Trainer Tool

Gothic 1 Remake Trainers

Gothic 1 Remake progression depends on trainers rather than a simple menu. Use this trainer finder before spending LP: choose the weapon, spell, utility, or attribute payoff first, then check who teaches it, where they stand, which camp can block the route, and whether your current save matches the listed cost.

Updated June 29, 2026

Route presets

Pick the route that matches your save

Use a preset when you want a practical sequence instead of reading every row at once.

Weapon first

Melee or ranged saves where the next weapon requirement is the real target.

  1. Choose one weapon family.
  2. Check the next weapon requirement and mastery teacher.
  3. Spend only enough LP to equip or improve that weapon.

Save before confirming a large Strength, Dexterity, one-handed, two-handed, bow, or crossbow lesson.

Magic route

Mana and circle planning without starving the early survival budget.

  1. Check circle access and Mana cost before buying lessons.
  2. Keep one practical fallback weapon route.
  3. Confirm the teacher is reachable through your camp and chapter state.

Save before circle or Mana lessons if your faction route is not settled.

Utility route

Lockpicking, sneaking, pickpocketing, and trophy skills.

  1. Spend utility LP only when the current route uses it soon.
  2. Check the teacher location and supplies before walking.
  3. Save enough combat LP for the next weapon or spell breakpoint.

Save before utility lessons if your combat route still feels weak.

Decision table

What to check before you commit

Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.

If you needCheckDo nextRisk
If you needSpend LP now
Check

Does the lesson unlock the next weapon, spell circle, chest route, trophy route, or survival fix?

Do next

Spend only when the payoff is immediate or clearly next.

Risk

Available lessons can drain LP without improving the next route.

If you needChoose a teacher
Check

Camp, location, chapter, requirement, and route danger.

Do next

Save the row, open the map, then walk to the teacher.

Open route
Risk

A teacher can be correct but too dangerous or blocked for the current save.

If you needPick combat vs utility
Check

Current death rate, chest value, ore budget, and next quest objective.

Do next

Fix combat first unless the utility skill solves the route you are already on.

Open route
Risk

Luxury skills feel good, but weak combat makes every later route more expensive.

Trainer finder / 77 entries

Trainer and skill index

Search teachers by skill, camp, location, and learning-point cost before you spend LP. Save-check labels mark lessons where exact costs or faction gates should be confirmed in your current save.

77 entries shown

Check in your save

Aidan

Skill: Hack Claws Hunting

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location Valley of Mines
LP cost 1 LP
Requirement Two trainers in the colony teach Hack Claws (50 ore): Aidan in the Old Camp Drax at his hut
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Aidan

Skill: Pull Teeth Hunting

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location Valley of Mines
LP cost 1 LP
Requirement Two trainers in the colony teach Pull Teeth (50 ore): Aidan in the Old Camp (chapters 1-6) Drax at his hut in the prong
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Aidan

Skill: Take Pelts Hunting

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location Valley of Mines
LP cost 1 LP
Requirement Two trainers in the colony teach Take Pelts (100 ore): Aidan in the Old Camp Drax at his hut High-value selling good
Chapter Varies · confirm in journal
Save check Check in your save
Route hint

Aidan

Skill: Take Pelts Hunting

Check the hunting teacher dialogue before buying the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Old Camp
Location Old Camp (see Take Pelts requirements text)
LP cost 1 LP
Requirement Named in Take Pelts fact line alongside Drax; ore cost may apply — read skill page.
Chapter Early+
Save check Route hint
Check in your save

Aidan

Skill: Take Reptile Skins Hunting

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location Valley of Mines
LP cost 1 LP
Requirement Two trainers in the colony teach Take Reptile Skins (100 ore): Aidan in the Old Camp Drax at his hut Reptile skins come
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Baal Cadar

Skill: Circle of Magic 1 Magic

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Swamp Camp
LP cost 10 LP
Requirement Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Baal Cadar

Skill: Circle of Magic 2 Magic

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Swamp Camp
LP cost 15 LP
Requirement Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Baal Cadar

