Item Database

Gothic 1 Remake Items List

Use this items list as a keep, sell, buy, equip, or quest-route decision tool. Search the item, check what it does, where it comes from, which quest or vendor touches it, then decide whether it deserves inventory space, ore, LP planning, or a map detour. Confirm exact tooltip numbers in your current save before expensive purchases or rare turn-ins.

Updated July 2, 2026

Route presets

Pick the route that matches your save

Use a preset when you want a practical sequence instead of reading every row at once.

Keep or sell

Items that might touch quests, books, keys, recipes, focus routes, or named NPCs.

  1. Search the item name and read its connected quests or NPCs.
  2. Keep named quest, book, key, focus, and recipe items until the route is done.
  3. Sell only common recovery or duplicate gear after the next route is clear.

Save before selling anything with a quest, map, book, key, or named NPC link.

Equip or buy

Weapons, armor, accessories, scrolls, arrows, and route supplies.

  1. Compare requirement, effect, value, merchant path, and current stats.
  2. Open weapons, armor, or skills before spending ore or LP around the item.
  3. Buy only when it changes the next fight, chest route, or quest step.

Compare before spending ore, then confirm the current tooltip or vendor stock in your save.

Decision table

What to check before you commit

Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.

If you needCheckDo nextRisk
If you needKeep it
Check

Quest, NPC, book, key, focus, recipe, camp, or map relation.

Do next

Hold the item until the connected route is complete.

Open route
Risk

Selling a named item can turn a simple quest into a recovery problem.

If you needBuy it
Check

Ore cost, vendor route, current stats, next fight, and better alternatives.

Do next

Buy only if it solves the next route better than saving ore.

Open route
Risk

A tempting purchase can delay armor, arrows, lockpicks, or a real weapon upgrade.

If you needEquip it
Check

Requirement, damage or protection, accessory effect, and trainer route.

Do next

Compare weapons, armor, and skills before training around it.

Open route
Risk

Training for one item is weak if the route to get it is harder than the payoff.

Item database / 529 entries

Gothic 1 Remake Items List

Look up items by keep, sell, buy, equip, quest, merchant, drop, effect, value, and where-to-get route before spending ore or clearing inventory.

24 entries shown

Check in your save

Aaron's Chest Key

Aaron's Chest Key is a Misc item with Chest key ( Aaron's Chest ). Check vendors before spending ore or reshaping a build.

Do next

Use Aaron's Chest Key as a misc decision. Compare type Misc, effect Chest key ( Aaron's Chest ) before you sell, equip, or build around it, then open Old Mine and Snipes.

Safe move

Keep Aaron's Chest Key until you know whether it gates a quest or equipment breakpoint. Check Old Mine and Snipes before selling.

Risk

Do not sell or spend around Aaron's Chest Key until you know whether it gates Old Mine and Snipes.

Item / Misc
Type
Misc Type
Value
Pending
Stats
Pending
Check in your save

Amphora

Amphora is a Misc item with Storage vessel. Check drops before spending ore or reshaping a build.

Do next

Use Amphora as a misc decision. Compare type Misc, effect Storage vessel before you sell, equip, or build around it, then open Baloro, Kharim, Blade and Cord.

Safe move

Keep Amphora until you know whether it gates a quest or equipment breakpoint. Check Baloro, Kharim, Blade and Cord before selling.

Risk

Do not sell or spend around Amphora until you know whether it gates Baloro, Kharim, Blade and Cord.

Item / Misc
Type
Misc Type
Value
Pending
Stats
Pending
Check in your save

Amulet of Dexterity

Amulet of Dexterity is a Amulet item with +10 Dexterity. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Dexterity as a amulet decision. Compare type Amulet, effect +10 Dexterity before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Dexterity until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Dexterity until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Value
Pending
Stats
Pending
Check in your save

Amulet of Oakskin

Amulet of Oakskin is a Amulet item with +15 Protection against missiles. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Amulet of Oakskin as a amulet decision. Compare type Amulet, effect +15 Protection against missiles before you sell, equip, or build around it, then open New Camp, Cronos and Damarok.

Safe move

Keep Amulet of Oakskin until you know whether it gates a quest or equipment breakpoint. Check New Camp, Cronos and Damarok before selling.

