God's Hammer, Item in Gothic 1 Remake

Item / Weapon 1-Hand

God's Hammer

God's Hammer is a one-handed blunt weapon with 52 damage and a 23 Strength requirement. Use it as a mid-route melee checkpoint: confirm the merchant path, compare your current weapon, then train Strength only if the upgrade is immediate.

Items Updated June 29, 2026

Facts

God's Hammer Details

Type
Weapon 1-Hand
Damage
52 Damage Blunt Damage Type
Requirement
23 Req. Strength
Range
100 Range
Merchants
2 merchants

Player route

How to use God's Hammer

God's Hammer is a one-handed blunt weapon with 52 damage and a 23 Strength requirement. Use it as a mid-route melee checkpoint: confirm the merchant path, compare your current weapon, then train Strength only if the upgrade is immediate.

Best use

Use God's Hammer as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 52 Damage Blunt Damage Type, requirement 23 Req. Strength before you sell, equip, or build around it, then open Swamp Camp, New Camp, Darrion and Sharky.

Safe move

Keep God's Hammer until you know whether it gates a quest or equipment breakpoint; the listed requirement is 23 Req. Strength. Check Swamp Camp, New Camp, Darrion and Sharky before selling.

Avoid this mistake

Do not sell or spend around God's Hammer until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.

Plan with it, confirm in your save Use this item for planning, then check your current save before buying, training, fighting, selling, or turning in anything risky.

Route decisions

Decide what to do with God's Hammer

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check damage 52 Damage Blunt Damage Type, then compare your current stats and trainer route before spending ore.

Do next

Use God's Hammer as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 52 Damage Blunt Damage Type, requirement 23 Req. Strength before you sell, equip, or build around it, then open Swamp Camp, New Camp, Darrion and Sharky.

Open route
Risk

Do not sell or spend around God's Hammer until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.

If you needSafe move
Check

Use the page for planning, then confirm the current save before committing.

Do next

Keep God's Hammer until you know whether it gates a quest or equipment breakpoint; the listed requirement is 23 Req. Strength. Check Swamp Camp, New Camp, Darrion and Sharky before selling.

Risk

Do not sell or spend around God's Hammer until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open items, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for God's Hammer

Follow the short preset when this entry is part of your current save route.

Keep / sell / equip check

Deciding whether God's Hammer belongs in your current quest, equipment, or merchant route using type Weapon 1-Hand, damage 52 Damage Blunt Damage Type, requirement 23 Req. Strength.

  1. Compare the listed values first: type Weapon 1-Hand, damage 52 Damage Blunt Damage Type, requirement 23 Req. Strength.
  2. Check the connected entries before selling or equipping it: Swamp Camp, New Camp, Darrion and Sharky.
  3. Judge God's Hammer against the next weapon, quest, or camp route in this save rather than a generic endgame build.

Check in your save before selling or spending ore around God's Hammer; the listed requirement is 23 Req. Strength.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

When It Fits

God's Hammer is worth checking when your Strength route is near 23 and you want a one-handed blunt upgrade. If you still need armor, lockpicks, or healing for the next route, compare ore spending before buying.

  • Damage: 52 blunt.
  • Requirement: 23 Strength.
  • Use the trainer finder before spending LP to equip it.

FAQ

Common Gothic 1 Remake Questions

Should I train Strength for God's Hammer?

Train only if 23 Strength is close and the weapon solves your next route. Otherwise save LP for the next broader breakpoint.

What is God's Hammer in Gothic 1 Remake?

God's Hammer is a one-handed blunt weapon with 52 damage and a 23 Strength requirement. Use it as a mid-route melee checkpoint: confirm the merchant path, compare your current weapon, then train Strength only if the upgrade is immediate.

How current is this God's Hammer page?

Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.