Skill: Circle of Magic 3 Magic

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Swamp Camp
LP cost 20 LP
Requirement Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in
Chapter Varies · confirm in journal
Save check Check in your save
Route hint

Baal Cadar

Skill: Circle of Magic 3 Magic

Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Swamp / novice circle route (confirm)
LP cost 20 LP
Requirement Fact text lists Baal Cadar (Novices/Templars); double-check faction gates.
Chapter Mid+
Save check Route hint
Check in your save

Baal Cadar

Skill: Circle of Magic 4 Magic

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Swamp Camp
LP cost 25 LP
Requirement Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Baal Cadar

Skill: Mana Attribute

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Swamp Camp
LP cost 1 LP
Requirement Four trainers in the colony teach Mana for 1 LP per point up to the cap of 100. Available trainers: Baal Cadar at the Sw
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Buster

Skill: Acrobatics Miscellaneous

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location New Camp
LP cost 10 LP
Requirement One trainer in the colony teaches Acrobatics: Buster in the New Camp
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Buster

Skill: Acrobatics (hub) Utility

Use as a movement-skill hint, then confirm in-game.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Outside camps
Location Bandit route outside the main camps (confirm)
LP cost Varies
Requirement Possible Acrobatics route; confirm the exact lesson before spending LP.
Chapter Early+
Save check Check in your save
Check in your save

Cavalorn

Skill: Bow Combat

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Old Camp
Location Valley of Mines
LP cost 10 LP
Requirement Two trainers in the colony teach Bow up to Tier 2 (anyone, chapters 1-6): Cavalorn in his lumberjack hut west of the Old
Chapter Varies · confirm in journal
Save check Check in your save
Route hint

Cavalorn

Skill: Bow / dexterity routes (hub) Combat

Pair with weapons database for bow items.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Outside camps
Location Valley hunter hut / road between camps (confirm)
LP cost Varies
Requirement Likely bow training route; confirm the exact lesson and LP tier in Remake.
Chapter Chapter 1–2
Save check Route hint
Check in your save

Cavalorn

Skill: Sneak Miscellaneous

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Old Camp
Location Valley of Mines
LP cost 10 LP
Requirement Two trainers in the colony teach Sneak (anyone, chapters 1-6): Cavalorn at his lumberjack hut west of the Old Camp Wedge
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Cor Angar

Skill: Dexterity Attribute

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Swamp Camp
LP cost 1 LP
Requirement The same six trainers as Strength teach Dexterity for 1 LP per point up to the cap of 100. Available trainers: Cor Angar
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Cor Angar

Skill: Strength Combat

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Swamp Camp
LP cost 1 LP
Requirement Trained by one of six trainers for 1 LP per point up to the cap of 100. Available trainers: Cor Angar at the Swamp Camp
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Cor Angar

Skill: Two-Handed Combat Combat

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Swamp Camp
LP cost 10 LP
Requirement Three trainers in the colony teach Two-Handed Combat up to Tier 2. Available trainers: Cor Angar at the Swamp Camp Lee i
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Cord

Skill: One-Handed Combat Combat

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location New Camp
LP cost 10 LP
Requirement Three trainers in the colony teach One-Handed Combat up to Tier 2. Available trainers: Cord in the New Camp (chapters 1
Chapter Varies · confirm in journal
Save check Check in your save
Route hint

Cord

Skill: One-handed combat (hub) Combat

Use this as a route hint before you commit weapon mastery LP.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location New Camp / mercenary training route (confirm)
LP cost Varies
Requirement Likely one-handed training route; confirm LP tiers and weapon pairing in Remake.
Chapter Early+
Save check Route hint
Check in your save

Corristo

Skill: Circle of Magic 1 Magic

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Fire Mages
LP cost 10 LP
Requirement Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Corristo

Skill: Circle of Magic 2 Magic

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Fire Mages
LP cost 15 LP
Requirement Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Corristo

Skill: Circle of Magic 3 Magic

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Fire Mages
LP cost 20 LP
Requirement Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in
Chapter Varies · confirm in journal
Save check Check in your save
Route hint

