Circle of Magic 2, Skill in Gothic 1 Remake

Skill / Magic

Circle of Magic 2

Circle of Magic 2 — Magic skill (15 LP). Trainers, requirements, and what it unlocks next.

Skills Updated Jun 8, 2026

Facts

Circle of Magic 2 Details

Category
Magic
LP Cost
15 LP
Trainers
Baal Cadar Corristo Saturas
Requirements
Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in
Trainer Count
3 trainers
Related Skills
5 related skills

Player route

How to use Circle of Magic 2

Circle of Magic 2 is a magic skill check. Open it before spending learning points so the cost, teacher route, requirement, and build payoff are clear. The values that matter here are lp cost 15 LP, requirements Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in. Useful connected entries include Baal Cadar, Corristo, Saturas and Circle of Magic 1. Open skills or a connected route only when it helps the current save.

Best use

Use Circle of Magic 2 as an LP gate: compare lp cost 15 LP, requirements Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before confirming the lesson, then check Baal Cadar, Corristo, Saturas and Circle of Magic 1.

Safe move

Spend LP on Circle of Magic 2 only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before training.

Avoid this mistake

Do not spend LP on Circle of Magic 2 just because it is available; spend only when it unlocks the next practical route.

Plan with it, confirm in your save Use this skill for planning, then check your current save before buying, training, fighting, selling, or turning in anything risky.

Route decisions

Decide what to do with Circle of Magic 2

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check the 15 LP cost and Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in requirement, then open the trainer finder before spending.

Do next

Use Circle of Magic 2 as an LP gate: compare lp cost 15 LP, requirements Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before confirming the lesson, then check Baal Cadar, Corristo, Saturas and Circle of Magic 1.

Open route
Risk

Do not spend LP on Circle of Magic 2 just because it is available; spend only when it unlocks the next practical route.

If you needSafe move
Check

Use the page for planning, then confirm the current save before committing.

Do next

Spend LP on Circle of Magic 2 only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in before training.

Risk

Do not spend LP on Circle of Magic 2 just because it is available; spend only when it unlocks the next practical route.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open skills, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for Circle of Magic 2

Follow the short preset when this entry is part of your current save route.

LP spend check

Checking whether Circle of Magic 2 produces a useful build breakpoint from lp cost 15 LP, requirements Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in.

  1. Choose the weapon, spell, lock, trophy, or survival problem that Circle of Magic 2 must solve.
  2. Compare the listed training values: lp cost 15 LP, requirements Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in.
  3. Confirm the teacher or related build route before spending: Baal Cadar, Corristo, Saturas and Circle of Magic 1.

Save before training Circle of Magic 2; this page lists 15 LP, then confirm the current trainer dialogue.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

FAQ

Common Gothic 1 Remake Questions

What is Circle of Magic 2 in Gothic 1 Remake?

Circle of Magic 2 — Magic skill (15 LP). Trainers, requirements, and what it unlocks next.

How current is this Circle of Magic 2 page?

Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.