Weapon Database

Gothic 1 Remake Weapons

Use the weapons database to choose the next weapon you can actually equip, not just the biggest number. Compare damage, requirement, one-handed or two-handed route, bow or crossbow supply, merchant/drop path, and trainer links before spending Strength, Dexterity, or ore.

Updated July 2, 2026
Related tools Plan buildsFind trainers

Route presets

Pick the route that matches your save

Use a preset when you want a practical sequence instead of reading every row at once.

Melee upgrade

Strength saves choosing one-handed or two-handed breakpoints.

  1. Sort by damage and requirement, then ignore weapons you cannot reach soon.
  2. Check the matching mastery teacher before spending Strength.
  3. Compare ore cost against armor if enemies still kill you quickly.

Save before spending Strength or weapon mastery LP for a single weapon.

Ranged upgrade

Bow and crossbow routes where ammo and Dexterity matter together.

  1. Pick bow or crossbow before raising Dexterity.
  2. Check ammo and vendor access.
  3. Keep a fallback weapon until ranged supply is reliable.

Save before Dexterity or ranged mastery lessons if the bow route is not tested.

Decision table

What to check before you commit

Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.

If you needCheckDo nextRisk
If you needEquip now
Check

Requirement, damage, current stats, and weapon family.

Do next

Use the strongest weapon your current build can actually equip.

Risk

Chasing a future weapon too early wastes LP and ore.

If you needTrain for it
Check

LP cost, teacher location, faction access, and the next weapon threshold.

Do next

Open trainer finder before spending.

Open route
Risk

The weapon can be good while the teacher route is bad.

If you needBuy or farm
Check

Merchant, drop, quest reward, route danger, and ore budget.

Do next

Open the item, merchant, or creature link before making the detour.

Open route
Risk

Route danger can cost more supplies than the weapon saves.

Item database / 179 entries

Gothic 1 Remake Weapon Database

Filter weapons by type, damage, requirement, merchant, drop, quest reward, and trainer fit before spending Strength, Dexterity, LP, or ore.

24 entries shown

Check in your save

Army Bow

Army Bow is a Weapon Bow item with damage 64 Damage Piercing Damage Type, requires 32 Req. Dexterity. Check vendors before spending ore or reshaping a build.

Do next

Use Army Bow as a weapon bow decision. Compare type Weapon Bow, damage 64 Damage Piercing Damage Type, requirement 32 Req. Dexterity before you sell, equip, or build around it, then open Valley of Mines, Cavalorn, New Camp and Wolf.

Safe move

Keep Army Bow until you know whether it gates a quest or equipment breakpoint; the listed requirement is 32 Req. Dexterity. Check Valley of Mines, Cavalorn, New Camp and Wolf before selling.

Risk

Do not sell or spend around Army Bow until you know whether it gates Valley of Mines, Cavalorn, New Camp and Wolf.

Item / Weapon Bow
Type
Weapon Bow Type
Damage
64 Damage Piercing Damage Type Damage
Requirement
32 Req. Dexterity Requirement
Check in your save

Claw of Beliar

Claw of Beliar is a 2H Sword item with damage 110, requires 95 Strength, worth 2955 Ore. Check related entries before spending ore or reshaping a build.

Do next

Use Claw of Beliar as a 2h sword decision. Compare type 2H Sword, damage 110, requirement 95 Strength, value 2955 Ore before you sell, equip, or build around it, then open Revenge Steel, Innos' Rage, Wrath Steel and Red Wind.

Safe move

Keep Claw of Beliar until you know whether it gates a quest or equipment breakpoint; the listed requirement is 95 Strength. Check Revenge Steel, Innos' Rage, Wrath Steel and Red Wind before selling.

Risk

Do not sell or spend around Claw of Beliar until you know whether it gates Revenge Steel, Innos' Rage, Wrath Steel and Red Wind.

Item / 2H Sword
Type
2H Sword Type
Damage
110 Damage
Requirement
95 Strength Requirement
Where to Get
Pending
Check in your save

Cord's Cleaver

Cord's Cleaver is a Weapon 1-Hand item with damage 60 Damage Edge Damage Type, requires 35 Req. Strength. Check drops before spending ore or reshaping a build.

