The Magic Sword URIZIEL, Quest in Gothic 1 Remake

Quest / Main Quest

The Magic Sword URIZIEL

The Magic Sword URIZIEL is a Main Quest in Chapter 5. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

All Quests Updated Jun 8, 2026

Facts

The Magic Sword URIZIEL Details

Type
Main Quest
Chapter
Chapter 5
Camp
New Camp
Location
Sleeper's Temple
Starter
Xardas
XP
11900 XP
Involved NPCs
3 involved npcs
Walkthrough Steps
3 walkthrough

Player route

How to use The Magic Sword URIZIEL

The Magic Sword URIZIEL is a main quest quest check tied to Sleeper's Temple. Open it when the journal name is blocking your route and you need starter, chapter, location, reward, or choice context. The values that matter here are chapter Chapter 5, starter Xardas, location Sleeper's Temple, camp New Camp. Useful connected entries include Step 1, Step 2, Step 3 and Step 4. Open all quests or a connected route only when it helps the current save.

Best use

Use The Magic Sword URIZIEL as a Chapter 5 route check. Confirm chapter Chapter 5, starter Xardas, location Sleeper's Temple, camp New Camp before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Safe move

Match the journal name, check the starter and route for Chapter 5, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Avoid this mistake

Do not rush the The Magic Sword URIZIEL turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

Plan with it, confirm in your save Use this quest for planning, then check your current save before buying, training, fighting, selling, or turning in anything risky.

Route decisions

Decide what to do with The Magic Sword URIZIEL

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check starter Xardas, location Sleeper's Temple, and camp New Camp before scrolling deeper.

Do next

Use The Magic Sword URIZIEL as a Chapter 5 route check. Confirm chapter Chapter 5, starter Xardas, location Sleeper's Temple, camp New Camp before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Open route
Risk

Do not rush the The Magic Sword URIZIEL turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

If you needSafe move
Check

Use the page for planning, then confirm the current save before committing.

Do next

Match the journal name, check the starter and route for Chapter 5, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Risk

Do not rush the The Magic Sword URIZIEL turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open all quests, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for The Magic Sword URIZIEL

Follow the short preset when this entry is part of your current save route.

Quest route check

Planning the next safe step in The Magic Sword URIZIEL from chapter Chapter 5, starter Xardas, location Sleeper's Temple, camp New Camp.

  1. Match the exact journal name before following steps.
  2. Check the current quest state: chapter Chapter 5, starter Xardas, location Sleeper's Temple, camp New Camp.
  3. Open the involved route entries before the next hand-in: Step 1, Step 2, Step 3 and Step 4.

Save before the next hand-in if The Magic Sword URIZIEL touches a faction, chapter step, or reward you care about.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

Route Overview 4

The shortest path into this quest's chapter, starter, location, and reward context.

Chapter 5 Chapter route Xardas Starter NPC Sleeper's Temple Location 11900 XP Reward XP
Walkthrough 8
Step 1 In the Sleeper's Temple at the 4th orc shaman Varrag-Ruuushk , find the strange sword Step 2 Take the sword back to Xardas in his tower . He identifies it as URIZIEL and builds a charging formula Step 3 While Xardas works on the formula, he sends the hero to search his sunken tower in the lake near the old castle Step 4 Dive to the sunken tower and get inside Step 5 Fight skeletons and zombies in the tower. Loot chests for the ancient ore armour (once belonged to the field marshal who carried URIZIEL) and a t Step 6 Return to Xardas . He hands over the charging formula and explains: a mage must speak the formula while the hero holds URIZIEL to the energy sour Step 7 To the New Camp and the Water Mages . Convince Milten to speak the formula Step 8 At the Water Mages' ore pile perform the ritual: Milten speaks the formula, the hero holds URIZIEL to the ore pile. URIZIEL regains its ancient p
Involved NPCs 4
Varrag-Ruuushk NPC Milten NPC Xardas NPC Blade NPC
Items 4
Locations 4
Related Routes 1

FAQ

Common Gothic 1 Remake Questions

What is The Magic Sword URIZIEL in Gothic 1 Remake?

The Magic Sword URIZIEL is a Main Quest in Chapter 5. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

How current is this The Magic Sword URIZIEL page?

Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.