Risk

Do not sell or spend around Amulet of Oakskin until you know whether it gates New Camp, Cronos and Damarok.

Item / Amulet
Type
Amulet Type
Value
Pending
Stats
Pending
Check in your save

Amulet of Strength

Amulet of Strength is a Amulet item with +10 Strength. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Strength as a amulet decision. Compare type Amulet, effect +10 Strength before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Strength until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Strength until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Value
Pending
Stats
Pending
Check in your save

Army Bow

Army Bow is a Weapon Bow item with damage 64 Damage Piercing Damage Type, requires 32 Req. Dexterity. Check vendors before spending ore or reshaping a build.

Do next

Use Army Bow as a weapon bow decision. Compare type Weapon Bow, damage 64 Damage Piercing Damage Type, requirement 32 Req. Dexterity before you sell, equip, or build around it, then open Valley of Mines, Cavalorn, New Camp and Wolf.

Safe move

Keep Army Bow until you know whether it gates a quest or equipment breakpoint; the listed requirement is 32 Req. Dexterity. Check Valley of Mines, Cavalorn, New Camp and Wolf before selling.

Risk

Do not sell or spend around Army Bow until you know whether it gates Valley of Mines, Cavalorn, New Camp and Wolf.

Item / Weapon Bow
Type
Weapon Bow Type
Value
Pending
Stats
64 Damage Piercing Damage Type Damage
Check in your save

Blade of Time

Blade of Time is a Misc Quest Item item with Sword of Varrag-Unhilqt. Check drops, loot spots, quest rewards before spending ore or reshaping a build.

Do next

Use Blade of Time as a misc quest item decision. Compare type Misc Quest Item, effect Sword of Varrag-Unhilqt before you sell, equip, or build around it, then open Varrag-Unhilqt.

Safe move

Keep Blade of Time until you know whether it gates a quest or equipment breakpoint. Check Varrag-Unhilqt before selling.

Risk

Do not sell or spend around Blade of Time until you know whether it gates Varrag-Unhilqt.

Item / Misc Quest Item
Type
Misc Quest Item Type
Value
Pending
Stats
Pending
Check in your save

Certificate

Certificate is a Misc Document item with Pre-Barrier document. Check loot spots before spending ore or reshaping a build.

Do next

Use Certificate as a misc document decision. Compare type Misc Document, effect Pre-Barrier document before you sell, equip, or build around it, then open Focus in the Mountain Fortress, Mountain Fortress and Lester.

Safe move

Keep Certificate until you know whether it gates a quest or equipment breakpoint. Check Focus in the Mountain Fortress, Mountain Fortress and Lester before selling.

Risk

Do not sell or spend around Certificate until you know whether it gates Focus in the Mountain Fortress, Mountain Fortress and Lester.

Item / Misc Document
Type
Misc Document Type
Value
Pending
Stats
Pending
Where to Get
Pending
Check in your save

Cheese

Cheese is a Food item with Regenerates 15 HP. Check drops before spending ore or reshaping a build.

Do next

Use Cheese as a food decision. Compare type Food, effect Regenerates 15 HP before you sell, equip, or build around it, then open Brandick, Fletcher, Gilbert and Bullit.

Safe move

Keep Cheese until you know whether it gates a quest or equipment breakpoint. Check Brandick, Fletcher, Gilbert and Bullit before selling.

Risk

Do not sell or spend around Cheese until you know whether it gates Brandick, Fletcher, Gilbert and Bullit.

Item / Food
Type
Food Type
Value
Pending
Stats
Pending
Check in your save

Chromanin 3

Chromanin 3 is a Misc Book item with Quest: The Stranger. Check loot spots before spending ore or reshaping a build.

Do next

Use Chromanin 3 as a misc book decision. Compare type Misc Book, effect Quest: The Stranger before you sell, equip, or build around it, then open Valley of Mines, The Stranger, Chromanin and Old Camp.

Safe move

Keep Chromanin 3 until you know whether it gates a quest or equipment breakpoint. Check Valley of Mines, The Stranger, Chromanin and Old Camp before selling.

Risk

Do not sell or spend around Chromanin 3 until you know whether it gates Valley of Mines, The Stranger, Chromanin and Old Camp.

