colony for a dialogue.

Updated July 2, 2026

Route presets

Pick the route that matches your save

Use a preset when you want a practical sequence instead of reading every row at once.

Named NPC check

Characters that might start quests, teach skills, sell stock, or control a camp route.

  1. Scan role, camp, location, quests, trainer links, and merchant links.
  2. Open the connected route before hostile choices.
  3. Use the map if the NPC sits inside a mine, castle, tavern, or camp gate.

Save before attacking, stealing from, or locking out a named NPC.

Decision table

What to check before you commit

Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.

If you needCheckDo nextRisk
If you needTalk or skip
Check

Quest, faction, trainer, merchant, and location links.

Do next

Talk first when any route link is attached.

Open route
Risk

Ignoring a named NPC can hide a quest, teacher, or vendor you need.

If you needTrain or trade
Check

Skill, LP cost, stock focus, ore cost, and camp access.

Do next

Open trainer or merchant lists before spending.

Open route
Risk

The NPC can sell or teach something useful while also being blocked by route state.

If you needFight or avoid
Check

Stats, drops, quest ties, faction role, and nearby guards.

Do next

Save and read connected quests before attacking.

Risk

Loot is rarely worth breaking a quest or camp route.

NPC database / 158 entries

Gothic 1 Remake NPC Finder

Search NPCs by camp, location, trainer role, merchant value, quest ties, drops, and route risk before you talk, trade, train, or fight.

24 entries shown

Check in your save

Alberto

Alberto — Old Camp NPC in Old Mine. Stats, drops, and how they fit a typical route.

Do next

Use Alberto as a route check around Old Camp. Compare camp Old Camp, location Old Mine, level 13, hp 196. Then check Old Mine, Essence of Healing, Hunting Bow and Rough Sword.

Safe move

Talk, trade, train, or route around Alberto at Old Mine only after checking Old Mine, Essence of Healing, Hunting Bow and Rough Sword. Save before hostile choices.

Risk

Do not attack or ignore Alberto around Old Mine until you know whether Old Mine, Essence of Healing, Hunting Bow and Rough Sword depends on them.

NPC / Old Camp
Remake checked

Baal Isidro

Baal Isidro — Brotherhood of the Sleeper NPC in New Camp. Stats, quest links, drops, and how they fit a typical route.

Do next

Use Baal Isidro as a route check around Brotherhood of the Sleeper. Compare camp Brotherhood of the Sleeper, location New Camp, level 9, hp 148. Then check New Camp, Joining the New Camp, The Herb Merchant and Weathered Axe.

Safe move

Talk, trade, train, or route around Baal Isidro at New Camp only after checking New Camp, Joining the New Camp, The Herb Merchant and Weathered Axe. Save before hostile choices.

Risk

Do not attack or ignore Baal Isidro around New Camp until you know whether New Camp, Joining the New Camp, The Herb Merchant and Weathered Axe depends on them.

NPC / Brotherhood of the Sleeper
Remake checked

Baal Kagan

Baal Kagan — Brotherhood of the Sleeper NPC in New Camp. Stats, quest links, drops, and how they fit a typical route.

Do next

Use Baal Kagan as a route check around Brotherhood of the Sleeper. Compare camp Brotherhood of the Sleeper, location New Camp, level 9, hp 148. Then check New Camp, Joining the Swamp Camp, Customer Recruitment and Joining the New Camp.

Safe move

Talk, trade, train, or route around Baal Kagan at New Camp only after checking New Camp, Joining the Swamp Camp, Customer Recruitment and Joining the New Camp. Save before hostile choices.

Risk

Do not attack or ignore Baal Kagan around New Camp until you know whether New Camp, Joining the Swamp Camp, Customer Recruitment and Joining the New Camp depends on them.

NPC / Brotherhood of the Sleeper
Check in your save

Baal Netbek

Baal Netbek — Brotherhood of the Sleeper NPC in Swamp Camp. Stats, drops, and how they fit a typical route.

Do next

Use Baal Netbek as a route check around Brotherhood of the Sleeper. Compare camp Brotherhood of the Sleeper, location Swamp Camp, level 3, hp 76. Then check Swamp Camp, Hand Axe and Axe.

Safe move

Talk, trade, train, or route around Baal Netbek at Swamp Camp only after checking Swamp Camp, Hand Axe and Axe. Save before hostile choices.

