Route presets
Pick the route that matches your save
Use a preset when you want a practical sequence instead of reading every row at once.
Keep or sellItems that might touch quests, books, keys, recipes, focus routes, or named NPCs.
- Search the item name and read its connected quests or NPCs.
- Keep named quest, book, key, focus, and recipe items until the route is done.
- Sell only common recovery or duplicate gear after the next route is clear.
Save before selling anything with a quest, map, book, key, or named NPC link.
Equip or buyWeapons, armor, accessories, scrolls, arrows, and route supplies.
- Compare requirement, effect, value, merchant path, and current stats.
- Open weapons, armor, or skills before spending ore or LP around the item.
- Buy only when it changes the next fight, chest route, or quest step.
Compare before spending ore, then confirm the current tooltip or vendor stock in your save.
Decision table
What to check before you commit
Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.
If you needCheckDo nextRisk
If you needKeep it
CheckQuest, NPC, book, key, focus, recipe, camp, or map relation.
Do nextHold the item until the connected route is complete.
Open route RiskSelling a named item can turn a simple quest into a recovery problem.
If you needBuy it
CheckOre cost, vendor route, current stats, next fight, and better alternatives.
Do nextBuy only if it solves the next route better than saving ore.
Open route RiskA tempting purchase can delay armor, arrows, lockpicks, or a real weapon upgrade.
If you needEquip it
CheckRequirement, damage or protection, accessory effect, and trainer route.
Do nextCompare weapons, armor, and skills before training around it.
Open route RiskTraining for one item is weak if the route to get it is harder than the payoff.