Route presets
Pick the route that matches your save
Use a preset when you want a practical sequence instead of reading every row at once.
Strength meleeThe safest first-save route: one weapon family, Strength breakpoints, and armor upgrades.
- Train one-handed or two-handed only when the next weapon route is clear.
- Raise Strength to the next usable weapon, not to a vague future target.
- Buy or earn armor before pushing mines, caves, or late camp routes.
Save before large Strength or mastery lessons, then confirm the next weapon requirement.
Strength / MagicA planned strong route after melee survival is stable.
- Build the melee backbone first.
- Add Mana and circles only after faction and teacher access is visible.
- Keep armor and backup weapon checks current before relying on spells.
Save before circle training if your camp and mage route are not settled.
Dex rangedBow or crossbow players who plan ammo, teachers, and safe pulls.
- Pick bow or crossbow before spending Dexterity.
- Check the next weapon requirement and merchant path.
- Carry a melee fallback until arrows, bolts, and terrain are reliable.
Save before Dexterity or ranged mastery lessons if supply routes are not stable.
Decision table
What to check before you commit
Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.
If you needCheckDo nextRisk
If you needBest first build
CheckCan you reach Strength, weapon mastery, armor, and a usable melee weapon soon?
Do nextUse focused Strength melee until survival and trainer access are stable.
Open route RiskSplitting early LP across magic, ranged, and utility can leave every route weak.
If you needStrongest planned build
CheckMelee backbone, magic circle access, Mana teachers, faction comfort, and armor.
Do nextAdd magic after the melee route is already working.
Open route RiskHybrid builds fail when magic arrives before survival.
If you needAvoid LP waste
CheckNext weapon, next spell, next utility payoff, and teacher route.
Do nextBank LP if the lesson does not unlock a current route.
RiskTraining because a teacher is nearby is the fastest way to flatten a build.