Way to the Sleeper Temple, Quest in Gothic 1 Remake

Quest / Main Quest

Way to the Sleeper Temple

Way to the Sleeper Temple is a Main Quest in Chapter 5. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

All Quests Updated July 25, 2026

Facts

Way to the Sleeper Temple Details

Type
Main Quest
Chapter
Chapter 5
Location
Sleeper's Temple
Starter
Xardas and show him the strange sword
XP
44000 XP
Rewards
5 rewards
Involved NPCs
5 involved npcs
Walkthrough Steps
5 walkthrough

Player route

How to use Way to the Sleeper Temple

Way to the Sleeper Temple is a main quest quest check tied to Sleeper's Temple. Open it when the journal name is blocking your route and you need starter, chapter, location, reward, or choice context. The values that matter here are chapter Chapter 5, starter Xardas and show him the strange sword, location Sleeper's Temple, xp 44000 XP. Useful connected entries include Step 1, Step 2, Step 3 and Step 4. Open all quests or a connected route only when it helps the current save.

Best use

Use Way to the Sleeper Temple as a Chapter 5 route check. Confirm chapter Chapter 5, starter Xardas and show him the strange sword, location Sleeper's Temple, xp 44000 XP before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Safe move

Match the journal name, check the starter and route for Chapter 5, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Avoid this mistake

Do not rush the Way to the Sleeper Temple turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

Plan with it, confirm in your save Use this quest for planning, then check your current save before buying, training, fighting, selling, or turning in anything risky.

Route decisions

Decide what to do with Way to the Sleeper Temple

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check starter Xardas and show him the strange sword, location Sleeper's Temple, and camp route before scrolling deeper.

Do next

Use Way to the Sleeper Temple as a Chapter 5 route check. Confirm chapter Chapter 5, starter Xardas and show him the strange sword, location Sleeper's Temple, xp 44000 XP before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Open route
Risk

Do not rush the Way to the Sleeper Temple turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

If you needSafe move
Check

Use the page for planning, then confirm the current save before committing.

Do next

Match the journal name, check the starter and route for Chapter 5, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Risk

Do not rush the Way to the Sleeper Temple turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open all quests, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for Way to the Sleeper Temple

Follow the short preset when this entry is part of your current save route.

Quest route check

Planning the next safe step in Way to the Sleeper Temple from chapter Chapter 5, starter Xardas and show him the strange sword, location Sleeper's Temple, xp 44000 XP.

  1. Match the exact journal name before following steps.
  2. Check the current quest state: chapter Chapter 5, starter Xardas and show him the strange sword, location Sleeper's Temple, xp 44000 XP.
  3. Open the involved route entries before the next hand-in: Step 1, Step 2, Step 3 and Step 4.

Save before the next hand-in if Way to the Sleeper Temple touches a faction, chapter step, or reward you care about.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

Route Overview 4

The shortest path into this quest's chapter, starter, location, and reward context.

Chapter 5 Chapter route Xardas and show him the strange sword Starter NPC Sleeper's Temple Location 44000 XP Reward XP
Walkthrough 8
Step 1 Travel through Orc City with the ULU-MULU equipped. The orcs let the hero pass unharmed Step 2 Reach the sealed gate at the far end of the city - the entrance to the Sleeper's Temple Step 3 Open the gate by either (a) fetching the teleport scroll from a chest in the cave area right of the entrance, or (b) casting Telekinesis on the s Step 4 Inside the temple, kill the first three undead shamans: Varrag-Hashor drops the Clefter of Worlds , Varrag-Unhilqt drops the Blade of Time , Varr Step 5 In the next chamber, face Varrag-Ruuushk . He drops the Demon Strike blade; on a pedestal in his room lies a strange sword - take it, it matters Step 6 Approach Grash-Varrag-Arushat . Normal weapons do zero damage. After a few failed strikes a journal entry flags the dead end and the hero must fl Step 7 Fight or run back through the temple; strong respawns cover the return path Step 8 Return to Xardas and show him the strange sword (44.000 XP). He identifies it as URIZIEL - the follow-up The Magic Sword URIZIEL begins
Rewards 6
Involved NPCs 7
Items 8
Locations 2
Related Routes 1

FAQ

Common Gothic 1 Remake Questions

What is Way to the Sleeper Temple in Gothic 1 Remake?

Way to the Sleeper Temple is a Main Quest in Chapter 5. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

How current is this Way to the Sleeper Temple page?

Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.