Joining the Templars, Quest in Gothic 1 Remake

Quest / Side Quest

Joining the Templars

Joining the Templars is a Side Quest in Chapter 3. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

All Quests Updated July 24, 2026

Facts

Joining the Templars Details

Type
Side Quest
Chapter
Chapter 3
Camp
Swamp Camp
Location
Swamp Camp
Starter
Cor Angar

Player route

How to use Joining the Templars

Joining the Templars is a side quest quest check tied to Swamp Camp. Open it when the journal name is blocking your route and you need starter, chapter, location, reward, or choice context. The values that matter here are chapter Chapter 3, starter Cor Angar, location Swamp Camp. Useful connected entries include Cor Angar, Y'Berion, Mountain Fortress and Orc Cemetery. Open all quests or a connected route only when it helps the current save.

Best use

Use Joining the Templars as a Chapter 3 route check. Confirm chapter Chapter 3, starter Cor Angar, location Swamp Camp before advancing a faction or chapter step; involved entries include Cor Angar, Y'Berion, Mountain Fortress and Orc Cemetery.

Safe move

Match the journal name, check the starter and route for Chapter 3, then save before a turn-in that changes faction, chapter, or reward state. Review Cor Angar, Y'Berion, Mountain Fortress and Orc Cemetery first.

Plan with it, confirm in your save Use this quest for planning, then check your current save before buying, training, fighting, selling, or turning in anything risky.

Route decisions

Decide what to do with Joining the Templars

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needSafe move
Check

Use the page for planning, then confirm the current save before committing.

Do next

Match the journal name, check the starter and route for Chapter 3, then save before a turn-in that changes faction, chapter, or reward state. Review Cor Angar, Y'Berion, Mountain Fortress and Orc Cemetery first.

Risk

Do not rush the Joining the Templars turn-in if Cor Angar, Y'Berion, Mountain Fortress and Orc Cemetery is attached.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open all quests, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for Joining the Templars

Follow the short preset when this entry is part of your current save route.

Quest route check

Planning the next safe step in Joining the Templars from chapter Chapter 3, starter Cor Angar, location Swamp Camp.

  1. Match the exact journal name before following steps.
  2. Check the current quest state: chapter Chapter 3, starter Cor Angar, location Swamp Camp.
  3. Open the involved route entries before the next hand-in: Cor Angar, Y'Berion, Mountain Fortress and Orc Cemetery.

Save before the next hand-in if Joining the Templars touches a faction, chapter step, or reward you care about.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

Route Overview 3

The shortest path into this quest's chapter, starter, location, and reward context.

Involved NPCs 2
Locations 3
Related Routes 1

FAQ

Common Gothic 1 Remake Questions

What is Joining the Templars in Gothic 1 Remake?

Joining the Templars is a Side Quest in Chapter 3. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

How current is this Joining the Templars page?

Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.