The Meeting, Quest in Gothic 1 Remake

Quest / Main Quest

The Meeting

The Meeting is a Main Quest in Chapter 4. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

All Quests Updated July 25, 2026

Facts

The Meeting Details

Type
Main Quest
Chapter
Chapter 4
Camp
New Camp
Location
Xardas' Tower
Starter
Diego
XP
2000 XP
Involved NPCs
3 involved npcs
Walkthrough Steps
3 walkthrough

Player route

How to use The Meeting

The Meeting is a main quest quest check tied to Xardas' Tower. Open it when the journal name is blocking your route and you need starter, chapter, location, reward, or choice context. The values that matter here are chapter Chapter 4, starter Diego, location Xardas' Tower, camp New Camp. Useful connected entries include Step 1, Step 2, Step 3 and Step 4. Open all quests or a connected route only when it helps the current save.

Best use

Use The Meeting as a Chapter 4 route check. Confirm chapter Chapter 4, starter Diego, location Xardas' Tower, camp New Camp before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Safe move

Match the journal name, check the starter and route for Chapter 4, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Avoid this mistake

Do not rush the The Meeting turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

Plan with it, confirm in your save Use this quest for planning, then check your current save before buying, training, fighting, selling, or turning in anything risky.

Route decisions

Decide what to do with The Meeting

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check starter Diego, location Xardas' Tower, and camp New Camp before scrolling deeper.

Do next

Use The Meeting as a Chapter 4 route check. Confirm chapter Chapter 4, starter Diego, location Xardas' Tower, camp New Camp before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Open route
Risk

Do not rush the The Meeting turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

If you needSafe move
Check

Use the page for planning, then confirm the current save before committing.

Do next

Match the journal name, check the starter and route for Chapter 4, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Risk

Do not rush the The Meeting turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open all quests, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for The Meeting

Follow the short preset when this entry is part of your current save route.

Quest route check

Planning the next safe step in The Meeting from chapter Chapter 4, starter Diego, location Xardas' Tower, camp New Camp.

  1. Match the exact journal name before following steps.
  2. Check the current quest state: chapter Chapter 4, starter Diego, location Xardas' Tower, camp New Camp.
  3. Open the involved route entries before the next hand-in: Step 1, Step 2, Step 3 and Step 4.

Save before the next hand-in if The Meeting touches a faction, chapter step, or reward you care about.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

Route Overview 4

The shortest path into this quest's chapter, starter, location, and reward context.

Walkthrough 4
Step 1 Speak at the south gate of the castle with Diego about the planned meeting. Diego asks the hero to inform Lester and Gorn Step 2 Find Gorn : take a Teleport rune to the New Camp - he is with Saturas in the mage area. Inform him about the meeting Step 3 Find Lester : back in the library of the Mountain Fortress (same place as Focus in the Mountain Fortress ). Inform him about the meeting Step 4 Report back to Diego - quest closed. +2000 XP
Involved NPCs 5
Locations 3
Related Routes 1

FAQ

Common Gothic 1 Remake Questions

What is The Meeting in Gothic 1 Remake?

The Meeting is a Main Quest in Chapter 4. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

How current is this The Meeting page?

Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.