Use God's Hammer as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 52 Damage Blunt Damage Type, requirement 23 Req. Strength before you sell, equip, or build around it, then open Swamp Camp, New Camp, Darrion and Sharky.
Item / Weapon 1-Hand
God's Hammer
God's Hammer is a one-handed blunt weapon with 52 damage and a 23 Strength requirement. Use it as a mid-route melee checkpoint: confirm the merchant path, compare your current weapon, then train Strength only if the upgrade is immediate.
Facts
God's Hammer Details
- Type
- Weapon 1-Hand
- Damage
- 52 Damage Blunt Damage Type
- Requirement
- 23 Req. Strength
- Range
- 100 Range
- Merchants
- 2 merchants
Player route
How to use God's Hammer
God's Hammer is a one-handed blunt weapon with 52 damage and a 23 Strength requirement. Use it as a mid-route melee checkpoint: confirm the merchant path, compare your current weapon, then train Strength only if the upgrade is immediate.
Keep God's Hammer until you know whether it gates a quest or equipment breakpoint; the listed requirement is 23 Req. Strength. Check Swamp Camp, New Camp, Darrion and Sharky before selling.
Do not sell or spend around God's Hammer until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.
Route decisions
Decide what to do with God's Hammer
Use these rows before you spend LP, ore, time, or quest progress around this entry.
Check damage 52 Damage Blunt Damage Type, then compare your current stats and trainer route before spending ore.
Use God's Hammer as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 52 Damage Blunt Damage Type, requirement 23 Req. Strength before you sell, equip, or build around it, then open Swamp Camp, New Camp, Darrion and Sharky.
Open routeDo not sell or spend around God's Hammer until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.
Use the page for planning, then confirm the current save before committing.
Keep God's Hammer until you know whether it gates a quest or equipment breakpoint; the listed requirement is 23 Req. Strength. Check Swamp Camp, New Camp, Darrion and Sharky before selling.
Do not sell or spend around God's Hammer until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.
Use connected pages after the facts answer the immediate question.
Open items, then branch into map, quest, trainer, item, or build pages only if they match your current route.
Open routeNo special risk if it matches your current save.
Route preset
Safe route preset for God's Hammer
Follow the short preset when this entry is part of your current save route.
Deciding whether God's Hammer belongs in your current quest, equipment, or merchant route using type Weapon 1-Hand, damage 52 Damage Blunt Damage Type, requirement 23 Req. Strength.
- Compare the listed values first: type Weapon 1-Hand, damage 52 Damage Blunt Damage Type, requirement 23 Req. Strength.
- Check the connected entries before selling or equipping it: Swamp Camp, New Camp, Darrion and Sharky.
- Judge God's Hammer against the next weapon, quest, or camp route in this save rather than a generic endgame build.
Check in your save before selling or spending ore around God's Hammer; the listed requirement is 23 Req. Strength.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
Where to Get 4
Merchants 4
When It Fits
God's Hammer is worth checking when your Strength route is near 23 and you want a one-handed blunt upgrade. If you still need armor, lockpicks, or healing for the next route, compare ore spending before buying.
- Damage: 52 blunt.
- Requirement: 23 Strength.
- Use the trainer finder before spending LP to equip it.
FAQ
Common Gothic 1 Remake Questions
Should I train Strength for God's Hammer?
Train only if 23 Strength is close and the weapon solves your next route. Otherwise save LP for the next broader breakpoint.
What is God's Hammer in Gothic 1 Remake?
God's Hammer is a one-handed blunt weapon with 52 damage and a 23 Strength requirement. Use it as a mid-route melee checkpoint: confirm the merchant path, compare your current weapon, then train Strength only if the upgrade is immediate.
How current is this God's Hammer page?
Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.