Corristo

Skill: Circle of Magic 3 Magic

Confirm which mage teacher is available before spending circle LP.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Fire Mages
Location Old Camp / mage quarter (classic — confirm)
LP cost 20 LP
Requirement Fact text lists Corristo for circle training; prerequisites include mana circles — read skill page.
Chapter Mid+
Save check Route hint
Check in your save

Corristo

Skill: Circle of Magic 4 Magic

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Fire Mages
LP cost 25 LP
Requirement Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Cronos

Skill: Mana Attribute

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Water Mages
Location New Camp
LP cost 1 LP
Requirement Four trainers in the colony teach Mana for 1 LP per point up to the cap of 100. Available trainers: Baal Cadar at the Sw
Chapter Varies · confirm in journal
Save check Check in your save
Route hint

Cronos

Skill: Mana training / scroll support Magic

Use as a Water Mage route reminder, then confirm the exact service in-game.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Water Mages
Location New Camp / ore pile mage route (classic — confirm)
LP cost See circle steps
Requirement Classic Water Mage support role; verify which mana, circle, or scroll services he provides in Remake.
Chapter Mid+
Save check Route hint
Check in your save

Diego

Skill: Dexterity Attribute

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Old Camp
Location Valley of Mines
LP cost 1 LP
Requirement The same six trainers as Strength teach Dexterity for 1 LP per point up to the cap of 100. Available trainers: Cor Angar
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Diego

Skill: Strength Combat

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Old Camp
Location Valley of Mines
LP cost 1 LP
Requirement Trained by one of six trainers for 1 LP per point up to the cap of 100. Available trainers: Cor Angar at the Swamp Camp
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Drax

Skill: Hack Claws Hunting

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location Valley of Mines
LP cost 1 LP
Requirement Two trainers in the colony teach Hack Claws (50 ore): Aidan in the Old Camp Drax at his hut
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Drax

Skill: Pull Teeth Hunting

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location Valley of Mines
LP cost 1 LP
Requirement Two trainers in the colony teach Pull Teeth (50 ore): Aidan in the Old Camp (chapters 1-6) Drax at his hut in the prong
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Drax

Skill: Take Pelts Hunting

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location Valley of Mines
LP cost 1 LP
Requirement Two trainers in the colony teach Take Pelts (100 ore): Aidan in the Old Camp Drax at his hut High-value selling good
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Drax

Skill: Take Reptile Skins Hunting

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location Valley of Mines
LP cost 1 LP
Requirement Two trainers in the colony teach Take Reptile Skins (100 ore): Aidan in the Old Camp Drax at his hut Reptile skins come
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Fingers

Skill: Lockpick Miscellaneous

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Old Camp
Location Old Camp
LP cost 10 LP
Requirement Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Fingers

Skill: Pickpocket Miscellaneous

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Old Camp
Location Old Camp
LP cost 10 LP
Requirement Two trainers in the colony teach Pickpocket up to Tier 2 - prerequisite: Sneak learned: Fingers in the Old Camp (chapter
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Glen

Skill: Lockpick Miscellaneous

Cautious row: may be vendor/routing support rather than a spendable trainer.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Old Mine
Location Old Mine / lockpick dealer hint (confirm)
LP cost 10 LP
Requirement Lockpick-related route hint; confirm whether he teaches or only sells supplies.
Chapter Early+
Save check Check in your save
Check in your save

Gor Na Bar

Skill: Take Crawler Pincers Hunting

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Old Mine
LP cost 1 LP
Requirement Four Templars of the Brotherhood are patrolling the colony: Gor-Na-Drak on the route between Swamp Camp and Old Mine Gor
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Gor Na Kosh

Skill: Take Crawler Pincers Hunting

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Old Mine
LP cost 1 LP
Requirement Four Templars of the Brotherhood are patrolling the colony: Gor-Na-Drak on the route between Swamp Camp and Old Mine Gor
Chapter Varies · confirm in journal
Save check Check in your save
Route hint