Item / Misc Book
Type
Misc Book Type
Value
Pending
Stats
Pending
Where to Get
Pending
Check in your save

Claw of Beliar

Claw of Beliar is a 2H Sword item with damage 110, requires 95 Strength, worth 2955 Ore. Check related entries before spending ore or reshaping a build.

Do next

Use Claw of Beliar as a 2h sword decision. Compare type 2H Sword, damage 110, requirement 95 Strength, value 2955 Ore before you sell, equip, or build around it, then open Revenge Steel, Innos' Rage, Wrath Steel and Red Wind.

Safe move

Keep Claw of Beliar until you know whether it gates a quest or equipment breakpoint; the listed requirement is 95 Strength. Check Revenge Steel, Innos' Rage, Wrath Steel and Red Wind before selling.

Risk

Do not sell or spend around Claw of Beliar until you know whether it gates Revenge Steel, Innos' Rage, Wrath Steel and Red Wind.

Item / 2H Sword
Type
2H Sword Type
Value
2955 Ore Value
Stats
110 Damage
Where to Get
Pending
Check in your save

Cord's Cleaver

Cord's Cleaver is a Weapon 1-Hand item with damage 60 Damage Edge Damage Type, requires 35 Req. Strength. Check drops before spending ore or reshaping a build.

Do next

Use Cord's Cleaver as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 60 Damage Edge Damage Type, requirement 35 Req. Strength before you sell, equip, or build around it, then open Cord.

Safe move

Keep Cord's Cleaver until you know whether it gates a quest or equipment breakpoint; the listed requirement is 35 Req. Strength. Check Cord before selling.

Risk

Do not sell or spend around Cord's Cleaver until you know whether it gates Cord.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Value
Pending
Stats
60 Damage Edge Damage Type Damage
Where to Get
Check in your save

Crossbow

Crossbow is a Weapon Crossbow item with damage 85 Damage Piercing Damage Type, requires 42 Req. Dexterity. Check vendors, loot spots before spending ore or reshaping a build.

Do next

Use Crossbow as a weapon crossbow decision. Compare type Weapon Crossbow, damage 85 Damage Piercing Damage Type, requirement 42 Req. Dexterity before you sell, equip, or build around it, then open Valley of Mines, New Camp, Scorpio and Wolf.

Safe move

Keep Crossbow until you know whether it gates a quest or equipment breakpoint; the listed requirement is 42 Req. Dexterity. Check Valley of Mines, New Camp, Scorpio and Wolf before selling.

Risk

Do not sell or spend around Crossbow until you know whether it gates Valley of Mines, New Camp, Scorpio and Wolf.

Item / Weapon Crossbow
Type
Weapon Crossbow Type
Value
Pending
Stats
85 Damage Piercing Damage Type Damage
Check in your save

Crossbow of War

Crossbow of War is a Crossbow item with damage 120, requires 80 Dexterity, worth 795 Ore. Check related entries before spending ore or reshaping a build.

Do next

Use Crossbow of War as a crossbow decision. Compare type Crossbow, damage 120, requirement 80 Dexterity, value 795 Ore before you sell, equip, or build around it, then open Heavy Crossbow, Light Crossbow, Dexterity and Free Mine.

Safe move

Keep Crossbow of War until you know whether it gates a quest or equipment breakpoint; the listed requirement is 80 Dexterity. Check Heavy Crossbow, Light Crossbow, Dexterity and Free Mine before selling.

Risk

Do not sell or spend around Crossbow of War until you know whether it gates Heavy Crossbow, Light Crossbow, Dexterity and Free Mine.

Item / Crossbow
Type
Crossbow Type
Value
795 Ore Value
Stats
120 Damage
Where to Get
Pending
Check in your save

Custodian's Blade

Custodian's Blade is a 2H Sword item with damage 71, requires 56 Strength, worth 1404 Ore. Check crafting links before spending ore or reshaping a build.

Do next

Use Custodian's Blade as a 2h sword decision. Compare type 2H Sword, damage 71, requirement 56 Strength, value 1404 Ore before you sell, equip, or build around it, then open Blade and Coin.

Safe move

Keep Custodian's Blade until you know whether it gates a quest or equipment breakpoint; the listed requirement is 56 Strength. Check Blade and Coin before selling.

Risk

Do not sell or spend around Custodian's Blade until you know whether it gates Blade and Coin.

