Map Hub

Gothic 1 Remake Map

Use the Gothic 1 Remake map hub as a route board, not just a location list. Pick the problem first: reach a camp, find a trainer, start a quest, buy supplies, chase ore, or avoid a dangerous road. Start with Old Camp, New Camp, Swamp Camp, Old Mine, and Valley of Mines, then open quest and trainer pages when your journal gives a place but not a safe route.

Updated July 2, 2026

Route presets

Pick the route that matches your save

Use a preset when you want a practical sequence instead of reading every row at once.

Camp route

Choosing Old Camp, New Camp, or Swamp Camp without turning every road into a blind hike.

  1. Open the camp map first, then scan nearby trainers and merchants.
  2. Check the faction page before accepting a joining result.
  3. Save before the dialogue that makes the camp feel permanent.

Save before camp commitment and confirm your active quests still support the route.

Trainer route

Walking to a teacher only after the skill has a real payoff.

  1. Pick the weapon, spell, or utility payoff first.
  2. Open the trainer finder and filter by that skill.
  3. Use map links to decide whether the walk is safe in your current chapter.

Save before spending LP, then confirm the teacher dialogue in your save.

Danger route

Mines, caves, forests, towers, and late-game paths where the road matters as much as the destination.

  1. Open the location page and scan nearby creatures.
  2. Compare armor, weapon, healing, arrows, scrolls, and return path.
  3. Delay the route if the creature page says the fight is only a later payoff.

Save before entering a mine, cave, bridge, temple, or undead route if supplies are low.

Decision table

What to check before you commit

Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.

If you needCheckDo nextRisk
If you needFind a camp
Check

Which trainers, merchants, quests, and faction gates sit inside the camp.

Do next

Open the camp location, then compare factions before joining.

Open route
Risk

Joining too early can make a useful teacher or quest route painful.

If you needReach a trainer
Check

Skill target, LP cost, requirement, teacher location, and route danger.

Do next

Filter the trainer finder, then walk only when the route is clear.

Open route
Risk

Spending LP before checking the teacher can strand a build.

If you needEnter danger
Check

Nearby creatures, armor gap, weapon damage, healing, arrows, scrolls, and return path.

Do next

Open bestiary and armor pages before forcing the route.

Open route
Risk

A long walk with weak gear wastes supplies and can trap a save.

Map Hub

Colony Location Index

Filter early locations by the decision you need to make: camp route, trainer walk, quest start, merchant stop, ore plan, or danger check.

7 entries shown

Trainer LP route

Trainer walk

When a skill is the goal, use map links to decide whether the teacher is safe to reach before you spend LP.

Quest Journal

Quest start

If the journal names a place but not a path, open quest pages from the map so you know the starter, objective, and return route.

Merchant Supply

Merchant stop

Check nearby vendors before a mine, cave, or long hike so lockpicks, arrows, scrolls, and healing do not run dry.

Item Upgrade

Ore and gear route

Use item, armor, and weapon links together so an ore trip turns into a specific upgrade instead of random looting.

Route Save first

Before you walk checklist

Pack healing, picks, arrows, scrolls, or torches based on the destination, then save before entering mines, caves, bridges, or temples.

Danger Avoid if weak

Danger check

If a route crosses undead, golems, minecrawlers, trolls, or late orcs, open the bestiary and armor pages before forcing it.

Location database / 20 entries

Gothic 1 Remake Location Finder

Browse map locations by camp route, NPCs, merchants, trainers, skills, quests, item checks, and danger before you start a long walk.

20 entries shown

Check in your save

Castle of the Old Camp

Castle of the Old Camp — Colony hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Castle of the Old Camp as a route hub. Start with region Colony. Check Mountain Fortress, Valley of Mines, Exchange Zone and Orc Cemetery before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Castle of the Old Camp; open Mountain Fortress, Valley of Mines, Exchange Zone and Orc Cemetery first.

Risk

Do not enter Castle of the Old Camp understocked; check Mountain Fortress, Valley of Mines, Exchange Zone and Orc Cemetery first.

