Sharky, NPC in Gothic 1 Remake

NPC / New Camp

Sharky

Sharky — New Camp NPC in New Camp. Stats, quest links, drops, and how they fit a typical route.

NPCs Updated July 25, 2026

Facts

Sharky Details

Camp
New Camp
Level
8
HP
136
Strength
40
Dexterity
30
Location
New Camp
Quest Links
2 involved quests
Drops
6 drops

Player route

How to use Sharky

Sharky is a new camp npc check tied to New Camp. Open it when you need to know whether to talk, train, trade, fight, follow a quest, or route through a camp. The values that matter here are camp New Camp, level 8, hp 136, strength 40. Useful connected entries include New Camp, Admission to the Old Camp, New Fence for Fisk and Essence of Healing. Open npcs or a connected route only when it helps the current save.

Plan with it, confirm in your save Use this npc for planning, then check your current save before buying, training, fighting, selling, or turning in anything risky.

Route decisions

Decide what to do with Sharky

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check New Camp first with camp New Camp, level 8, hp 136, strength 40, then follow New Camp, Admission to the Old Camp, New Fence for Fisk and Essence of Healing before making a long walk.

Do next

Use Sharky as a route check around New Camp. Compare camp New Camp, level 8, hp 136, strength 40. Then check New Camp, Admission to the Old Camp, New Fence for Fisk and Essence of Healing.

Open route
Risk

Do not attack or ignore Sharky around New Camp until you know whether New Camp, Admission to the Old Camp, New Fence for Fisk and Essence of Healing depends on them.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open npcs, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for Sharky

Follow the short preset when this entry is part of your current save route.

NPC route check

Planning what to do around New Camp with camp New Camp, level 8, hp 136, strength 40.

  1. Start with the values that distinguish this entry: camp New Camp, level 8, hp 136, strength 40.
  2. Open only the connected routes that match the current objective: New Camp, Admission to the Old Camp, New Fence for Fisk and Essence of Healing.
  3. Delay risky spending, fighting, or faction moves around Sharky until the route is clear.

Talk, trade, train, or route around Sharky at New Camp only after checking New Camp, Admission to the Old Camp, New Fence for Fisk and Essence of Healing. Save before hostile choices.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

FAQ

Common Gothic 1 Remake Questions

What is Sharky in Gothic 1 Remake?

Sharky — New Camp NPC in New Camp. Stats, quest links, drops, and how they fit a typical route.

How current is this Sharky page?

Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.