Item / 2H Sword
Type
2H Sword Type
Value
1404 Ore Value
Stats
71 Damage
Where to Get
Pending
Check in your save

Elixir of Mana

Elixir of Mana is a Potion item with Regenerates 70 Mana. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Elixir of Mana as a potion decision. Compare type Potion, effect Regenerates 70 Mana before you sell, equip, or build around it, then open Castle of the Old Camp, Baal Cadar, Swamp Camp and New Camp.

Safe move

Keep Elixir of Mana until you know whether it gates a quest or equipment breakpoint. Check Castle of the Old Camp, Baal Cadar, Swamp Camp and New Camp before selling.

Risk

Do not sell or spend around Elixir of Mana until you know whether it gates Castle of the Old Camp, Baal Cadar, Swamp Camp and New Camp.

Item / Potion
Check in your save

Elixir of Strength

Elixir of Strength is a Potion item with +8 Strength (permanent). Check loot spots before spending ore or reshaping a build.

Do next

Use Elixir of Strength as a potion decision. Compare type Potion, effect +8 Strength (permanent) before you sell, equip, or build around it, then open Castle of the Old Camp, Sleeper's Temple, Troll Fist and Old Camp.

Safe move

Keep Elixir of Strength until you know whether it gates a quest or equipment breakpoint. Check Castle of the Old Camp, Sleeper's Temple, Troll Fist and Old Camp before selling.

Risk

Do not sell or spend around Elixir of Strength until you know whether it gates Castle of the Old Camp, Sleeper's Temple, Troll Fist and Old Camp.

Item / Potion
Type
Potion Type
Value
Pending
Stats
Pending
Where to Get
Pending
Check in your save

Executioner

Executioner is a 1H Sword item with damage 65, requires 53 Strength, worth 596 Ore. Check related entries before spending ore or reshaping a build.

Do next

Use Executioner as a 1h sword decision. Compare type 1H Sword, damage 65, requirement 53 Strength, value 596 Ore before you sell, equip, or build around it, then open Berserker's Sword, Kalom's Sword, Arto's Sword and Strength.

Safe move

Keep Executioner until you know whether it gates a quest or equipment breakpoint; the listed requirement is 53 Strength. Check Berserker's Sword, Kalom's Sword, Arto's Sword and Strength before selling.

Risk

Do not sell or spend around Executioner until you know whether it gates Berserker's Sword, Kalom's Sword, Arto's Sword and Strength.

Item / 1H Sword
Type
1H Sword Type
Value
596 Ore Value
Stats
65 Damage
Where to Get
Pending
Check in your save

Extract of Life

Extract of Life is a Potion item with +10 HP (permanent). Check loot spots before spending ore or reshaping a build.

Do next

Use Extract of Life as a potion decision. Compare type Potion, effect +10 HP (permanent) before you sell, equip, or build around it, then open Riordian and Saturas.

Safe move

Keep Extract of Life until you know whether it gates a quest or equipment breakpoint. Check Riordian and Saturas before selling.

Risk

Do not sell or spend around Extract of Life until you know whether it gates Riordian and Saturas.

Item / Potion
Type
Potion Type
Value
Pending
Stats
Pending
Check in your save

Extract of Spirit

Extract of Spirit is a Potion item with +10 Mana (permanent). Check loot spots before spending ore or reshaping a build.

Do next

Use Extract of Spirit as a potion decision. Compare type Potion, effect +10 Mana (permanent) before you sell, equip, or build around it, then open Riordian and Saturas.

Safe move

Keep Extract of Spirit until you know whether it gates a quest or equipment breakpoint. Check Riordian and Saturas before selling.

Risk

Do not sell or spend around Extract of Spirit until you know whether it gates Riordian and Saturas.

Item / Potion
Type
Potion Type
Value
Pending
Stats
Pending
Check in your save

Farmer's Defense

Farmer's Defense is a 1H Sword item with damage 14, requires 10 Strength, worth 32 Ore. Check crafting links before spending ore or reshaping a build.

Do next

Use Farmer's Defense as a 1h sword decision. Compare type 1H Sword, damage 14, requirement 10 Strength, value 32 Ore before you sell, equip, or build around it, then open Cavalorn, Old Camp and Coin.