Gor Na Toth

Skill: Strength Combat

Spelling may appear as Gor-Na-Toth in sources.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Swamp Camp / Brotherhood route (confirm in Remake)
LP cost 1 LP
Requirement Faction-gated Strength teacher in classic; check reputation before spending LP.
Chapter After Brotherhood access
Save check Route hint
Check in your save

Gor Na Vid

Skill: Take Crawler Pincers Hunting

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Old Mine
LP cost 1 LP
Requirement Four Templars of the Brotherhood are patrolling the colony: Gor-Na-Drak on the route between Swamp Camp and Old Mine Gor
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Gor-Na-Drak

Skill: Take Crawler Pincers Hunting

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Old Mine
LP cost 1 LP
Requirement Four Templars of the Brotherhood are patrolling the colony: Gor-Na-Drak on the route between Swamp Camp and Old Mine Gor
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Gor-Na-Toth

Skill: Dexterity Attribute

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Swamp Camp
LP cost 1 LP
Requirement The same six trainers as Strength teach Dexterity for 1 LP per point up to the cap of 100. Available trainers: Cor Angar
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Gor-Na-Toth

Skill: Mana Attribute

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Swamp Camp
LP cost 1 LP
Requirement Four trainers in the colony teach Mana for 1 LP per point up to the cap of 100. Available trainers: Baal Cadar at the Sw
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Gor-Na-Toth

Skill: One-Handed Combat Combat

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Swamp Camp
LP cost 10 LP
Requirement Three trainers in the colony teach One-Handed Combat up to Tier 2. Available trainers: Cord in the New Camp (chapters 1
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Gor-Na-Toth

Skill: Strength Combat

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Location Swamp Camp
LP cost 1 LP
Requirement Trained by one of six trainers for 1 LP per point up to the cap of 100. Available trainers: Cor Angar at the Swamp Camp
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Jan

Skill: Lockpick Miscellaneous

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location New Camp
LP cost 10 LP
Requirement Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Jan

Skill: Strength Combat

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location New Camp
LP cost 1 LP
Requirement Trained by one of six trainers for 1 LP per point up to the cap of 100. Available trainers: Cor Angar at the Swamp Camp
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Lares

Skill: Dexterity Attribute

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location New Camp
LP cost 1 LP
Requirement The same six trainers as Strength teach Dexterity for 1 LP per point up to the cap of 100. Available trainers: Cor Angar
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Lares

Skill: Strength Combat

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location New Camp
LP cost 1 LP
Requirement Trained by one of six trainers for 1 LP per point up to the cap of 100. Available trainers: Cor Angar at the Swamp Camp
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Lee

Skill: Dexterity Attribute

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location New Camp
LP cost 1 LP
Requirement The same six trainers as Strength teach Dexterity for 1 LP per point up to the cap of 100. Available trainers: Cor Angar
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Lee

Skill: Strength Combat

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location New Camp
LP cost 1 LP
Requirement Trained by one of six trainers for 1 LP per point up to the cap of 100. Available trainers: Cor Angar at the Swamp Camp
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Lee

Skill: Two-Handed Combat Combat

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location New Camp
LP cost 10 LP
Requirement Three trainers in the colony teach Two-Handed Combat up to Tier 2. Available trainers: Cor Angar at the Swamp Camp Lee i
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Saturas

Skill: Circle of Magic 1 Magic

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Water Mages
Location New Camp
LP cost 10 LP
Requirement Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Saturas

Skill: Circle of Magic 2 Magic

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Water Mages
Location New Camp
LP cost 15 LP
Requirement Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Saturas

Skill: Circle of Magic 3 Magic

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Water Mages
Location New Camp
LP cost 20 LP
Requirement Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Saturas

Skill: Circle of Magic 4 Magic

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Water Mages
Location New Camp
LP cost 25 LP
Requirement Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Saturas

Skill: Circle of Magic 5 Magic

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Water Mages
Location New Camp
LP cost 30 LP
Requirement One trainer teaches the 5th Magic Circle: Saturas in the New Camp (chapters 4-5, water mages only) Prerequisite: 4th Mag
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Scatty