Risk

Do not attack or ignore Baal Netbek around Swamp Camp until you know whether Swamp Camp, Hand Axe and Axe depends on them.

NPC / Brotherhood of the Sleeper
Stats
Lvl 3 Level 76 HP HP 10 STR Strength
Check in your save

Baal Orun

Baal Orun — Brotherhood of the Sleeper NPC in Swamp Camp. Stats, quest links, drops, and how they fit a typical route.

Do next

Use Baal Orun as a route check around Brotherhood of the Sleeper. Compare camp Brotherhood of the Sleeper, location Swamp Camp, level 28, hp 376. Then check Swamp Camp, Joining the Swamp Camp, The Swampweed Harvest and Relief for Ghorim.

Safe move

Talk, trade, train, or route around Baal Orun at Swamp Camp only after checking Swamp Camp, Joining the Swamp Camp, The Swampweed Harvest and Relief for Ghorim. Save before hostile choices.

Risk

Do not attack or ignore Baal Orun around Swamp Camp until you know whether Swamp Camp, Joining the Swamp Camp, The Swampweed Harvest and Relief for Ghorim depends on them.

NPC / Brotherhood of the Sleeper
Check in your save

Baal Parvez

Baal Parvez — Brotherhood of the Sleeper NPC in Old Camp. Stats, quest links, drops, and how they fit a typical route.

Do next

Use Baal Parvez as a route check around Brotherhood of the Sleeper. Compare camp Brotherhood of the Sleeper, location Old Camp, level 18, hp 200. Then check Swamp Camp, Old Camp, New Souls for the Brotherhood and Joining the Swamp Camp.

Safe move

Talk, trade, train, or route around Baal Parvez at Old Camp only after checking Swamp Camp, Old Camp, New Souls for the Brotherhood and Joining the Swamp Camp. Save before hostile choices.

Risk

Do not attack or ignore Baal Parvez around Old Camp until you know whether Swamp Camp, Old Camp, New Souls for the Brotherhood and Joining the Swamp Camp depends on them.

NPC / Brotherhood of the Sleeper
Check in your save

Baal Taran

Baal Taran — Brotherhood of the Sleeper NPC in Old Camp. Stats, drops, and how they fit a typical route.

Do next

Use Baal Taran as a route check around Brotherhood of the Sleeper. Compare camp Brotherhood of the Sleeper, location Old Camp, level 9, hp 148. Then check Old Camp, Rice Schnapps, Weathered Axe and Green Novice.

Safe move

Talk, trade, train, or route around Baal Taran at Old Camp only after checking Old Camp, Rice Schnapps, Weathered Axe and Green Novice. Save before hostile choices.

Risk

Do not attack or ignore Baal Taran around Old Camp until you know whether Old Camp, Rice Schnapps, Weathered Axe and Green Novice depends on them.

NPC / Brotherhood of the Sleeper
Remake checked

Balor

Balor — Brotherhood of the Sleeper NPC in Swamp Camp. Stats, quest links, drops, and how they fit a typical route.

Do next

Use Balor as a route check around Brotherhood of the Sleeper. Compare camp Brotherhood of the Sleeper, location Swamp Camp, level 15, hp 76. Then check Swamp Camp, Joining the Swamp Camp, The Swampweed Harvest and Swampweed Harvest.

Safe move

Talk, trade, train, or route around Balor at Swamp Camp only after checking Swamp Camp, Joining the Swamp Camp, The Swampweed Harvest and Swampweed Harvest. Save before hostile choices.

Risk

Do not attack or ignore Balor around Swamp Camp until you know whether Swamp Camp, Joining the Swamp Camp, The Swampweed Harvest and Swampweed Harvest depends on them.

NPC / Brotherhood of the Sleeper
Check in your save

Blade

Blade — New Camp NPC in New Camp. Stats, drops, and how they fit a typical route.

Do next

Use Blade as a route check around New Camp. Compare camp New Camp, level 18, hp 256, strength 90. Then check New Camp, Extract of Healing, Rice Schnapps and Stone Breaker.

Safe move

Talk, trade, train, or route around Blade at New Camp only after checking New Camp, Extract of Healing, Rice Schnapps and Stone Breaker. Save before hostile choices.

Risk

Do not attack or ignore Blade around New Camp until you know whether New Camp, Extract of Healing, Rice Schnapps and Stone Breaker depends on them.

NPC / New Camp
Check in your save

Bruce

Bruce — New Camp NPC in New Camp. Stats, drops, and how they fit a typical route.

