Jeremiah, NPC in Gothic 1 Remake

NPC / New Camp

Jeremiah

Jeremiah is a New Camp NPC tied to tavern and camp-route context. Open him when you are checking Silas' Pub, New Camp NPCs, or a quest step that mentions the pub area.

NPCs Updated June 29, 2026

Facts

Jeremiah Details

Camp
New Camp
Level
7
HP
124
Strength
35
Dexterity
13
Location
New Camp
Quest Links
1 involved quests
Drops
6 drops

Player route

How to use Jeremiah

Jeremiah is a New Camp NPC tied to tavern and camp-route context. Open him when you are checking Silas' Pub, New Camp NPCs, or a quest step that mentions the pub area.

Best use

Use Jeremiah as a route check around New Camp. Compare camp New Camp, level 7, hp 124, strength 35. Then check New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol.

Safe move

Talk, trade, train, or route around Jeremiah at New Camp only after checking New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol. Save before hostile choices.

Avoid this mistake

Do not attack or ignore Jeremiah around New Camp until you know whether New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol depends on them.

Plan with it, confirm in your save Use this npc for planning, then check your current save before buying, training, fighting, selling, or turning in anything risky.

Route decisions

Decide what to do with Jeremiah

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check New Camp first with camp New Camp, level 7, hp 124, strength 35, then follow New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol before making a long walk.

Do next

Use Jeremiah as a route check around New Camp. Compare camp New Camp, level 7, hp 124, strength 35. Then check New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol.

Open route
Risk

Do not attack or ignore Jeremiah around New Camp until you know whether New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol depends on them.

If you needSafe move
Check

Use the page for planning, then confirm the current save before committing.

Do next

Talk, trade, train, or route around Jeremiah at New Camp only after checking New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol. Save before hostile choices.

Risk

Do not attack or ignore Jeremiah around New Camp until you know whether New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol depends on them.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open npcs, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for Jeremiah

Follow the short preset when this entry is part of your current save route.

NPC route check

Planning what to do around New Camp with camp New Camp, level 7, hp 124, strength 35.

  1. Start with the values that distinguish this entry: camp New Camp, level 7, hp 124, strength 35.
  2. Open only the connected routes that match the current objective: New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol.
  3. Delay risky spending, fighting, or faction moves around Jeremiah until the route is clear.

Talk, trade, train, or route around Jeremiah at New Camp only after checking New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol. Save before hostile choices.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

Locations 1
Involved Quests 1
Dropped Items 6
Rice Schnapps Item Pure Alcohol Item Short Sword Item Ore Nugget Item Tumbler Item Rice Item
Appears In Quests 1
Related Routes 1

Why Jeremiah Matters

Jeremiah is best used as a New Camp route marker. If a quest sends you into the tavern loop, open Silas' Pub and The Herb Merchant before you treat his drops or dialogue as the main goal.

  • Camp: New Camp.
  • Nearby route: Silas' Pub.
  • Check quest links before hostile choices.

FAQ

Common Gothic 1 Remake Questions

Where should I look for Jeremiah?

Start from New Camp and Silas' Pub links, then confirm his exact position in your current save.

What is Jeremiah in Gothic 1 Remake?

Jeremiah is a New Camp NPC tied to tavern and camp-route context. Open him when you are checking Silas' Pub, New Camp NPCs, or a quest step that mentions the pub area.

How current is this Jeremiah page?

Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.