Safe move

Keep Farmer's Defense until you know whether it gates a quest or equipment breakpoint; the listed requirement is 10 Strength. Check Cavalorn, Old Camp and Coin before selling.

Risk

Do not sell or spend around Farmer's Defense until you know whether it gates Cavalorn, Old Camp and Coin.

Item / 1H Sword
Type
1H Sword Type
Value
32 Ore Value
Stats
14 Damage
Where to Get
Pending
Check in your save

Fearbringer

Fearbringer is a Weapon 1-Hand item with damage 42 Damage Edge Damage Type, requires 18 Req. Strength. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Fearbringer as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 42 Damage Edge Damage Type, requirement 18 Req. Strength before you sell, equip, or build around it, then open Castle of the Old Camp, Old Camp, Fisk and Skip.

Safe move

Keep Fearbringer until you know whether it gates a quest or equipment breakpoint; the listed requirement is 18 Req. Strength. Check Castle of the Old Camp, Old Camp, Fisk and Skip before selling.

Risk

Do not sell or spend around Fearbringer until you know whether it gates Castle of the Old Camp, Old Camp, Fisk and Skip.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Value
Pending
Stats
42 Damage Edge Damage Type Damage
Check in your save

Focus from Ocean Cliff

Focus from Ocean Cliff is a Misc Quest Item item with One of five focus stones. Check loot spots before spending ore or reshaping a build.

Do next

Use Focus from Ocean Cliff as a misc quest item decision. Compare type Misc Quest Item, effect One of five focus stones before you sell, equip, or build around it, then open Valley of Mines, Y'Berion, Nyras and Stone.

Safe move

Keep Focus from Ocean Cliff until you know whether it gates a quest or equipment breakpoint. Check Valley of Mines, Y'Berion, Nyras and Stone before selling.

Risk

Do not sell or spend around Focus from Ocean Cliff until you know whether it gates Valley of Mines, Y'Berion, Nyras and Stone.

Item / Misc Quest Item
Type
Misc Quest Item Type
Value
Pending
Stats
Pending
Where to Get
Pending
Check in your save

God's Hammer

God's Hammer is a Weapon 1-Hand item with damage 52 Damage Blunt Damage Type, requires 23 Req. Strength. Check vendors before spending ore or reshaping a build.

Do next

Use God's Hammer as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 52 Damage Blunt Damage Type, requirement 23 Req. Strength before you sell, equip, or build around it, then open Swamp Camp, New Camp, Darrion and Sharky.

Safe move

Keep God's Hammer until you know whether it gates a quest or equipment breakpoint; the listed requirement is 23 Req. Strength. Check Swamp Camp, New Camp, Darrion and Sharky before selling.

Risk

Do not sell or spend around God's Hammer until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Value
Pending
Stats
52 Damage Blunt Damage Type Damage

Route Graph

Connected Route Network

Follow the linked NPCs, quests, items, skills, locations, chapters, and factions from this page without returning to search.

How To Use This Items List

Start with the item name, then decide the job: keep for a quest, equip for a breakpoint, buy for a route, farm from a creature, or ignore until later. When an item asks for a save check, confirm the tooltip or vendor dialogue before spending rare ore or LP.

  • Keep: keys, books, recipes, letters, focus items, and named quest materials until their quest route is done.
  • Compare: weapons, armor, rings, and amulets against your current stats and trainer plan.
  • Spend: ore only when the purchase solves the next fight, chest route, or camp objective.

Player decisions inside each item check

A long item list becomes useful when each row answers a decision. Open the item detail for where to get it, then follow merchant, drop, map, quest, or NPC links so the table turns into a route instead of a pile of names.

FAQ

Common Gothic 1 Remake Questions

Where is the full Gothic 1 Remake items list?

This page is the all-items list. Search for weapons, armor, food, maps, runes, scrolls, quest items, merchants, drops, stats, and where-to-get route links.

Why do some items ask me to confirm in-game?

Some values can move after patches. Trust your in-game tooltip before a tight build or expensive ore purchase.

Which items should I look up first?

Chase quest keys, early weapons, armor sets, maps, ore, lockpicks, focus items, and recipe ingredients. Those solve the most common progression stalls.

Why is there no page for every single loot pile?

Pages focus on things that change a run: stats, merchants, drops, quest links, and map routes.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.