Do next

Use Bruce as a route check around New Camp. Compare camp New Camp, level 11, hp 172, strength 50. Then check New Camp, Essence of Healing, Rice Schnapps and Morning Star.

Safe move

Talk, trade, train, or route around Bruce at New Camp only after checking New Camp, Essence of Healing, Rice Schnapps and Morning Star. Save before hostile choices.

Risk

Do not attack or ignore Bruce around New Camp until you know whether New Camp, Essence of Healing, Rice Schnapps and Morning Star depends on them.

NPC / New Camp
Check in your save

Cor Angar

Cor Angar — Brotherhood of the Sleeper NPC in Swamp Camp. Stats, quest links, training, drops, and how they fit a typical route.

Do next

Use Cor Angar as a route check around Brotherhood of the Sleeper. Compare camp Brotherhood of the Sleeper, location Swamp Camp, level 30, hp 400. Then check Swamp Camp, Healing Herbs for Y'Berion, The New Camp's Escape Plan and The Orc Cemetery.

Safe move

Talk, trade, train, or route around Cor Angar at Swamp Camp only after checking Swamp Camp, Healing Herbs for Y'Berion, The New Camp's Escape Plan and The Orc Cemetery. Save before hostile choices.

Risk

Do not attack or ignore Cor Angar around Swamp Camp until you know whether Swamp Camp, Healing Herbs for Y'Berion, The New Camp's Escape Plan and The Orc Cemetery depends on them.

NPC / Brotherhood of the Sleeper
Check in your save

Cord

Cord — New Camp NPC in New Camp. Stats, training, drops, and how they fit a typical route.

Do next

Use Cord as a route check around New Camp. Compare camp New Camp, level 18, hp 256, strength 90. Then check New Camp, One-Handed Combat, Extract of Healing and Cord's Cleaver.

Safe move

Talk, trade, train, or route around Cord at New Camp only after checking New Camp, One-Handed Combat, Extract of Healing and Cord's Cleaver. Save before hostile choices.

Risk

Do not attack or ignore Cord around New Camp until you know whether New Camp, One-Handed Combat, Extract of Healing and Cord's Cleaver depends on them.

NPC / New Camp
Check in your save

Corristo

Corristo — Fire Mages NPC in Castle of the Old Camp. Stats, quest links, training, drops, and how they fit a typical route.

Do next

Use Corristo as a route check around Fire Mages. Compare camp Fire Mages, location Castle of the Old Camp, level 30, hp 400. Then check Castle of the Old Camp, Free Mine, Old Camp and A Letter from the Fire Mages.

Safe move

Talk, trade, train, or route around Corristo at Castle of the Old Camp only after checking Castle of the Old Camp, Free Mine, Old Camp and A Letter from the Fire Mages. Save before hostile choices.

Risk

Do not attack or ignore Corristo around Castle of the Old Camp until you know whether Castle of the Old Camp, Free Mine, Old Camp and A Letter from the Fire Mages depends on them.

NPC / Fire Mages
Check in your save

Cronos

Cronos — Water Mages NPC in New Camp. Stats, quest links, training, drops, and how they fit a typical route.

Do next

Use Cronos as a route check around Water Mages. Compare camp Water Mages, location New Camp, level 28, hp 376. Then check New Camp, Search for the Focus Stones, The New Camp's Escape Plan and The Focus Stones.

Safe move

Talk, trade, train, or route around Cronos at New Camp only after checking New Camp, Search for the Focus Stones, The New Camp's Escape Plan and The Focus Stones. Save before hostile choices.

Risk

Do not attack or ignore Cronos around New Camp until you know whether New Camp, Search for the Focus Stones, The New Camp's Escape Plan and The Focus Stones depends on them.

NPC / Water Mages
Check in your save

Damarok

Damarok — Fire Mages NPC in Castle of the Old Camp. Stats, drops, and how they fit a typical route.

Do next

Use Damarok as a route check around Fire Mages. Compare camp Fire Mages, location Castle of the Old Camp, level 27, hp 364. Then check Castle of the Old Camp, Old Camp, Essence of Healing and Extract of Healing.

Safe move

Talk, trade, train, or route around Damarok at Castle of the Old Camp only after checking Castle of the Old Camp, Old Camp, Essence of Healing and Extract of Healing. Save before hostile choices.

