Take Pelts, Skill in Gothic 1 Remake

Skill / Hunting

Take Pelts

Take Pelts — Hunting skill (1 LP). Trainers, requirements, and what it unlocks next.

Skills Updated July 25, 2026

Facts

Take Pelts Details

Category
Hunting
LP Cost
1 LP
Trainers
Aidan Drax
Requirements
Two trainers in the colony teach Take Pelts (100 ore): Aidan in the Old Camp Drax at his hut High-value selling good
Trainer Count
2 trainers
Related Skills
6 related skills

Player route

How to use Take Pelts

Take Pelts is a hunting skill check. Open it before spending learning points so the cost, teacher route, requirement, and build payoff are clear. The values that matter here are lp cost 1 LP, requirements Two trainers in the colony teach Take Pelts (100 ore): Aidan in the Old Camp Drax at his hut High-value selling good. Useful connected entries include Aidan, Drax, Extract Bloodfly Stinger and Take Crawler Pincers. Open skills or a connected route only when it helps the current save.

Safe move

Spend LP on Take Pelts only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Two trainers in the colony teach Take Pelts (100 ore): Aidan in the Old Camp Drax at his hut High-value selling good before training.

Avoid this mistake

Do not spend LP on Take Pelts just because it is available; spend only when it unlocks the next practical route.

Plan with it, confirm in your save Use this skill for planning, then check your current save before buying, training, fighting, selling, or turning in anything risky.

Route decisions

Decide what to do with Take Pelts

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check the 1 LP cost and Two trainers in the colony teach Take Pelts (100 ore): Aidan in the Old Camp Drax at his hut High-value selling good requirement, then open the trainer finder before spending.

Do next

Use Take Pelts as an LP gate: compare lp cost 1 LP, requirements Two trainers in the colony teach Take Pelts (100 ore): Aidan in the Old Camp Drax at his hut High-value selling good before confirming the lesson, then check Aidan, Drax, Extract Bloodfly Stinger and Take Crawler Pincers.

Open route
Risk

Do not spend LP on Take Pelts just because it is available; spend only when it unlocks the next practical route.

If you needSafe move
Check

Use the page for planning, then confirm the current save before committing.

Do next

Spend LP on Take Pelts only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Two trainers in the colony teach Take Pelts (100 ore): Aidan in the Old Camp Drax at his hut High-value selling good before training.

Risk

Do not spend LP on Take Pelts just because it is available; spend only when it unlocks the next practical route.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open skills, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for Take Pelts

Follow the short preset when this entry is part of your current save route.

LP spend check

Checking whether Take Pelts produces a useful build breakpoint from lp cost 1 LP, requirements Two trainers in the colony teach Take Pelts (100 ore): Aidan in the Old Camp Drax at his hut High-value selling good.

  1. Choose the weapon, spell, lock, trophy, or survival problem that Take Pelts must solve.
  2. Compare the listed training values: lp cost 1 LP, requirements Two trainers in the colony teach Take Pelts (100 ore): Aidan in the Old Camp Drax at his hut High-value selling good.
  3. Confirm the teacher or related build route before spending: Aidan, Drax, Extract Bloodfly Stinger and Take Crawler Pincers.

Save before training Take Pelts; this page lists 1 LP, then confirm the current trainer dialogue.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

FAQ

Common Gothic 1 Remake Questions

What is Take Pelts in Gothic 1 Remake?

Take Pelts — Hunting skill (1 LP). Trainers, requirements, and what it unlocks next.

How current is this Take Pelts page?

Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.