Do next

Use Cord's Cleaver as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 60 Damage Edge Damage Type, requirement 35 Req. Strength before you sell, equip, or build around it, then open Cord.

Safe move

Keep Cord's Cleaver until you know whether it gates a quest or equipment breakpoint; the listed requirement is 35 Req. Strength. Check Cord before selling.

Risk

Do not sell or spend around Cord's Cleaver until you know whether it gates Cord.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Damage
60 Damage Edge Damage Type Damage
Requirement
35 Req. Strength Requirement
Where to Get
Check in your save

Crossbow

Crossbow is a Weapon Crossbow item with damage 85 Damage Piercing Damage Type, requires 42 Req. Dexterity. Check vendors, loot spots before spending ore or reshaping a build.

Do next

Use Crossbow as a weapon crossbow decision. Compare type Weapon Crossbow, damage 85 Damage Piercing Damage Type, requirement 42 Req. Dexterity before you sell, equip, or build around it, then open Valley of Mines, New Camp, Scorpio and Wolf.

Safe move

Keep Crossbow until you know whether it gates a quest or equipment breakpoint; the listed requirement is 42 Req. Dexterity. Check Valley of Mines, New Camp, Scorpio and Wolf before selling.

Risk

Do not sell or spend around Crossbow until you know whether it gates Valley of Mines, New Camp, Scorpio and Wolf.

Item / Weapon Crossbow
Type
Weapon Crossbow Type
Damage
85 Damage Piercing Damage Type Damage
Requirement
42 Req. Dexterity Requirement
Check in your save

Crossbow of War

Crossbow of War is a Crossbow item with damage 120, requires 80 Dexterity, worth 795 Ore. Check related entries before spending ore or reshaping a build.

Do next

Use Crossbow of War as a crossbow decision. Compare type Crossbow, damage 120, requirement 80 Dexterity, value 795 Ore before you sell, equip, or build around it, then open Heavy Crossbow, Light Crossbow, Dexterity and Free Mine.

Safe move

Keep Crossbow of War until you know whether it gates a quest or equipment breakpoint; the listed requirement is 80 Dexterity. Check Heavy Crossbow, Light Crossbow, Dexterity and Free Mine before selling.

Risk

Do not sell or spend around Crossbow of War until you know whether it gates Heavy Crossbow, Light Crossbow, Dexterity and Free Mine.

Item / Crossbow
Type
Crossbow Type
Damage
120 Damage
Requirement
80 Dexterity Requirement
Where to Get
Pending
Check in your save

Custodian's Blade

Custodian's Blade is a 2H Sword item with damage 71, requires 56 Strength, worth 1404 Ore. Check crafting links before spending ore or reshaping a build.

Do next

Use Custodian's Blade as a 2h sword decision. Compare type 2H Sword, damage 71, requirement 56 Strength, value 1404 Ore before you sell, equip, or build around it, then open Blade and Coin.

Safe move

Keep Custodian's Blade until you know whether it gates a quest or equipment breakpoint; the listed requirement is 56 Strength. Check Blade and Coin before selling.

Risk

Do not sell or spend around Custodian's Blade until you know whether it gates Blade and Coin.

Item / 2H Sword
Type
2H Sword Type
Damage
71 Damage
Requirement
56 Strength Requirement
Where to Get
Pending
Check in your save

Executioner

Executioner is a 1H Sword item with damage 65, requires 53 Strength, worth 596 Ore. Check related entries before spending ore or reshaping a build.

Do next

Use Executioner as a 1h sword decision. Compare type 1H Sword, damage 65, requirement 53 Strength, value 596 Ore before you sell, equip, or build around it, then open Berserker's Sword, Kalom's Sword, Arto's Sword and Strength.

Safe move

Keep Executioner until you know whether it gates a quest or equipment breakpoint; the listed requirement is 53 Strength. Check Berserker's Sword, Kalom's Sword, Arto's Sword and Strength before selling.

Risk

Do not sell or spend around Executioner until you know whether it gates Berserker's Sword, Kalom's Sword, Arto's Sword and Strength.

