Use Red Wind as a weapon 2-hand decision. Compare type Weapon 2-Hand, damage 105 Damage Edge Damage Type, requirement 80 Req. Strength before you sell, equip, or build around it, then open Cor Angar.
Item / Weapon 2-Hand
Red Wind
Red Wind is a Weapon 2-Hand item with damage 105 Damage Edge Damage Type, requires 80 Req. Strength. Check drops before spending ore or reshaping a build.
Facts
Red Wind Details
- Type
- Weapon 2-Hand
- Damage
- 105 Damage Edge Damage Type
- Requirement
- 80 Req. Strength
- Range
- 140 Range
- NPC Drops
- 1 npc drops
Player route
How to use Red Wind
Red Wind is a weapon 2-hand item check. Open it when you need to decide whether to keep, equip, buy, sell, farm, or use it for a quest. The values that matter here are type Weapon 2-Hand, damage 105 Damage Edge Damage Type, requirement 80 Req. Strength. Useful connected entries include Cor Angar. Open items or a connected route only when it helps the current save.
Keep Red Wind until you know whether it gates a quest or equipment breakpoint; the listed requirement is 80 Req. Strength. Check Cor Angar before selling.
Do not sell or spend around Red Wind until you know whether it gates Cor Angar.
Route decisions
Decide what to do with Red Wind
Use these rows before you spend LP, ore, time, or quest progress around this entry.
Check damage 105 Damage Edge Damage Type, then compare your current stats and trainer route before spending ore.
Use Red Wind as a weapon 2-hand decision. Compare type Weapon 2-Hand, damage 105 Damage Edge Damage Type, requirement 80 Req. Strength before you sell, equip, or build around it, then open Cor Angar.
Open routeDo not sell or spend around Red Wind until you know whether it gates Cor Angar.
Use the page for planning, then confirm the current save before committing.
Keep Red Wind until you know whether it gates a quest or equipment breakpoint; the listed requirement is 80 Req. Strength. Check Cor Angar before selling.
Do not sell or spend around Red Wind until you know whether it gates Cor Angar.
Use connected pages after the facts answer the immediate question.
Open items, then branch into map, quest, trainer, item, or build pages only if they match your current route.
Open routeNo special risk if it matches your current save.
Route preset
Safe route preset for Red Wind
Follow the short preset when this entry is part of your current save route.
Deciding whether Red Wind belongs in your current quest, equipment, or merchant route using type Weapon 2-Hand, damage 105 Damage Edge Damage Type, requirement 80 Req. Strength.
- Compare the listed values first: type Weapon 2-Hand, damage 105 Damage Edge Damage Type, requirement 80 Req. Strength.
- Check the connected entries before selling or equipping it: Cor Angar.
- Judge Red Wind against the next weapon, quest, or camp route in this save rather than a generic endgame build.
Check in your save before selling or spending ore around Red Wind; the listed requirement is 80 Req. Strength.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
Where to Get 1
NPC Drops 1
FAQ
Common Gothic 1 Remake Questions
What is Red Wind in Gothic 1 Remake?
Red Wind is a Weapon 2-Hand item with damage 105 Damage Edge Damage Type, requires 80 Req. Strength. Check drops before spending ore or reshaping a build.
How current is this Red Wind page?
Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.