Skill: One-Handed Combat Combat

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Old Camp
Location Old Camp
LP cost 10 LP
Requirement Three trainers in the colony teach One-Handed Combat up to Tier 2. Available trainers: Cord in the New Camp (chapters 1
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Scatty

Skill: Weapon mastery (hub) Combat

Use this as a route hint before you commit weapon mastery LP.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Old Camp
Location Old Camp arena / weapon training route (confirm)
LP cost Varies
Requirement Likely melee training route; confirm the one-handed/two-handed split in Remake.
Chapter Early+
Save check Check in your save
Check in your save

Scorpio

Skill: Crossbow Combat

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Old Camp
Location Valley of Mines
LP cost 10 LP
Requirement One trainer in the colony teaches Crossbow up to Tier 2: Scorpio in the Old Camp (chapters 2-3 for guards, from chapter
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Tarrok

Skill: Extract Fire Tongue Hunting

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Orcs
Location Free Mine Orc slave kept at the mine for years; hides deeper in the tunnels during the guard raid
LP cost 1 LP
Requirement One trainer in the colony teaches Extract Fire Tongue: Tarrok at the Free Mine (chapter 4, anyone, requires Orc Medicine
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Tarrok

Skill: Pull Swamp Shark Teeth Hunting

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Orcs
Location Free Mine Orc slave kept at the mine for years; hides deeper in the tunnels during the guard raid
LP cost 1 LP
Requirement One trainer in the colony teaches Pull Swamp Shark Teeth: Tarrok at the Free Mine (chapter 4, anyone, requires Orc Medic
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Tarrok

Skill: Remove Shadowrunner Horn Hunting

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Orcs
Location Free Mine Orc slave kept at the mine for years; hides deeper in the tunnels during the guard raid
LP cost 1 LP
Requirement One trainer in the colony teaches Remove Shadowbeast Horn: Tarrok at the Free Mine (chapter 4, anyone, requires Orc Medi
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Tarrok

Skill: Take Troll Tusks Hunting

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Orcs
Location Free Mine Orc slave kept at the mine for years; hides deeper in the tunnels during the guard raid
LP cost 1 LP
Requirement One trainer in the colony teaches Take Troll Tusks: Tarrok at the Free Mine (chapter 4, anyone, requires Orc Medicine as
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Thorus

Skill: Dexterity Attribute

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Old Camp
Location Old Camp
LP cost 1 LP
Requirement The same six trainers as Strength teach Dexterity for 1 LP per point up to the cap of 100. Available trainers: Cor Angar
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Thorus

Skill: Strength Combat

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Old Camp
Location Old Camp
LP cost 1 LP
Requirement Trained by one of six trainers for 1 LP per point up to the cap of 100. Available trainers: Cor Angar at the Swamp Camp
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Thorus

Skill: Two-Handed Combat Combat

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Old Camp
Location Old Camp
LP cost 10 LP
Requirement Three trainers in the colony teach Two-Handed Combat up to Tier 2. Available trainers: Cor Angar at the Swamp Camp Lee i
Chapter Varies · confirm in journal
Save check Check in your save
Route hint

Thorus

Skill: Two-Handed Combat Combat

Classic-route hint; confirm the teacher dialogue in your save.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Old Camp
Location Old Camp / arena vicinity (classic — confirm)
LP cost 10 LP
Requirement Listed with other two-handed teachers in classic references.
Chapter Early+
Save check Route hint
Route hint

Torrez

Skill: Magic training (circles / support) Magic

Use as a magic-route reminder, then confirm the exact service in-game.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Fire Mages
Location Fire Mage quarter (classic helper — confirm)
LP cost See circle steps
Requirement Often grouped with fire-mage tutoring in classic guides; exact skill split may differ in Remake.
Chapter Mid+
Save check Route hint
Check in your save

Torrez

Skill: Mana Attribute

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Fire Mages
LP cost 1 LP
Requirement Four trainers in the colony teach Mana for 1 LP per point up to the cap of 100. Available trainers: Baal Cadar at the Sw
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Wedge

Skill: Lockpick Miscellaneous

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location New Camp
LP cost 10 LP
Requirement Untrained is the starting tier: the pick breaks after just 2 strains and the lock resets to the start. Trained (10 LP, 1
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Wedge