Item / 1H Sword
Type
1H Sword Type
Damage
65 Damage
Requirement
53 Strength Requirement
Where to Get
Pending
Check in your save

Farmer's Defense

Farmer's Defense is a 1H Sword item with damage 14, requires 10 Strength, worth 32 Ore. Check crafting links before spending ore or reshaping a build.

Do next

Use Farmer's Defense as a 1h sword decision. Compare type 1H Sword, damage 14, requirement 10 Strength, value 32 Ore before you sell, equip, or build around it, then open Cavalorn, Old Camp and Coin.

Safe move

Keep Farmer's Defense until you know whether it gates a quest or equipment breakpoint; the listed requirement is 10 Strength. Check Cavalorn, Old Camp and Coin before selling.

Risk

Do not sell or spend around Farmer's Defense until you know whether it gates Cavalorn, Old Camp and Coin.

Item / 1H Sword
Type
1H Sword Type
Damage
14 Damage
Requirement
10 Strength Requirement
Where to Get
Pending
Check in your save

Fearbringer

Fearbringer is a Weapon 1-Hand item with damage 42 Damage Edge Damage Type, requires 18 Req. Strength. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Fearbringer as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 42 Damage Edge Damage Type, requirement 18 Req. Strength before you sell, equip, or build around it, then open Castle of the Old Camp, Old Camp, Fisk and Skip.

Safe move

Keep Fearbringer until you know whether it gates a quest or equipment breakpoint; the listed requirement is 18 Req. Strength. Check Castle of the Old Camp, Old Camp, Fisk and Skip before selling.

Risk

Do not sell or spend around Fearbringer until you know whether it gates Castle of the Old Camp, Old Camp, Fisk and Skip.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Damage
42 Damage Edge Damage Type Damage
Requirement
18 Req. Strength Requirement
Check in your save

God's Hammer

God's Hammer is a Weapon 1-Hand item with damage 52 Damage Blunt Damage Type, requires 23 Req. Strength. Check vendors before spending ore or reshaping a build.

Do next

Use God's Hammer as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 52 Damage Blunt Damage Type, requirement 23 Req. Strength before you sell, equip, or build around it, then open Swamp Camp, New Camp, Darrion and Sharky.

Safe move

Keep God's Hammer until you know whether it gates a quest or equipment breakpoint; the listed requirement is 23 Req. Strength. Check Swamp Camp, New Camp, Darrion and Sharky before selling.

Risk

Do not sell or spend around God's Hammer until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Damage
52 Damage Blunt Damage Type Damage
Requirement
23 Req. Strength Requirement
Check in your save

Gorn's Revenge

Gorn's Revenge is a Weapon 2-Hand item with damage 100 Damage Edge Damage Type, requires 80 Req. Strength. Check drops before spending ore or reshaping a build.

Do next

Use Gorn's Revenge as a weapon 2-hand decision. Compare type Weapon 2-Hand, damage 100 Damage Edge Damage Type, requirement 80 Req. Strength before you sell, equip, or build around it, then open Gorn.

Safe move

Keep Gorn's Revenge until you know whether it gates a quest or equipment breakpoint; the listed requirement is 80 Req. Strength. Check Gorn before selling.

Risk

Do not sell or spend around Gorn's Revenge until you know whether it gates Gorn.

Item / Weapon 2-Hand
Type
Weapon 2-Hand Type
Damage
100 Damage Edge Damage Type Damage
Requirement
80 Req. Strength Requirement
Where to Get
Check in your save

Guardian's Blade

Guardian's Blade is a Weapon 2-Hand item with damage 71 Damage Edge Damage Type, requires 44 Req. Strength. Check vendors, drops, loot spots before spending ore or reshaping a build.

Do next

Use Guardian's Blade as a weapon 2-hand decision. Compare type Weapon 2-Hand, damage 71 Damage Edge Damage Type, requirement 44 Req. Strength before you sell, equip, or build around it, then open Valley of Mines, Swamp Camp, Darrion and Scorpio.

Safe move

Keep Guardian's Blade until you know whether it gates a quest or equipment breakpoint; the listed requirement is 44 Req. Strength. Check Valley of Mines, Swamp Camp, Darrion and Scorpio before selling.

Risk

Do not sell or spend around Guardian's Blade until you know whether it gates Valley of Mines, Swamp Camp, Darrion and Scorpio.

