Route presets
Pick the route that matches your save
Use a preset when you want a practical sequence instead of reading every row at once.
FightEnemies that block a quest route or give a meaningful XP, drop, or trophy payoff.
- Check HP, XP, damage pressure, location, and drops.
- Compare your weapon and armor against the route.
- Save before the fight if the enemy is tied to a quest item or trophy.
Save before fighting a creature that guards a quest, mine, bridge, temple, or rare drop.
AvoidDanger spikes where the route is optional or the reward is not worth the supplies yet.
- Open the location page and look for alternate paths.
- Delay if armor, healing, scrolls, or escape space are weak.
- Return after the next build or gear breakpoint.
Save before testing a dangerous enemy just to see if your build can handle it.
FarmCreatures with XP, useful drops, trophies, or crafting value.
- Check whether a trophy skill is needed before the kill.
- Compare healing, arrows, scrolls, and travel time against the reward.
- Stop farming when the supplies cost more than the payoff.
Save before trophy kills if the drop matters for a quest or merchant plan.
Decision table
What to check before you commit
Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.
If you needCheckDo nextRisk
If you needFight it
CheckXP, HP, damage pressure, quest route, drops, and current gear.
Do nextFight only when the reward or route payoff beats the supply cost.
RiskWinning with half your supplies gone can still be a bad route.
If you needAvoid it
CheckEscape space, alternate route, armor gap, and whether the enemy is optional.
Do nextMark the route and return after a gear breakpoint.
Open route RiskVisible enemies are not always meant for the current chapter.
If you needFarm it
CheckTrophy skill, drop value, merchant value, crafting need, and healing cost.
Do nextLearn the needed skill before killing repeat targets.
Open route RiskA missing trophy skill can waste the reason you fought.