Skill: Pickpocket Miscellaneous

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location New Camp
LP cost 10 LP
Requirement Two trainers in the colony teach Pickpocket up to Tier 2 - prerequisite: Sneak learned: Fingers in the Old Camp (chapter
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Wedge

Skill: Sneak Miscellaneous

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location New Camp
LP cost 10 LP
Requirement Two trainers in the colony teach Sneak (anyone, chapters 1-6): Cavalorn at his lumberjack hut west of the Old Camp Wedge
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Wolf

Skill: Bow Combat

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location New Camp
LP cost 10 LP
Requirement Two trainers in the colony teach Bow up to Tier 2 (anyone, chapters 1-6): Cavalorn in his lumberjack hut west of the Old
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Wolf

Skill: Take Crawler Plates Hunting

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp New Camp
Location New Camp
LP cost 1 LP
Requirement One trainer in the colony teaches Take Crawler Plates: Wolf in the New Camp (chapters 4-6, anyone) Minecrawler Armor Pla
Chapter Varies · confirm in journal
Save check Check in your save
Check in your save

Xardas

Skill: Circle of Magic 6 Magic

NPC page links this teacher to the skill.
Do next

Pick the weapon, spell, or utility payoff first, then use this teacher only if the LP spend unlocks that next route.

Safe move

Save before spending LP and confirm the requirement in the current trainer dialogue.

Camp Fire Mages
Location Sleeper's Temple
LP cost 40 LP
Requirement One trainer teaches the 6th Magic Circle - the highest magic tier in Gothic 1: Xardas in his tower in the orc territory
Chapter Varies · confirm in journal
Save check Check in your save

Route Graph

Connected Route Network

Follow the linked NPCs, quests, items, skills, locations, chapters, and factions from this page without returning to search.

Trainer Tool

Quick database jumps

Use these shortcuts after filtering trainers so every LP spend has a weapon, spell, utility, or route payoff.

6 entries shown

Skills Primary

Skills database

Every skill page lists LP, requirements, and trainer links where available—start here when you need hard numbers.

Skills Build check

Weapons database

Weapon requirements tell you whether the Strength or Dex route you are eyeing is even wearable with your current stats.

NPCs Profiles

NPC database

When a trainer has a profile, camp and location facts help you plan the walk before spending LP.

Utility Chest runs

Lockpicking field guide

Utility route with explicit Fingers vs Wedge logistics, pick economy, and when 10 LP is worth it.

Faction Before joining

Faction gate check

If a teacher sits behind camp access, compare factions before you lock yourself into a long or hostile trainer walk.

LP Hold points

Bank LP check

If the next teacher does not unlock a weapon, spell circle, chest route, or survivability goal, keep the LP for the next breakpoint.

How to read the trainer table

Each row pairs one teacher with one skill so you can sort and filter cleanly. Save-check labels tell you when to confirm the lesson, LP cost, or faction gate in your current save before spending points.

Best first route

Find a weapon mastery trainer, then the attribute trainer that supports your next weapon threshold, then one utility skill if you plan to loot or explore heavily. Open factions and map routes before you spend LP on teachers who might become dangerous hikes later.

  • Weapon first: one-handed, two-handed, bow, or crossbow.
  • Attribute second: Strength, Dexterity, or Mana only when it unlocks the next payoff.
  • Utility third: Lockpick, Pickpocket, Sneak, or hunting only when the current route needs it.

FAQ

Common Gothic 1 Remake Questions

What should I train first in Gothic 1 Remake?

Pick the weapon mastery or combat skill that unlocks your next real weapon tier, then raise the attribute that gatekeeps it—do not dump every LP before you know which camp teachers you can still reach.

Are trainers locked by faction?

Some teachers need the right camp, chapter, or reputation; table notes call that out when it is confirmed so you do not walk across the map for nothing.

Is lockpicking worth early LP?

If you like chest routes and shortcuts, yes—open the lockpicking guide for pick economy and trainer timing so you do not starve your combat budget.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.