Bestiary

Gothic 1 Remake Bestiary

Use the bestiary to decide whether to fight, avoid, or farm a creature. Search enemies by name, then check XP, HP, stats, locations, drops, and quest ties before walking into a dangerous Colony route.

Updated July 2, 2026

Route presets

Pick the route that matches your save

Use a preset when you want a practical sequence instead of reading every row at once.

Fight

Enemies that block a quest route or give a meaningful XP, drop, or trophy payoff.

  1. Check HP, XP, damage pressure, location, and drops.
  2. Compare your weapon and armor against the route.
  3. Save before the fight if the enemy is tied to a quest item or trophy.

Save before fighting a creature that guards a quest, mine, bridge, temple, or rare drop.

Avoid

Danger spikes where the route is optional or the reward is not worth the supplies yet.

  1. Open the location page and look for alternate paths.
  2. Delay if armor, healing, scrolls, or escape space are weak.
  3. Return after the next build or gear breakpoint.

Save before testing a dangerous enemy just to see if your build can handle it.

Farm

Creatures with XP, useful drops, trophies, or crafting value.

  1. Check whether a trophy skill is needed before the kill.
  2. Compare healing, arrows, scrolls, and travel time against the reward.
  3. Stop farming when the supplies cost more than the payoff.

Save before trophy kills if the drop matters for a quest or merchant plan.

Decision table

What to check before you commit

Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.

If you needCheckDo nextRisk
If you needFight it
Check

XP, HP, damage pressure, quest route, drops, and current gear.

Do next

Fight only when the reward or route payoff beats the supply cost.

Risk

Winning with half your supplies gone can still be a bad route.

If you needAvoid it
Check

Escape space, alternate route, armor gap, and whether the enemy is optional.

Do next

Mark the route and return after a gear breakpoint.

Open route
Risk

Visible enemies are not always meant for the current chapter.

If you needFarm it
Check

Trophy skill, drop value, merchant value, crafting need, and healing cost.

Do next

Learn the needed skill before killing repeat targets.

Open route
Risk

A missing trophy skill can waste the reason you fought.

Creature database / 92 entries

Gothic 1 Remake Bestiary

Check creature stats, locations, drops, fight-or-avoid risk, farm payoff, and route danger before spending supplies.

24 entries shown

Check in your save

Alpha Wolf

Alpha Wolf is a Gothic 1 Remake creature: 300 XP reward. Check drops and nearby routes before you engage.

Do next

Use Alpha Wolf as a fight-or-avoid check. Compare xp 300 XP, hp 29, strength 290, dexterity 110 with Cohsel's Scavenger, Medium Scavenger, Mother Molerat and Cohsel's Wolf before forcing the encounter.

Safe move

Save before fighting Alpha Wolf after checking HP 29 and XP 300 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Alpha Wolf just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beast Type
Stats
Lvl 5 Level 29 HP HP 290 STR Strength
Locations
Pending
Drops
Pending
Check in your save

Biter

Biter is a Gothic 1 Remake creature: 120 XP reward. Check drops and nearby routes before you engage.

Do next

Use Biter as a fight-or-avoid check. Compare xp 120 XP, hp 80, drops 3 drops with Valley of Mines and Orc before forcing the encounter.

Safe move

Save before fighting Biter after checking HP 80 and XP 120 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Biter just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beasts Type
Stats
80 HP HP 80 STR Strength
Drops
Pending
Check in your save

Cohsel's Scavenger

Cohsel's Scavenger is a Gothic 1 Remake creature: 1 spawns, 120 XP reward. Check drops and nearby routes before you engage.

Do next

Use Cohsel's Scavenger as a fight-or-avoid check. Compare xp 120 XP, hp 6, strength 60, dexterity 30 with New Camp, Medium Scavenger, Mother Molerat and Cohsel's Wolf before forcing the encounter.

Safe move

Save before fighting Cohsel's Scavenger after checking HP 6 and XP 120 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Cohsel's Scavenger just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beast Type
Stats
Lvl 5 Level 6 HP HP 60 STR Strength
Drops
Pending
Check in your save

Cor Kalom's Demon

Cor Kalom's Demon is a Gothic 1 Remake creature: 1500 XP reward. Check drops and nearby routes before you engage.

Do next

Use Cor Kalom's Demon as a fight-or-avoid check. Compare xp 1500 XP, hp 100, strength 50, dexterity 150 with Ruushk (Phase 1), Ruushk (Phase 2), Ruushk (Phase 3) and Lesser Demon before forcing the encounter.