Item / Weapon 2-Hand
Type
Weapon 2-Hand Type
Damage
71 Damage Edge Damage Type Damage
Requirement
44 Req. Strength Requirement
Check in your save

Haenno's Ironwood Bow

Haenno's Ironwood Bow is a Bow item with damage 37, requires 27 Dexterity, worth 189 Ore. Check related entries before spending ore or reshaping a build.

Do next

Use Haenno's Ironwood Bow as a bow decision. Compare type Bow, damage 37, requirement 27 Dexterity, value 189 Ore before you sell, equip, or build around it, then open Haenno's Oak Bow, Wolf's Bow, Dexterity and Bone Bow.

Safe move

Keep Haenno's Ironwood Bow until you know whether it gates a quest or equipment breakpoint; the listed requirement is 27 Dexterity. Check Haenno's Oak Bow, Wolf's Bow, Dexterity and Bone Bow before selling.

Risk

Do not sell or spend around Haenno's Ironwood Bow until you know whether it gates Haenno's Oak Bow, Wolf's Bow, Dexterity and Bone Bow.

Item / Bow
Type
Bow Type
Damage
37 Damage
Requirement
27 Dexterity Requirement
Where to Get
Pending
Check in your save

Haenno's Willow Bow

Haenno's Willow Bow is a Bow item with damage 30, requires 20 Dexterity, worth 140 Ore. Check related entries before spending ore or reshaping a build.

Do next

Use Haenno's Willow Bow as a bow decision. Compare type Bow, damage 30, requirement 20 Dexterity, value 140 Ore before you sell, equip, or build around it, then open Haenno's Oak Bow, Hunting Bow, Willow Bow and Wolf's Bow.

Safe move

Keep Haenno's Willow Bow until you know whether it gates a quest or equipment breakpoint; the listed requirement is 20 Dexterity. Check Haenno's Oak Bow, Hunting Bow, Willow Bow and Wolf's Bow before selling.

Risk

Do not sell or spend around Haenno's Willow Bow until you know whether it gates Haenno's Oak Bow, Hunting Bow, Willow Bow and Wolf's Bow.

Item / Bow
Type
Bow Type
Damage
30 Damage
Requirement
20 Dexterity Requirement
Where to Get
Pending
Check in your save

Hatebringer

Hatebringer is a Weapon 1-Hand item with damage 44 Damage Edge Damage Type, requires 18 Req. Strength. Check vendors before spending ore or reshaping a build.

Do next

Use Hatebringer as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 44 Damage Edge Damage Type, requirement 18 Req. Strength before you sell, equip, or build around it, then open Castle of the Old Camp, Old Camp, Fisk and Skip.

Safe move

Keep Hatebringer until you know whether it gates a quest or equipment breakpoint; the listed requirement is 18 Req. Strength. Check Castle of the Old Camp, Old Camp, Fisk and Skip before selling.

Risk

Do not sell or spend around Hatebringer until you know whether it gates Castle of the Old Camp, Old Camp, Fisk and Skip.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Damage
44 Damage Edge Damage Type Damage
Requirement
18 Req. Strength Requirement
Check in your save

Heavy Two-Hander

Heavy Two-Hander is a Weapon 2-Hand item with damage 86 Damage Edge Damage Type, requires 64 Req. Strength. Check vendors before spending ore or reshaping a build.

Do next

Use Heavy Two-Hander as a weapon 2-hand decision. Compare type Weapon 2-Hand, damage 86 Damage Edge Damage Type, requirement 64 Req. Strength before you sell, equip, or build around it, then open Valley of Mines, Swamp Camp, Darrion and Scorpio.

Safe move

Keep Heavy Two-Hander until you know whether it gates a quest or equipment breakpoint; the listed requirement is 64 Req. Strength. Check Valley of Mines, Swamp Camp, Darrion and Scorpio before selling.

Risk

Do not sell or spend around Heavy Two-Hander until you know whether it gates Valley of Mines, Swamp Camp, Darrion and Scorpio.

