The Sleeper Awakens, Quest in Gothic 1 Remake

Quest / Main Quest

The Sleeper Awakens

The Sleeper Awakens is a Main Quest in Chapter 6. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

All Quests Updated July 25, 2026

Facts

The Sleeper Awakens Details

Type
Main Quest
Chapter
Chapter 6
Location
Sleeper's Temple
XP
0 XP
Involved NPCs
7 involved npcs
Walkthrough Steps
7 walkthrough

Player route

How to use The Sleeper Awakens

The Sleeper Awakens is a main quest quest check tied to Sleeper's Temple. Open it when the journal name is blocking your route and you need starter, chapter, location, reward, or choice context. The values that matter here are chapter Chapter 6, location Sleeper's Temple, xp 0 XP. Useful connected entries include Step 1, Step 2, Step 3 and Step 4. Open all quests or a connected route only when it helps the current save.

Best use

Use The Sleeper Awakens as a Chapter 6 route check. Confirm chapter Chapter 6, location Sleeper's Temple, xp 0 XP before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Safe move

Match the journal name, check the starter and route for Chapter 6, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Avoid this mistake

Do not rush the The Sleeper Awakens turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

Plan with it, confirm in your save Use this quest for planning, then check your current save before buying, training, fighting, selling, or turning in anything risky.

Route decisions

Decide what to do with The Sleeper Awakens

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check the starter, location Sleeper's Temple, and camp route before scrolling deeper.

Do next

Use The Sleeper Awakens as a Chapter 6 route check. Confirm chapter Chapter 6, location Sleeper's Temple, xp 0 XP before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Open route
Risk

Do not rush the The Sleeper Awakens turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

If you needSafe move
Check

Use the page for planning, then confirm the current save before committing.

Do next

Match the journal name, check the starter and route for Chapter 6, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Risk

Do not rush the The Sleeper Awakens turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open all quests, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for The Sleeper Awakens

Follow the short preset when this entry is part of your current save route.

Quest route check

Planning the next safe step in The Sleeper Awakens from chapter Chapter 6, location Sleeper's Temple, xp 0 XP.

  1. Match the exact journal name before following steps.
  2. Check the current quest state: chapter Chapter 6, location Sleeper's Temple, xp 0 XP.
  3. Open the involved route entries before the next hand-in: Step 1, Step 2, Step 3 and Step 4.

Save before the next hand-in if The Sleeper Awakens touches a faction, chapter step, or reward you care about.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

Route Overview 2

The shortest path into this quest's chapter, starter, location, and reward context.

Walkthrough 8
Step 1 Beyond the 5th orc shaman Grash-Varrag-Arushat (defeated with the charged URIZIEL ) the path to the inner sanctum opens Step 2 At the Sleeper's altar, Xardas appears one last time. He speaks of the imminent awakening and gives the decisive clue: the five hearts of the sha Step 3 Xardas collapses, his strength spent Step 4 Take the left or right corridor - both lead to the Hall of the Sleeper Step 5 On the way down, defeat Cor Kalom and his deluded followers Step 6 In the Hall of the Sleeper, the five heart-shrines stand around the altar Step 7 Activate shrine after shrine. At each activated shrine the hero automatically takes one of the five old shaman blades ( Clefter of Worlds , Blade Step 8 With the piercing of the fifth heart the Sleeper loses his anchor in this world. A cutscene plays and the game ends - the hero is thrown into ano
Involved NPCs 8
Items 7
Blade of Banishment Item Clefter of Worlds Item Blade of Light Item Blade of Time Item Demon Strike Item Uriziel Item Blade Item
Locations 1

FAQ

Common Gothic 1 Remake Questions

What is The Sleeper Awakens in Gothic 1 Remake?

The Sleeper Awakens is a Main Quest in Chapter 6. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

How current is this The Sleeper Awakens page?

Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.