Use Mace as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 23 Damage Blunt Damage Type, requirement 10 Req. Strength before you sell, equip, or build around it, then open Swamp Camp, New Camp, Darrion and Sharky.
Item / Weapon 1-Hand
Mace
Mace is a Weapon 1-Hand item with damage 23 Damage Blunt Damage Type, requires 10 Req. Strength. Check vendors, drops, loot spots before spending ore or reshaping a build.
Facts
Mace Details
- Type
- Weapon 1-Hand
- Damage
- 23 Damage Blunt Damage Type
- Requirement
- 10 Req. Strength
- Range
- 100 Range
- Merchants
- 2 merchants
- NPC Drops
- 2 npc drops
- Loot Spots
- 1 loot locations
Player route
How to use Mace
Mace is a weapon 1-hand item check. Open it when you need to decide whether to keep, equip, buy, sell, farm, or use it for a quest. The values that matter here are type Weapon 1-Hand, damage 23 Damage Blunt Damage Type, requirement 10 Req. Strength. Useful connected entries include Swamp Camp, New Camp, Darrion and Sharky. Open items or a connected route only when it helps the current save.
Keep Mace until you know whether it gates a quest or equipment breakpoint; the listed requirement is 10 Req. Strength. Check Swamp Camp, New Camp, Darrion and Sharky before selling.
Do not sell or spend around Mace until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.
Route decisions
Decide what to do with Mace
Use these rows before you spend LP, ore, time, or quest progress around this entry.
Check damage 23 Damage Blunt Damage Type, then compare your current stats and trainer route before spending ore.
Use Mace as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 23 Damage Blunt Damage Type, requirement 10 Req. Strength before you sell, equip, or build around it, then open Swamp Camp, New Camp, Darrion and Sharky.
Open routeDo not sell or spend around Mace until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.
Use the page for planning, then confirm the current save before committing.
Keep Mace until you know whether it gates a quest or equipment breakpoint; the listed requirement is 10 Req. Strength. Check Swamp Camp, New Camp, Darrion and Sharky before selling.
Do not sell or spend around Mace until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.
Use connected pages after the facts answer the immediate question.
Open items, then branch into map, quest, trainer, item, or build pages only if they match your current route.
Open routeNo special risk if it matches your current save.
Route preset
Safe route preset for Mace
Follow the short preset when this entry is part of your current save route.
Deciding whether Mace belongs in your current quest, equipment, or merchant route using type Weapon 1-Hand, damage 23 Damage Blunt Damage Type, requirement 10 Req. Strength.
- Compare the listed values first: type Weapon 1-Hand, damage 23 Damage Blunt Damage Type, requirement 10 Req. Strength.
- Check the connected entries before selling or equipping it: Swamp Camp, New Camp, Darrion and Sharky.
- Judge Mace against the next weapon, quest, or camp route in this save rather than a generic endgame build.
Check in your save before selling or spending ore around Mace; the listed requirement is 10 Req. Strength.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
FAQ
Common Gothic 1 Remake Questions
What is Mace in Gothic 1 Remake?
Mace is a Weapon 1-Hand item with damage 23 Damage Blunt Damage Type, requires 10 Req. Strength. Check vendors, drops, loot spots before spending ore or reshaping a build.
How current is this Mace page?
Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.