Use Jeremiah as a route check around New Camp. Compare camp New Camp, level 7, hp 124, strength 35. Then check New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol.
NPC / New Camp
Jeremiah
Jeremiah is a New Camp NPC tied to tavern and camp-route context. Open him when you are checking Silas' Pub, New Camp NPCs, or a quest step that mentions the pub area.
Facts
Jeremiah Details
Player route
How to use Jeremiah
Jeremiah is a New Camp NPC tied to tavern and camp-route context. Open him when you are checking Silas' Pub, New Camp NPCs, or a quest step that mentions the pub area.
Talk, trade, train, or route around Jeremiah at New Camp only after checking New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol. Save before hostile choices.
Do not attack or ignore Jeremiah around New Camp until you know whether New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol depends on them.
Route decisions
Decide what to do with Jeremiah
Use these rows before you spend LP, ore, time, or quest progress around this entry.
Check New Camp first with camp New Camp, level 7, hp 124, strength 35, then follow New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol before making a long walk.
Use Jeremiah as a route check around New Camp. Compare camp New Camp, level 7, hp 124, strength 35. Then check New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol.
Open routeDo not attack or ignore Jeremiah around New Camp until you know whether New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol depends on them.
Use the page for planning, then confirm the current save before committing.
Talk, trade, train, or route around Jeremiah at New Camp only after checking New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol. Save before hostile choices.
Do not attack or ignore Jeremiah around New Camp until you know whether New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol depends on them.
Use connected pages after the facts answer the immediate question.
Open npcs, then branch into map, quest, trainer, item, or build pages only if they match your current route.
Open routeNo special risk if it matches your current save.
Route preset
Safe route preset for Jeremiah
Follow the short preset when this entry is part of your current save route.
Planning what to do around New Camp with camp New Camp, level 7, hp 124, strength 35.
- Start with the values that distinguish this entry: camp New Camp, level 7, hp 124, strength 35.
- Open only the connected routes that match the current objective: New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol.
- Delay risky spending, fighting, or faction moves around Jeremiah until the route is clear.
Talk, trade, train, or route around Jeremiah at New Camp only after checking New Camp, Horatio the Peasant, Rice Schnapps and Pure Alcohol. Save before hostile choices.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
Locations 1
Involved Quests 1
Dropped Items 6
Appears In Quests 1
Related Routes 1
Why Jeremiah Matters
Jeremiah is best used as a New Camp route marker. If a quest sends you into the tavern loop, open Silas' Pub and The Herb Merchant before you treat his drops or dialogue as the main goal.
- Camp: New Camp.
- Nearby route: Silas' Pub.
- Check quest links before hostile choices.
FAQ
Common Gothic 1 Remake Questions
Where should I look for Jeremiah?
Start from New Camp and Silas' Pub links, then confirm his exact position in your current save.
What is Jeremiah in Gothic 1 Remake?
Jeremiah is a New Camp NPC tied to tavern and camp-route context. Open him when you are checking Silas' Pub, New Camp NPCs, or a quest step that mentions the pub area.
How current is this Jeremiah page?
Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.