Location / Colony
Check in your save

Mountain Fortress

Mountain Fortress — Colony hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Mountain Fortress as a route hub. Start with region Colony. Check Castle of the Old Camp, Valley of Mines, Exchange Zone and Orc Cemetery before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Mountain Fortress; open Castle of the Old Camp, Valley of Mines, Exchange Zone and Orc Cemetery first.

Risk

Do not enter Mountain Fortress understocked; check Castle of the Old Camp, Valley of Mines, Exchange Zone and Orc Cemetery first.

Location / Colony
Remake checked

New Camp

New Camp — Colony hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use New Camp as a route hub. Start with region Colony. Check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to New Camp; open Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Risk

Do not enter New Camp understocked; check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Location / Colony
Remake checked

Old Camp

Old Camp — Colony hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Old Camp as a route hub. Start with region Colony. Check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Old Camp; open Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Risk

Do not enter Old Camp understocked; check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Location / Colony
Check in your save

Old Castle

Old Castle — Camp hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Old Castle as a route hub. Start with region Camp. Check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Old Castle; open Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Risk

Do not enter Old Castle understocked; check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Location / Camp
Check in your save

Old Mine

Old Mine — Camp hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Old Mine as a route hub. Start with region Camp. Check Abandoned Mine, Free Mine, Take Crawler Pincers and Gor Na Kosh before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Old Mine; open Abandoned Mine, Free Mine, Take Crawler Pincers and Gor Na Kosh first.

Risk

Do not enter Old Mine understocked; check Abandoned Mine, Free Mine, Take Crawler Pincers and Gor Na Kosh first.

Location / Camp
Remake checked

Silas' Pub

Silas' Pub — Colony hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Silas' Pub as a route hub. Start with region Colony. Check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Silas' Pub; open Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Risk

Do not enter Silas' Pub understocked; check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Location / Colony
Check in your save

Sleeper's Temple

Sleeper's Temple — Temple hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Sleeper's Temple as a route hub. Start with region Temple. Check Grash-Varrag-Arushat, Varrag-Ruuushk, Varrag-Unhilqt and Varrag-Hashor before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Sleeper's Temple; open Grash-Varrag-Arushat, Varrag-Ruuushk, Varrag-Unhilqt and Varrag-Hashor first.

Risk

Do not enter Sleeper's Temple understocked; check Grash-Varrag-Arushat, Varrag-Ruuushk, Varrag-Unhilqt and Varrag-Hashor first.

Location / Temple
Check in your save

Stonehenge

Stonehenge — Camp hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Stonehenge as a route hub. Start with region Camp. Check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Orc Cemetery before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Stonehenge; open Castle of the Old Camp, Mountain Fortress, Valley of Mines and Orc Cemetery first.

Risk

Do not enter Stonehenge understocked; check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Orc Cemetery first.

Location / Camp
Check in your save

Sunken Tower

Sunken Tower — Colony hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Sunken Tower as a route hub. Start with region Colony. Check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Sunken Tower; open Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Risk

Do not enter Sunken Tower understocked; check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Location / Colony
Remake checked

Swamp Camp

Swamp Camp — Colony hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Swamp Camp as a route hub. Start with region Colony. Check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Swamp Camp; open Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Risk

Do not enter Swamp Camp understocked; check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Location / Colony
Check in your save

Valley of Mines

Valley of Mines — Colony hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Valley of Mines as a route hub. Start with region Colony. Check Castle of the Old Camp, Mountain Fortress, Exchange Zone and Orc Cemetery before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Valley of Mines; open Castle of the Old Camp, Mountain Fortress, Exchange Zone and Orc Cemetery first.

Risk

Do not enter Valley of Mines understocked; check Castle of the Old Camp, Mountain Fortress, Exchange Zone and Orc Cemetery first.

Location / Colony
Check in your save

Abandoned Mine

Abandoned Mine — Mine hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Abandoned Mine as a route hub. Start with region Mine. Check Free Mine, Old Mine, Grimes and Caine before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Abandoned Mine; open Free Mine, Old Mine, Grimes and Caine first.