Item / Weapon 2-Hand
Type
Weapon 2-Hand Type
Damage
86 Damage Edge Damage Type Damage
Requirement
64 Req. Strength Requirement
Check in your save

Hedge Bow

Hedge Bow is a Weapon Bow item with damage 44 Damage Piercing Damage Type, requires 22 Req. Dexterity. Check vendors before spending ore or reshaping a build.

Do next

Use Hedge Bow as a weapon bow decision. Compare type Weapon Bow, damage 44 Damage Piercing Damage Type, requirement 22 Req. Dexterity before you sell, equip, or build around it, then open Valley of Mines, Cavalorn, New Camp and Wolf.

Safe move

Keep Hedge Bow until you know whether it gates a quest or equipment breakpoint; the listed requirement is 22 Req. Dexterity. Check Valley of Mines, Cavalorn, New Camp and Wolf before selling.

Risk

Do not sell or spend around Hedge Bow until you know whether it gates Valley of Mines, Cavalorn, New Camp and Wolf.

Item / Weapon Bow
Type
Weapon Bow Type
Damage
44 Damage Piercing Damage Type Damage
Requirement
22 Req. Dexterity Requirement
Check in your save

Hero's Blade

Hero's Blade is a Weapon 2-Hand item with damage 83 Damage Edge Damage Type, requires 60 Req. Strength. Check vendors, loot spots before spending ore or reshaping a build.

Do next

Use Hero's Blade as a weapon 2-hand decision. Compare type Weapon 2-Hand, damage 83 Damage Edge Damage Type, requirement 60 Req. Strength before you sell, equip, or build around it, then open Valley of Mines, Swamp Camp, Darrion and Scorpio.

Safe move

Keep Hero's Blade until you know whether it gates a quest or equipment breakpoint; the listed requirement is 60 Req. Strength. Check Valley of Mines, Swamp Camp, Darrion and Scorpio before selling.

Risk

Do not sell or spend around Hero's Blade until you know whether it gates Valley of Mines, Swamp Camp, Darrion and Scorpio.

Item / Weapon 2-Hand
Type
Weapon 2-Hand Type
Damage
83 Damage Edge Damage Type Damage
Requirement
60 Req. Strength Requirement
Check in your save

Innos' Wrath

Innos' Wrath is a Weapon 2-Hand item with damage 110 Damage Edge Damage Type, requires 90 Req. Strength. Check drops before spending ore or reshaping a build.

Do next

Use Innos' Wrath as a weapon 2-hand decision. Compare type Weapon 2-Hand, damage 110 Damage Edge Damage Type, requirement 90 Req. Strength before you sell, equip, or build around it, then open Gomez.

Safe move

Keep Innos' Wrath until you know whether it gates a quest or equipment breakpoint; the listed requirement is 90 Req. Strength. Check Gomez before selling.

Risk

Do not sell or spend around Innos' Wrath until you know whether it gates Gomez.

Item / Weapon 2-Hand
Type
Weapon 2-Hand Type
Damage
110 Damage Edge Damage Type Damage
Requirement
90 Req. Strength Requirement
Where to Get
Check in your save

Kalom's Sword

Kalom's Sword is a Weapon 1-Hand item with damage 70 Damage Edge Damage Type, requires 55 Req. Strength. Check drops before spending ore or reshaping a build.

Do next

Use Kalom's Sword as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 70 Damage Edge Damage Type, requirement 55 Req. Strength before you sell, equip, or build around it, then open Cor Kalom.

Safe move

Keep Kalom's Sword until you know whether it gates a quest or equipment breakpoint; the listed requirement is 55 Req. Strength. Check Cor Kalom before selling.

Risk

Do not sell or spend around Kalom's Sword until you know whether it gates Cor Kalom.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Damage
70 Damage Edge Damage Type Damage
Requirement
55 Req. Strength Requirement
Where to Get
Check in your save

King's Blade

King's Blade is a Weapon 2-Hand item with damage 74 Damage Edge Damage Type, requires 48 Req. Strength. Check vendors, drops before spending ore or reshaping a build.

Do next

Use King's Blade as a weapon 2-hand decision. Compare type Weapon 2-Hand, damage 74 Damage Edge Damage Type, requirement 48 Req. Strength before you sell, equip, or build around it, then open Valley of Mines, Swamp Camp, Darrion and Scorpio.