Risk

Do not attack or ignore Damarok around Castle of the Old Camp until you know whether Castle of the Old Camp, Old Camp, Essence of Healing and Extract of Healing depends on them.

NPC / Fire Mages
Check in your save

Darrion

Darrion — Brotherhood of the Sleeper NPC in Swamp Camp. Stats, drops, and how they fit a typical route.

Do next

Use Darrion as a route check around Brotherhood of the Sleeper. Compare camp Brotherhood of the Sleeper, location Swamp Camp, level 9, hp 148. Then check Swamp Camp, Weathered Axe and Axe.

Safe move

Talk, trade, train, or route around Darrion at Swamp Camp only after checking Swamp Camp, Weathered Axe and Axe. Save before hostile choices.

Risk

Do not attack or ignore Darrion around Swamp Camp until you know whether Swamp Camp, Weathered Axe and Axe depends on them.

NPC / Brotherhood of the Sleeper
Stats
Lvl 9 Level 148 HP HP 15 STR Strength
Check in your save

Diego

Diego — Old Camp NPC in Valley of Mines. Stats, quest links, training, drops, and how they fit a typical route.

Do next

Use Diego as a route check around Old Camp. Compare camp Old Camp, location Valley of Mines, hp 340, strength 70. Then check Valley of Mines, Troll Canyon, Free Mine and Old Camp.

Safe move

Talk, trade, train, or route around Diego at Valley of Mines only after checking Valley of Mines, Troll Canyon, Free Mine and Old Camp. Save before hostile choices.

Risk

Do not attack or ignore Diego around Valley of Mines until you know whether Valley of Mines, Troll Canyon, Free Mine and Old Camp depends on them.

NPC / Old Camp
Check in your save

Fortuno

Fortuno — Brotherhood of the Sleeper NPC in Swamp Camp. Stats, quest links, drops, and how they fit a typical route.

Do next

Use Fortuno as a route check around Brotherhood of the Sleeper. Compare camp Brotherhood of the Sleeper, location Swamp Camp, level 9, hp 148. Then check Swamp Camp, Healing Herbs for Y'Berion, Joining the Swamp Camp and Fortuno's Club.

Safe move

Talk, trade, train, or route around Fortuno at Swamp Camp only after checking Swamp Camp, Healing Herbs for Y'Berion, Joining the Swamp Camp and Fortuno's Club. Save before hostile choices.

Risk

Do not attack or ignore Fortuno around Swamp Camp until you know whether Swamp Camp, Healing Herbs for Y'Berion, Joining the Swamp Camp and Fortuno's Club depends on them.

NPC / Brotherhood of the Sleeper
Check in your save

Ghorim

Ghorim — Brotherhood of the Sleeper NPC in Swamp Camp. Stats, quest links, drops, and how they fit a typical route.

Do next

Use Ghorim as a route check around Brotherhood of the Sleeper. Compare camp Brotherhood of the Sleeper, location Swamp Camp, level 9, hp 148. Then check Swamp Camp, Relief for Ghorim, Drops Current and As of June.

Safe move

Talk, trade, train, or route around Ghorim at Swamp Camp only after checking Swamp Camp, Relief for Ghorim, Drops Current and As of June. Save before hostile choices.

Risk

Do not attack or ignore Ghorim around Swamp Camp until you know whether Swamp Camp, Relief for Ghorim, Drops Current and As of June depends on them.

NPC / Brotherhood of the Sleeper
Stats
Lvl 9 Level 148 HP HP 15 STR Strength
Relations
Relief for Ghorim Quest Drops Current Involved Quests As of June Involved Quests Every Involved Quests Missing Involved Quests Please Involved Quests
Check in your save

Glen

Glen — Old Camp NPC in Old Mine. Stats, drops, and how they fit a typical route.

Do next

Use Glen as a route check around Old Camp. Compare camp Old Camp, location Old Mine, level 5, hp 100. Then check Old Mine and Lockpick.

Safe move

Talk, trade, train, or route around Glen at Old Mine only after checking Old Mine and Lockpick. Save before hostile choices.

Risk

Do not attack or ignore Glen around Old Mine until you know whether Old Mine and Lockpick depends on them.

NPC / Old Camp
Stats
Lvl 5 Level 100 HP HP 25 STR Strength
Relations
Check in your save

Gomez

Gomez — Old Camp NPC in Castle of the Old Camp. Stats, quest links, drops, and how they fit a typical route.

