Use Xardas as a route check around Fire Mages. Compare camp Fire Mages, location Sleeper's Temple, level 30, hp 400. Then check Sleeper's Temple, Xardas' Tower, The Magic Sword URIZIEL and Xardas the Necromancer.
NPC / Fire Mages
Xardas
Xardas is the late-game mage tied to Xardas' Tower, the Sleeper's Temple route, Uriziel, and Circle of Magic 6. Open his route once Saturas sends you to him or your journal starts pointing toward golems, the tower, and the Sleeper chain.
Facts
Xardas Details
- Camp
- Fire Mages
- Level
- 30
- HP
- 400
- Strength
- 55
- Dexterity
- 65
- Mana
- 100
- Location
- Sleeper's Temple
- Quest Links
- 4 involved quests
- Teaches
- 1 teaches
- Drops
- 7 drops
Player route
How to use Xardas
Xardas is the late-game mage tied to Xardas' Tower, the Sleeper's Temple route, Uriziel, and Circle of Magic 6. Open his route once Saturas sends you to him or your journal starts pointing toward golems, the tower, and the Sleeper chain.
Talk, trade, train, or route around Xardas at Sleeper's Temple only after checking Sleeper's Temple, Xardas' Tower, The Magic Sword URIZIEL and Xardas the Necromancer. Save before hostile choices.
Do not attack or ignore Xardas around Sleeper's Temple until you know whether Sleeper's Temple, Xardas' Tower, The Magic Sword URIZIEL and Xardas the Necromancer depends on them.
Route decisions
Decide what to do with Xardas
Use these rows before you spend LP, ore, time, or quest progress around this entry.
Check Sleeper's Temple first with camp Fire Mages, location Sleeper's Temple, level 30, hp 400, then follow Sleeper's Temple, Xardas' Tower, The Magic Sword URIZIEL and Xardas the Necromancer before making a long walk.
Use Xardas as a route check around Fire Mages. Compare camp Fire Mages, location Sleeper's Temple, level 30, hp 400. Then check Sleeper's Temple, Xardas' Tower, The Magic Sword URIZIEL and Xardas the Necromancer.
Open routeDo not attack or ignore Xardas around Sleeper's Temple until you know whether Sleeper's Temple, Xardas' Tower, The Magic Sword URIZIEL and Xardas the Necromancer depends on them.
Use the page for planning, then confirm the current save before committing.
Talk, trade, train, or route around Xardas at Sleeper's Temple only after checking Sleeper's Temple, Xardas' Tower, The Magic Sword URIZIEL and Xardas the Necromancer. Save before hostile choices.
Do not attack or ignore Xardas around Sleeper's Temple until you know whether Sleeper's Temple, Xardas' Tower, The Magic Sword URIZIEL and Xardas the Necromancer depends on them.
Use connected pages after the facts answer the immediate question.
Open npcs, then branch into map, quest, trainer, item, or build pages only if they match your current route.
Open routeNo special risk if it matches your current save.
Route preset
Safe route preset for Xardas
Follow the short preset when this entry is part of your current save route.
Planning what to do around Sleeper's Temple with camp Fire Mages, location Sleeper's Temple, level 30, hp 400.
- Start with the values that distinguish this entry: camp Fire Mages, location Sleeper's Temple, level 30, hp 400.
- Open only the connected routes that match the current objective: Sleeper's Temple, Xardas' Tower, The Magic Sword URIZIEL and Xardas the Necromancer.
- Delay risky spending, fighting, or faction moves around Xardas until the route is clear.
Talk, trade, train, or route around Xardas at Sleeper's Temple only after checking Sleeper's Temple, Xardas' Tower, The Magic Sword URIZIEL and Xardas the Necromancer. Save before hostile choices.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
Locations 2
Involved Quests 6
Quest Giver For 3
Teaches 1
Dropped Items 7
Quest Starter For 1
Appears In Quests 16
When Xardas Matters
Xardas becomes important once the Water Mages send you beyond normal camp business. His route connects Xardas the Necromancer, the tower golems, Uriziel, The Exiled Orc Shaman, and the final Sleeper path.
- Core route: Saturas sends you toward Xardas in Chapter 4.
- Training link: Circle of Magic 6 is tied to Xardas' Tower.
- Late items: Robe of the Dark Arts, Teleport Rune: Xardas, and Uriziel-related pages.
Before You Walk To The Tower
Do not treat the tower as a casual visit. The approach involves golem counters and a Demon Lord hand-off, so read the Xardas the Necromancer quest page before crossing the route.
FAQ
Common Gothic 1 Remake Questions
Where do I find Xardas?
Follow the Chapter 4 route toward Xardas' Tower after Saturas sends you. The NPC page also links Sleeper's Temple for later story steps.
What does Xardas teach?
The page links Xardas to Circle of Magic 6. Confirm the trainer dialogue in your save before spending LP.
Which quest should I open first?
Open Xardas the Necromancer first if you are trying to reach his tower, then use Uriziel and The Exiled Orc Shaman when the story advances.
What is Xardas in Gothic 1 Remake?
Xardas is the late-game mage tied to Xardas' Tower, the Sleeper's Temple route, Uriziel, and Circle of Magic 6. Open his route once Saturas sends you to him or your journal starts pointing toward golems, the tower, and the Sleeper chain.
How current is this Xardas page?
Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.