Risk

Do not enter Abandoned Mine understocked; check Free Mine, Old Mine, Grimes and Caine first.

Location / Mine
NPCs
Trainers
Pending
Quests
Pending
Check in your save

Exchange Zone

Exchange Zone — Camp hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Exchange Zone as a route hub. Start with region Camp. Check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Abandoned Mine before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Exchange Zone; open Castle of the Old Camp, Mountain Fortress, Valley of Mines and Abandoned Mine first.

Risk

Do not enter Exchange Zone understocked; check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Abandoned Mine first.

Location / Camp
Check in your save

Free Mine

Free Mine — Camp hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Free Mine as a route hub. Start with region Camp. Check Abandoned Mine, Old Mine, Remove Shadowrunner Horn and Pull Swamp Shark Teeth before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Free Mine; open Abandoned Mine, Old Mine, Remove Shadowrunner Horn and Pull Swamp Shark Teeth first.

Risk

Do not enter Free Mine understocked; check Abandoned Mine, Old Mine, Remove Shadowrunner Horn and Pull Swamp Shark Teeth first.

Location / Camp
Remake checked

Goblin Cave

Goblin Cave — Colony hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Goblin Cave as a route hub. Start with region Colony. Check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Goblin Cave; open Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Risk

Do not enter Goblin Cave understocked; check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Location / Colony
Region
Colony Region
Trainers
Pending
Check in your save

Orc Cemetery

Orc Cemetery — Camp hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Orc Cemetery as a route hub. Start with region Camp. Check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Orc Cemetery; open Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Risk

Do not enter Orc Cemetery understocked; check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Location / Camp
Check in your save

Orc City

Orc City — Colony hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Orc City as a route hub. Start with region Colony. Check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Orc Cemetery before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Orc City; open Castle of the Old Camp, Mountain Fortress, Valley of Mines and Orc Cemetery first.

Risk

Do not enter Orc City understocked; check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Orc Cemetery first.

Location / Colony
Check in your save

Troll Canyon

Troll Canyon — Camp hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Troll Canyon as a route hub. Start with region Camp. Check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Troll Canyon; open Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Risk

Do not enter Troll Canyon understocked; check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Location / Camp
Check in your save

Xardas' Tower

Xardas' Tower — Colony hub for NPCs, trainers, skills, quests, nearby places, and map routes.

Do next

Use Xardas' Tower as a route hub. Start with region Colony. Check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone before walking in with low supplies.

Safe move

Pack healing, picks, arrows, or scrolls before hiking to Xardas' Tower; open Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Risk

Do not enter Xardas' Tower understocked; check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.

Location / Colony

Route Graph

Connected Route Network

Follow the linked NPCs, quests, items, skills, locations, chapters, and factions from this page without returning to search.

Location route

Castle of the Old Camp

Castle of the Old Camp — Colony hub for NPCs, trainers, skills, quests, nearby places, and map routes.

2quests17NPCs
NPCs Here

Best First Map Use

Open the map hub when you need to know which camp, trainer, quest starter, vendor, or danger zone is closest to your current goal. Entries focus on reliable route decisions rather than every optional marker.

Map Categories

Locations are grouped by what you are trying to do in the Colony.

  • Camps and gates
  • Quest starts
  • Skill trainers
  • Merchants and supply stops
  • Weapons, armor, and ore routes
  • Danger checks before long walks

FAQ

Common Gothic 1 Remake Questions

How should I use this map page with my journal?

Start from the place name in your journal, then use the camp, trainer, merchant, and quest links here to choose the safer route before you cross the Colony.

Which spots matter in the first few hours?

Trainer chokepoints around Old Camp, ore work toward New Camp, and Swamp alchemy threads cause most early backtracking—open those links before you roam.

People mention fast travel—what should I expect?

Treat travel upgrades like quest unlocks: read the quest hub for anything tied to towers or chapter gates instead of assuming open-world teleport from hour one.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.