Do next

Use Gomez as a route check around Old Camp. Compare camp Old Camp, location Castle of the Old Camp, level 100, hp 400. Then check Castle of the Old Camp, Old Camp, Admission to the Old Camp and Help of the Fire Mages.

Safe move

Talk, trade, train, or route around Gomez at Castle of the Old Camp only after checking Castle of the Old Camp, Old Camp, Admission to the Old Camp and Help of the Fire Mages. Save before hostile choices.

Risk

Do not attack or ignore Gomez around Castle of the Old Camp until you know whether Castle of the Old Camp, Old Camp, Admission to the Old Camp and Help of the Fire Mages depends on them.

NPC / Old Camp
Check in your save

Gor Na Bar

Gor Na Bar — Brotherhood of the Sleeper NPC in Old Mine. Stats, quest links, training, drops, and how they fit a typical route.

Do next

Use Gor Na Bar as a route check around Brotherhood of the Sleeper. Compare camp Brotherhood of the Sleeper, location Old Mine, level 17, hp 244. Then check Old Mine, Secretion of the Minecrawlers, Take Crawler Pincers and Mark of the Brotherhood.

Safe move

Talk, trade, train, or route around Gor Na Bar at Old Mine only after checking Old Mine, Secretion of the Minecrawlers, Take Crawler Pincers and Mark of the Brotherhood. Save before hostile choices.

Risk

Do not attack or ignore Gor Na Bar around Old Mine until you know whether Old Mine, Secretion of the Minecrawlers, Take Crawler Pincers and Mark of the Brotherhood depends on them.

NPC / Brotherhood of the Sleeper
Check in your save

Gor Na Dun

Gor Na Dun — Brotherhood of the Sleeper NPC in Swamp Camp. Stats, quest links, and how they fit a typical route.

Do next

Use Gor Na Dun as a route check around Brotherhood of the Sleeper. Compare camp Brotherhood of the Sleeper, location Swamp Camp, level 15, hp 184. Then check Swamp Camp, NPCs Items Guides Factions Bestiary and Skills.

Safe move

Talk, trade, train, or route around Gor Na Dun at Swamp Camp only after checking Swamp Camp, NPCs Items Guides Factions Bestiary and Skills. Save before hostile choices.

Risk

Do not attack or ignore Gor Na Dun around Swamp Camp until you know whether Swamp Camp, NPCs Items Guides Factions Bestiary and Skills depends on them.

NPC / Brotherhood of the Sleeper
Stats
Lvl 15 Level 184 HP HP 55 STR Strength
Relations
NPCs Items Guides Factions Bestiary Involved Quests Skills Involved Quests
Check in your save

Gor Na Zar

Gor Na Zar — Swamp Camp NPC in Swamp Camp. Stats, quest links, and how they fit a typical route.

Do next

Use Gor Na Zar as a route check around Swamp Camp. Compare camp Swamp Camp, hp 90, strength 9. Then check The Templar's Blade, Green Novice, Root Soup and Coin.

Safe move

Talk, trade, train, or route around Gor Na Zar at Swamp Camp only after checking The Templar's Blade, Green Novice, Root Soup and Coin. Save before hostile choices.

Risk

Do not attack or ignore Gor Na Zar around Swamp Camp until you know whether The Templar's Blade, Green Novice, Root Soup and Coin depends on them.

NPC / Swamp Camp
Stats
90 HP HP 9 STR Strength

Route Graph

Connected Route Network

Follow the linked NPCs, quests, items, skills, locations, chapters, and factions from this page without returning to search.

How To Use NPC Entries

Start with camp and location, then see whether the NPC starts quests, sells goods, trains skills, gates a faction, or drops loot. If a stat looks different in-game, trust your current save before making a risky choice.

  • Talk first when the NPC is tied to quests, factions, or trainers.
  • Open map links when the NPC sits in a dangerous camp or mine route.
  • Treat drops as a final check, not the first reason to interact.

FAQ

Common Gothic 1 Remake Questions

Which NPC entries are most useful first?

Quest starters, trainers, merchants, and faction gatekeepers—those entries tell you where to walk next.

Do I need lore paragraphs before I talk to someone?

Camp, role, quests, training, and shop status matter more for routing; skim lore only when you want context.

What if an NPC detail differs in my save?

Use the page as a route hint, then trust the dialogue, inventory, or trainer menu in your current save before spending ore or LP.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.