Use New Fence for Fisk as a Chapter 1 route check. Confirm chapter Chapter 1, starter Fisk in the Old Camp and tell him the new, location Old Camp, xp 300 XP before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.
Quest / Side Quest
New Fence for Fisk
New Fence for Fisk is a Side Quest in Chapter 1. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.
Facts
New Fence for Fisk Details
Player route
How to use New Fence for Fisk
New Fence for Fisk is a side quest quest check tied to Old Camp. Open it when the journal name is blocking your route and you need starter, chapter, location, reward, or choice context. The values that matter here are chapter Chapter 1, starter Fisk in the Old Camp and tell him the new, location Old Camp, xp 300 XP. Useful connected entries include Step 1, Step 2, Step 3 and Step 4. Open all quests or a connected route only when it helps the current save.
Match the journal name, check the starter and route for Chapter 1, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.
Do not rush the New Fence for Fisk turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.
Route decisions
Decide what to do with New Fence for Fisk
Use these rows before you spend LP, ore, time, or quest progress around this entry.
Check starter Fisk in the Old Camp and tell him the new, location Old Camp, and camp Old Camp before scrolling deeper.
Use New Fence for Fisk as a Chapter 1 route check. Confirm chapter Chapter 1, starter Fisk in the Old Camp and tell him the new, location Old Camp, xp 300 XP before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.
Open routeDo not rush the New Fence for Fisk turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.
Use the page for planning, then confirm the current save before committing.
Match the journal name, check the starter and route for Chapter 1, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.
Do not rush the New Fence for Fisk turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.
Use connected pages after the facts answer the immediate question.
Open all quests, then branch into map, quest, trainer, item, or build pages only if they match your current route.
Open routeNo special risk if it matches your current save.
Route preset
Safe route preset for New Fence for Fisk
Follow the short preset when this entry is part of your current save route.
Planning the next safe step in New Fence for Fisk from chapter Chapter 1, starter Fisk in the Old Camp and tell him the new, location Old Camp, xp 300 XP.
- Match the exact journal name before following steps.
- Check the current quest state: chapter Chapter 1, starter Fisk in the Old Camp and tell him the new, location Old Camp, xp 300 XP.
- Open the involved route entries before the next hand-in: Step 1, Step 2, Step 3 and Step 4.
Save before the next hand-in if New Fence for Fisk touches a faction, chapter step, or reward you care about.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
Route Overview 4
The shortest path into this quest's chapter, starter, location, and reward context.
Walkthrough 4
Involved NPCs 5
Locations 2
Related Routes 1
FAQ
Common Gothic 1 Remake Questions
What is New Fence for Fisk in Gothic 1 Remake?
New Fence for Fisk is a Side Quest in Chapter 1. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.
How current is this New Fence for Fisk page?
Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.