Safe move

Save before fighting Cor Kalom's Demon after checking HP 100 and XP 1500 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Cor Kalom's Demon just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Demon Type
Stats
Lvl 5 Level 100 HP HP 50 STR Strength
Locations
Pending
Drops
Pending
Check in your save

Fire Demon

Fire Demon is a Gothic 1 Remake creature: 1000 XP reward. Check drops and nearby routes before you engage.

Do next

Use Fire Demon as a fight-or-avoid check. Compare xp 1000 XP, hp 50, strength 500, dexterity 120 with Cor Kalom's Demon, Ruushk (Phase 1), Ruushk (Phase 2) and Ruushk (Phase 3) before forcing the encounter.

Safe move

Save before fighting Fire Demon after checking HP 50 and XP 1000 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Fire Demon just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Demon Type
Stats
Lvl 5 Level 50 HP HP 500 STR Strength
Locations
Pending
Drops
Pending
Check in your save

Fire Golem

Fire Golem is a Gothic 1 Remake creature: 1000 XP reward. Check drops and nearby routes before you engage.

Do next

Use Fire Golem as a fight-or-avoid check. Compare xp 1000 XP, hp 150, strength 50, drops 1 drops with Valley of Mines, Golem and Orc before forcing the encounter.

Safe move

Save before fighting Fire Golem after checking HP 150 and XP 1000 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Fire Golem just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Creature Type
Stats
150 HP HP 50 STR Strength
Drops
Pending
Check in your save

Frost Shadowbeast

Frost Shadowbeast is a Gothic 1 Remake creature: 600 XP reward. Check drops and nearby routes before you engage.

Do next

Use Frost Shadowbeast as a fight-or-avoid check. Compare xp 600 XP, hp 40, strength 400, dexterity 150 with Prime Shadowbeast, Shrunken Troll, Prime Troll and Shadowbeast before forcing the encounter.

Safe move

Save before fighting Frost Shadowbeast after checking HP 40 and XP 600 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Frost Shadowbeast just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Creature Type
Stats
Lvl 5 Level 40 HP HP 400 STR Strength
Locations
Pending
Drops
Pending
Check in your save

Golem

Golem is a Gothic 1 Remake creature: threat 4/5, 1 spawns. Check drops and nearby routes before you engage.

Do next

Use Golem as a fight-or-avoid check. Compare danger, XP, and drops with Mountain Fortress, Mini Ice Golem, Bridge Golem and Stone Golem before forcing the encounter.

Safe move

Save before fighting Golem; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Golem just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Construct Type
Stats
Pending
Drops
Pending
Check in your save

Green Goblin (Club)

Green Goblin (Club) is a Gothic 1 Remake creature: 60 XP reward. Check drops and nearby routes before you engage.

Do next

Use Green Goblin (Club) as a fight-or-avoid check. Compare xp 60 XP, hp 40, strength 25, dexterity 20 with Valley of Mines, Troll Canyon, Goblin Cave and Swamp Camp before forcing the encounter.

Safe move

Save before fighting Green Goblin (Club) after checking HP 40 and XP 60 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Green Goblin (Club) just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Check in your save

Harpy

Harpy is a Gothic 1 Remake creature: 200 XP reward. Check drops and nearby routes before you engage.

Do next

Use Harpy as a fight-or-avoid check. Compare xp 200 XP, hp 200, strength 85 with Mountain Fortress and Valley of Mines before forcing the encounter.

Safe move

Save before fighting Harpy after checking HP 200 and XP 200 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Harpy just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beasts Type
Stats
200 HP HP 85 STR Strength
Drops
Pending
Check in your save

High Temple Guardian

High Temple Guardian is a Gothic 1 Remake creature: 400 XP reward. Check drops and nearby routes before you engage.

Do next

Use High Temple Guardian as a fight-or-avoid check. Compare xp 400 XP, hp 400, strength 120, dexterity 100 with Sleeper's Temple, Valley of Mines, Temple Guardian and Sleeper before forcing the encounter.

Safe move

Save before fighting High Temple Guardian after checking HP 400 and XP 400 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight High Temple Guardian just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Undead Type
Stats
400 HP HP 120 STR Strength
Drops
Pending
Check in your save

Lesser Demon

Lesser Demon is a Gothic 1 Remake creature: 600 XP reward. Check drops and nearby routes before you engage.

