The Vanished Warder, Quest in Gothic 1 Remake

Quest / Side Quest

The Vanished Warder

The Vanished Warder is a Side Quest in Ch.1. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

All Quests Updated July 24, 2026

Facts

The Vanished Warder Details

Type
Side Quest
Chapter
Ch.1
Camp
Old Camp
Location
Old Camp
Starter
Snaf's Recipe
XP
250 XP
Involved NPCs
4 involved npcs
Walkthrough Steps
1 walkthrough

Player route

How to use The Vanished Warder

The Vanished Warder is a side quest quest check tied to Old Camp. Open it when the journal name is blocking your route and you need starter, chapter, location, reward, or choice context. The values that matter here are chapter Ch.1, starter Snaf's Recipe, location Old Camp, xp 250 XP. Useful connected entries include Step 1, Step 2, Step 3 and Step 4. Open all quests or a connected route only when it helps the current save.

Best use

Use The Vanished Warder as a Ch.1 route check. Confirm chapter Ch.1, starter Snaf's Recipe, location Old Camp, xp 250 XP before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Safe move

Match the journal name, check the starter and route for Ch.1, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Avoid this mistake

Do not rush the The Vanished Warder turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

Use normally, still save-check big commitments This quest is strong enough for normal route planning. Still confirm exact costs, tooltips, vendor stock, or faction consequences before spending rare ore, LP, or irreversible quest progress.

Route decisions

Decide what to do with The Vanished Warder

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check starter Snaf's Recipe, location Old Camp, and camp Old Camp before scrolling deeper.

Do next

Use The Vanished Warder as a Ch.1 route check. Confirm chapter Ch.1, starter Snaf's Recipe, location Old Camp, xp 250 XP before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Open route
Risk

Do not rush the The Vanished Warder turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

If you needSafe move
Check

Exact values can still matter when ore, LP, or faction progress is on the line.

Do next

Match the journal name, check the starter and route for Ch.1, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Risk

Do not rush the The Vanished Warder turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open all quests, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for The Vanished Warder

Follow the short preset when this entry is part of your current save route.

Quest route check

Planning the next safe step in The Vanished Warder from chapter Ch.1, starter Snaf's Recipe, location Old Camp, xp 250 XP.

  1. Match the exact journal name before following steps.
  2. Check the current quest state: chapter Ch.1, starter Snaf's Recipe, location Old Camp, xp 250 XP.
  3. Open the involved route entries before the next hand-in: Step 1, Step 2, Step 3 and Step 4.

Save before the next hand-in if The Vanished Warder touches a faction, chapter step, or reward you care about.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

Route Overview 4

The shortest path into this quest's chapter, starter, location, and reward context.

Chapter 1 Chapter route Snaf's Recipe Starter NPC Old Camp Location 250 XP Reward XP
Walkthrough 6
Step 1 Speak with Sly in the Old Camp . He asks the hero to find Nek and bring back his amulet Step 2 Follow Sly's lead to Fletcher . Fletcher knows nothing specific but suspects the diggers know something. They do not Step 3 Speak with Snaf (usually as a side conversation during Snaf's Recipe ). He mentions sending Nek off mushroom-hunting Step 4 Go through the south gate of the Old Camp , slightly to the right, and find the cave with three molerats in front Step 5 Kill the molerats and enter the cave. Nek's body lies inside. Take his amulet Step 6 Carry the amulet to Sly . He signs off with his vote. +250 XP
Involved NPCs 5
Fletcher NPC Snaf NPC Nek NPC Sly NPC Raven NPC
Locations 1
Related Routes 1

FAQ

Common Gothic 1 Remake Questions

What is The Vanished Warder in Gothic 1 Remake?

The Vanished Warder is a Side Quest in Ch.1. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

How current is this The Vanished Warder page?

Remake checked: Use this page normally, then check the current patch before spending rare ore or learning points.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.