Route presets
Pick the route that matches your save
Use a preset when you want a practical sequence instead of reading every row at once.
- Open the camp map first, then scan nearby trainers and merchants.
- Check the faction page before accepting a joining result.
- Save before the dialogue that makes the camp feel permanent.
Save before camp commitment and confirm your active quests still support the route.
Trainer routeWalking to a teacher only after the skill has a real payoff.
- Pick the weapon, spell, or utility payoff first.
- Open the trainer finder and filter by that skill.
- Use map links to decide whether the walk is safe in your current chapter.
Save before spending LP, then confirm the teacher dialogue in your save.
Danger routeMines, caves, forests, towers, and late-game paths where the road matters as much as the destination.
- Open the location page and scan nearby creatures.
- Compare armor, weapon, healing, arrows, scrolls, and return path.
- Delay the route if the creature page says the fight is only a later payoff.
Save before entering a mine, cave, bridge, temple, or undead route if supplies are low.
Decision table
What to check before you commit
Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.
If you needCheckDo nextRisk
If you needFind a camp
CheckWhich trainers, merchants, quests, and faction gates sit inside the camp.
Do nextOpen the camp location, then compare factions before joining.
Open route RiskJoining too early can make a useful teacher or quest route painful.
If you needReach a trainer
CheckSkill target, LP cost, requirement, teacher location, and route danger.
Do nextFilter the trainer finder, then walk only when the route is clear.
Open route RiskSpending LP before checking the teacher can strand a build.
If you needEnter danger
CheckNearby creatures, armor gap, weapon damage, healing, arrows, scrolls, and return path.
Do nextOpen bestiary and armor pages before forcing the route.
Open route RiskA long walk with weak gear wastes supplies and can trap a save.