Do next

Use Lesser Demon as a fight-or-avoid check. Compare xp 600 XP, hp 250, strength 130 with Sleeper's Temple, Valley of Mines, Sleeper and Orc before forcing the encounter.

Safe move

Save before fighting Lesser Demon after checking HP 250 and XP 600 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Lesser Demon just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Demon Type
Stats
250 HP HP 130 STR Strength
Drops
Pending
Check in your save

Lizard

Lizard is a Gothic 1 Remake creature: 80 XP reward. Check drops and nearby routes before you engage.

Do next

Use Lizard as a fight-or-avoid check. Compare xp 80 XP, hp 80, strength 40, drops 1 drops with Valley of Mines and Fire Lizard before forcing the encounter.

Safe move

Save before fighting Lizard after checking HP 80 and XP 80 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Lizard just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beasts Type
Stats
80 HP HP 40 STR Strength
Drops
Pending
Check in your save

Lurker

Lurker is a Gothic 1 Remake creature: 170 XP reward. Check drops and nearby routes before you engage.

Do next

Use Lurker as a fight-or-avoid check. Compare xp 170 XP, hp 90, strength 50, drops 3 drops with Valley of Mines, New Camp and Dam Lurker before forcing the encounter.

Safe move

Save before fighting Lurker after checking HP 90 and XP 170 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Lurker just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beasts Type
Stats
90 HP HP 50 STR Strength
Drops
Pending
Check in your save

Minecrawler King

Minecrawler King is a Gothic 1 Remake creature: 400 XP reward. Check drops and nearby routes before you engage.

Do next

Use Minecrawler King as a fight-or-avoid check. Compare xp 400 XP, hp 44, strength 500, dexterity 90 with Minecrawler Warrior, Minecrawler Nymph, Minecrawler Queen and Minecrawler before forcing the encounter.

Safe move

Save before fighting Minecrawler King after checking HP 44 and XP 400 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Minecrawler King just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Insect Type
Stats
Lvl 5 Level 44 HP HP 500 STR Strength
Locations
Pending
Drops
Pending
Check in your save

Minecrawler Nymph

Minecrawler Nymph is a Gothic 1 Remake creature: 40 XP reward. Check drops and nearby routes before you engage.

Do next

Use Minecrawler Nymph as a fight-or-avoid check. Compare xp 40 XP, hp 7, strength 70, dexterity 40 with Minecrawler Warrior, Minecrawler Queen, Minecrawler King and Minecrawler before forcing the encounter.

Safe move

Save before fighting Minecrawler Nymph after checking HP 7 and XP 40 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Minecrawler Nymph just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Insect Type
Stats
Lvl 5 Level 7 HP HP 70 STR Strength
Locations
Pending
Drops
Pending
Check in your save

Minecrawler Queen

Minecrawler Queen is a Gothic 1 Remake creature: 2000 XP reward. Check drops and nearby routes before you engage.

Do next

Use Minecrawler Queen as a fight-or-avoid check. Compare xp 2000 XP, hp 400, strength 100 with Old Mine, Minecrawler and Sleeper before forcing the encounter.

Safe move

Save before fighting Minecrawler Queen after checking HP 400 and XP 2000 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Minecrawler Queen just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beasts Type
Stats
400 HP HP 100 STR Strength
Drops
Pending
Check in your save

Mini Ice Golem

Mini Ice Golem is a Gothic 1 Remake creature: 80 XP reward. Check drops and nearby routes before you engage.

Do next

Use Mini Ice Golem as a fight-or-avoid check. Compare xp 80 XP, hp 100, strength 50 with Bridge Golem, Stone Golem, Fire Golem and Ice Golem before forcing the encounter.

Safe move

Save before fighting Mini Ice Golem after checking HP 100 and XP 80 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Mini Ice Golem just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Construct Type
Stats
Lvl 5 Level 100 HP HP 50 STR Strength
Locations
Pending
Drops
Pending
Check in your save

Mother Molerat

Mother Molerat is a Gothic 1 Remake creature: 200 XP reward. Check drops and nearby routes before you engage.

Do next

Use Mother Molerat as a fight-or-avoid check. Compare xp 200 XP, hp 15, strength 150, dexterity 60 with Cohsel's Scavenger, Medium Scavenger, Cohsel's Wolf and Alpha Wolf before forcing the encounter.