Safe move

Keep King's Blade until you know whether it gates a quest or equipment breakpoint; the listed requirement is 48 Req. Strength. Check Valley of Mines, Swamp Camp, Darrion and Scorpio before selling.

Risk

Do not sell or spend around King's Blade until you know whether it gates Valley of Mines, Swamp Camp, Darrion and Scorpio.

Item / Weapon 2-Hand
Type
Weapon 2-Hand Type
Damage
74 Damage Edge Damage Type Damage
Requirement
48 Req. Strength Requirement
Check in your save

Lee's Axe

Lee's Axe is a Weapon 2-Hand item with damage 105 Damage Edge Damage Type, requires 95 Req. Strength. Check drops before spending ore or reshaping a build.

Do next

Use Lee's Axe as a weapon 2-hand decision. Compare type Weapon 2-Hand, damage 105 Damage Edge Damage Type, requirement 95 Req. Strength before you sell, equip, or build around it, then open Lee.

Safe move

Keep Lee's Axe until you know whether it gates a quest or equipment breakpoint; the listed requirement is 95 Req. Strength. Check Lee before selling.

Risk

Do not sell or spend around Lee's Axe until you know whether it gates Lee.

Item / Weapon 2-Hand
Type
Weapon 2-Hand Type
Damage
105 Damage Edge Damage Type Damage
Requirement
95 Req. Strength Requirement
Where to Get
Check in your save

Lurker Bite

Lurker Bite is a Weapon 1-Hand item with damage 16 Damage Edge Damage Type, requires 8 Req. Strength. Check vendors, loot spots before spending ore or reshaping a build.

Do next

Use Lurker Bite as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 16 Damage Edge Damage Type, requirement 8 Req. Strength before you sell, equip, or build around it, then open Old Camp and Fisk.

Safe move

Keep Lurker Bite until you know whether it gates a quest or equipment breakpoint; the listed requirement is 8 Req. Strength. Check Old Camp and Fisk before selling.

Risk

Do not sell or spend around Lurker Bite until you know whether it gates Old Camp and Fisk.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Damage
16 Damage Edge Damage Type Damage
Requirement
8 Req. Strength Requirement
Check in your save

Mace

Mace is a Weapon 1-Hand item with damage 23 Damage Blunt Damage Type, requires 10 Req. Strength. Check vendors, drops, loot spots before spending ore or reshaping a build.

Do next

Use Mace as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 23 Damage Blunt Damage Type, requirement 10 Req. Strength before you sell, equip, or build around it, then open Swamp Camp, New Camp, Darrion and Sharky.

Safe move

Keep Mace until you know whether it gates a quest or equipment breakpoint; the listed requirement is 10 Req. Strength. Check Swamp Camp, New Camp, Darrion and Sharky before selling.

Risk

Do not sell or spend around Mace until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Damage
23 Damage Blunt Damage Type Damage
Requirement
10 Req. Strength Requirement

Route Graph

Connected Route Network

Follow the linked NPCs, quests, items, skills, locations, chapters, and factions from this page without returning to search.

Item Routes

Open item pages with stats, effects, drops, merchants, and reward links.

Best First Use

Open this page when you need weapon names, damage, requirements, or where-to-get routes before committing learning points. The best weapon is the one that fits your current stat gate, trainer access, and ore budget.

  • Melee routes should compare damage against Strength and mastery needs.
  • Ranged routes should compare bow or crossbow requirements against Dexterity and ammo supply.
  • Rare weapons should link back to the quest, merchant, or creature route that actually gets them.

FAQ

Common Gothic 1 Remake Questions

What are the best early weapons to aim for?

Filter for low-requirement melee that matches your Strength plan, or bows and crossbows if you already unlocked Dexterity teachers. Always match weapon thresholds before you dump LP elsewhere.

Where is the full weapon list?

This page is the weapon list. Use search and filters for one-handed, two-handed, bows, crossbows, damage, requirements, merchants, and drops.

How should I handle a weapon stat that looks different in-game?

Use the row as a route hint, then trust the weapon tooltip in your current save before spending LP or ore around that number.

How do weapons tie into my build?

Pick a weapon family, meet its stat gates, then follow trainer links so mastery and attributes stay in sync.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.