Xardas, NPC in Gothic 1 Remake

NPC / Fire Mages

Xardas

Xardas is the late-game mage tied to Xardas' Tower, the Sleeper's Temple route, Uriziel, and Circle of Magic 6. Open his route once Saturas sends you to him or your journal starts pointing toward golems, the tower, and the Sleeper chain.

NPCs Updated June 29, 2026

Facts

Xardas Details

Camp
Fire Mages
Level
30
HP
400
Strength
55
Dexterity
65
Mana
100
Location
Sleeper's Temple
Quest Links
4 involved quests
Teaches
1 teaches
Drops
7 drops

Player route

How to use Xardas

Xardas is the late-game mage tied to Xardas' Tower, the Sleeper's Temple route, Uriziel, and Circle of Magic 6. Open his route once Saturas sends you to him or your journal starts pointing toward golems, the tower, and the Sleeper chain.

Plan with it, confirm in your save Use this npc for planning, then check your current save before buying, training, fighting, selling, or turning in anything risky.

Route decisions

Decide what to do with Xardas

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check Sleeper's Temple first with camp Fire Mages, location Sleeper's Temple, level 30, hp 400, then follow Sleeper's Temple, Xardas' Tower, The Magic Sword URIZIEL and Xardas the Necromancer before making a long walk.

Do next

Use Xardas as a route check around Fire Mages. Compare camp Fire Mages, location Sleeper's Temple, level 30, hp 400. Then check Sleeper's Temple, Xardas' Tower, The Magic Sword URIZIEL and Xardas the Necromancer.

Open route
Risk

Do not attack or ignore Xardas around Sleeper's Temple until you know whether Sleeper's Temple, Xardas' Tower, The Magic Sword URIZIEL and Xardas the Necromancer depends on them.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open npcs, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for Xardas

Follow the short preset when this entry is part of your current save route.

NPC route check

Planning what to do around Sleeper's Temple with camp Fire Mages, location Sleeper's Temple, level 30, hp 400.

  1. Start with the values that distinguish this entry: camp Fire Mages, location Sleeper's Temple, level 30, hp 400.
  2. Open only the connected routes that match the current objective: Sleeper's Temple, Xardas' Tower, The Magic Sword URIZIEL and Xardas the Necromancer.
  3. Delay risky spending, fighting, or faction moves around Xardas until the route is clear.

Talk, trade, train, or route around Xardas at Sleeper's Temple only after checking Sleeper's Temple, Xardas' Tower, The Magic Sword URIZIEL and Xardas the Necromancer. Save before hostile choices.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

Locations 2
Involved Quests 6
The Magic Sword URIZIEL Quest Xardas the Necromancer Quest The Exiled Orc Shaman Quest The Sleeper Awakens Quest Uriziel Quest Xardas Quest
Quest Giver For 3
Way to the Sleeper Temple Quest The Exiled Orc Shaman Quest The Sleeper Awakens Quest
Teaches 1
Dropped Items 7
Amulet of Enlightenment Item Ring of Enlightenment Item Scroll: Summon Demon Item Elixir of Healing Item Elixir of Mana Item Rune: Fireball Item Ring of Magic Item
Quest Starter For 1
Appears In Quests 16
A New Allegiance Quest / Involved NPCs A Shaman Shunned Quest / Involved NPCs Admission to the New Camp Quest / Involved NPCs Help of the Fire Mages Quest / Involved NPCs Minecrawler Plate Armor Quest / Involved NPCs Recovering the Free Mine Quest / Involved NPCs Search for the ULU-MULU Quest / Involved NPCs The Exiled Orc Shaman Quest / Involved NPCs The Focus in the Troll Canyon Quest / Involved NPCs The Magic Sword URIZIEL Quest / Involved NPCs The Meeting Quest / Involved NPCs The Minecrawler Armor Quest / Involved NPCs The Sleeper Awakens Quest / Involved NPCs Uriziel Quest / Involved NPCs Way to the Sleeper Temple Quest / Involved NPCs Xardas the Necromancer Quest / Involved NPCs
Related Routes 4

When Xardas Matters

Xardas becomes important once the Water Mages send you beyond normal camp business. His route connects Xardas the Necromancer, the tower golems, Uriziel, The Exiled Orc Shaman, and the final Sleeper path.

Before You Walk To The Tower

Do not treat the tower as a casual visit. The approach involves golem counters and a Demon Lord hand-off, so read the Xardas the Necromancer quest page before crossing the route.

  • Read the Water Mage books that reveal golem weaknesses.
  • Bring tools for stone, ice, and fire golems.
  • Save before the Demon Lord and teleport rune step.

FAQ

Common Gothic 1 Remake Questions

Where do I find Xardas?

Follow the Chapter 4 route toward Xardas' Tower after Saturas sends you. The NPC page also links Sleeper's Temple for later story steps.

What does Xardas teach?

The page links Xardas to Circle of Magic 6. Confirm the trainer dialogue in your save before spending LP.

Which quest should I open first?

Open Xardas the Necromancer first if you are trying to reach his tower, then use Uriziel and The Exiled Orc Shaman when the story advances.

What is Xardas in Gothic 1 Remake?

Xardas is the late-game mage tied to Xardas' Tower, the Sleeper's Temple route, Uriziel, and Circle of Magic 6. Open his route once Saturas sends you to him or your journal starts pointing toward golems, the tower, and the Sleeper chain.

How current is this Xardas page?

Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.