Safe move

Save before fighting Mother Molerat after checking HP 15 and XP 200 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Mother Molerat just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beast Type
Stats
Lvl 5 Level 15 HP HP 150 STR Strength
Locations
Pending
Drops
Pending
Check in your save

Orc

Orc is a Gothic 1 Remake creature: 100 XP reward. Check drops and nearby routes before you engage.

Do next

Use Orc as a fight-or-avoid check. Compare xp 100 XP, hp 1, strength 150, dexterity 100 with Undead Orc Warrior, Orc Warrior and Orc Hound before forcing the encounter.

Safe move

Save before fighting Orc after checking HP 1 and XP 100 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Orc just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Orcs Type
Stats
Lvl 5 Level 1 HP HP 150 STR Strength
Locations
Pending
Drops
Pending
Check in your save

Orc Fighter

Orc Fighter is a Gothic 1 Remake creature: 250 XP reward. Check drops and nearby routes before you engage.

Do next

Use Orc Fighter as a fight-or-avoid check. Compare xp 250 XP, hp 210, strength 55, dexterity 50 with Valley of Mines, Orc City and Orc before forcing the encounter.

Safe move

Save before fighting Orc Fighter after checking HP 210 and XP 250 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Orc Fighter just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Orcs Type
Stats
210 HP HP 55 STR Strength
Drops
Pending
Check in your save

Orc Slave

Orc Slave is a Gothic 1 Remake creature: 150 XP reward. Check drops and nearby routes before you engage.

Do next

Use Orc Slave as a fight-or-avoid check. Compare xp 150 XP, hp 200, strength 50, drops 1 drops with Valley of Mines, Free Mine, New Camp and Orc before forcing the encounter.

Safe move

Save before fighting Orc Slave after checking HP 200 and XP 150 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Orc Slave just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Orcs Type
Stats
200 HP HP 50 STR Strength
Drops
Pending
Check in your save

Orc Temple Warrior

Orc Temple Warrior is a Gothic 1 Remake creature: 400 XP reward. Check drops and nearby routes before you engage.

Do next

Use Orc Temple Warrior as a fight-or-avoid check. Compare xp 400 XP, hp 300, strength 75, dexterity 50 with Castle of the Old Camp, Sleeper's Temple, Valley of Mines and Old Camp before forcing the encounter.

Safe move

Save before fighting Orc Temple Warrior after checking HP 300 and XP 400 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Orc Temple Warrior just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Check in your save

Prime Fire Lizard

Prime Fire Lizard is a Gothic 1 Remake creature: 600 XP reward. Check drops and nearby routes before you engage.

Do next

Use Prime Fire Lizard as a fight-or-avoid check. Compare xp 600 XP, hp 60, strength 1000, dexterity 100 with Sleeper Swampshark, Prime Swampshark, Fire Lizard and Swampshark before forcing the encounter.

Safe move

Save before fighting Prime Fire Lizard after checking HP 60 and XP 600 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Prime Fire Lizard just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Reptile Type
Stats
Lvl 5 Level 60 HP HP 1000 STR Strength
Locations
Pending
Drops
Pending

Route Graph

Connected Route Network

Follow the linked NPCs, quests, items, skills, locations, chapters, and factions from this page without returning to search.

Using the bestiary

Creature pages highlight what to fight, skip, farm, or prepare for. Open the specific enemy page when a route mentions undead, golems, minecrawlers, demons, trolls, or named monsters.

  • Check XP and HP before deciding if a fight is worth it.
  • Open location links before entering late-game or cave routes.
  • Use drops to decide whether the enemy is a farm target or just a threat.

High-Risk Searches

Queries around Demon Lord, Skeleton Mage, adult troll, swamp shark, undead orcs, and golems usually mean the player is near a danger spike. These entries need fight-or-avoid answers first, then stats and related route links.

FAQ

Common Gothic 1 Remake Questions

Which enemies should I read about before I explore?

Check mine-linked enemies, undead casters, golems, demons, trolls, swamp sharks, and any creature tied to a quest drop. Those fights decide whether you push forward or detour for gear.

Is this the Gothic 1 Remake bestiary?

Yes. This page is the main creature and enemy database, with individual entries for stats, locations, XP, drops, and route links.

Does every monster need its own long article?

No. Short stat and drop entries are useful when they answer fight, avoid, farm, or route decisions. Longer tactics only make sense for dangerous or quest-blocking enemies.

How reliable are weakness callouts?

Resistances and weaknesses are listed only when Remake behavior is observed; otherwise treat combat notes as general caution, not a hidden numbers sheet.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.