Use Hunting Bow as a weapon bow decision. Compare type Weapon Bow, damage 32 Damage Piercing Damage Type, requirement 16 Req. Dexterity before you sell, equip, or build around it, then open Valley of Mines, Cavalorn, New Camp and Wolf.
Item / Weapon Bow
Hunting Bow
Hunting Bow is a Weapon Bow item with damage 32 Damage Piercing Damage Type, requires 16 Req. Dexterity. Check vendors, drops before spending ore or reshaping a build.
Facts
Hunting Bow Details
- Type
- Weapon Bow
- Damage
- 32 Damage Piercing Damage Type
- Requirement
- 16 Req. Dexterity
- Merchants
- 2 merchants
- NPC Drops
- 4 npc drops
Player route
How to use Hunting Bow
Hunting Bow is a weapon bow item check. Open it when you need to decide whether to keep, equip, buy, sell, farm, or use it for a quest. The values that matter here are type Weapon Bow, damage 32 Damage Piercing Damage Type, requirement 16 Req. Dexterity. Useful connected entries include Valley of Mines, Cavalorn, New Camp and Wolf. Open items or a connected route only when it helps the current save.
Keep Hunting Bow until you know whether it gates a quest or equipment breakpoint; the listed requirement is 16 Req. Dexterity. Check Valley of Mines, Cavalorn, New Camp and Wolf before selling.
Do not sell or spend around Hunting Bow until you know whether it gates Valley of Mines, Cavalorn, New Camp and Wolf.
Route decisions
Decide what to do with Hunting Bow
Use these rows before you spend LP, ore, time, or quest progress around this entry.
Check damage 32 Damage Piercing Damage Type, then compare your current stats and trainer route before spending ore.
Use Hunting Bow as a weapon bow decision. Compare type Weapon Bow, damage 32 Damage Piercing Damage Type, requirement 16 Req. Dexterity before you sell, equip, or build around it, then open Valley of Mines, Cavalorn, New Camp and Wolf.
Open routeDo not sell or spend around Hunting Bow until you know whether it gates Valley of Mines, Cavalorn, New Camp and Wolf.
Use the page for planning, then confirm the current save before committing.
Keep Hunting Bow until you know whether it gates a quest or equipment breakpoint; the listed requirement is 16 Req. Dexterity. Check Valley of Mines, Cavalorn, New Camp and Wolf before selling.
Do not sell or spend around Hunting Bow until you know whether it gates Valley of Mines, Cavalorn, New Camp and Wolf.
Use connected pages after the facts answer the immediate question.
Open items, then branch into map, quest, trainer, item, or build pages only if they match your current route.
Open routeNo special risk if it matches your current save.
Route preset
Safe route preset for Hunting Bow
Follow the short preset when this entry is part of your current save route.
Deciding whether Hunting Bow belongs in your current quest, equipment, or merchant route using type Weapon Bow, damage 32 Damage Piercing Damage Type, requirement 16 Req. Dexterity.
- Compare the listed values first: type Weapon Bow, damage 32 Damage Piercing Damage Type, requirement 16 Req. Dexterity.
- Check the connected entries before selling or equipping it: Valley of Mines, Cavalorn, New Camp and Wolf.
- Judge Hunting Bow against the next weapon, quest, or camp route in this save rather than a generic endgame build.
Check in your save before selling or spending ore around Hunting Bow; the listed requirement is 16 Req. Dexterity.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
Where to Get 8
NPC Drops 4
FAQ
Common Gothic 1 Remake Questions
What is Hunting Bow in Gothic 1 Remake?
Hunting Bow is a Weapon Bow item with damage 32 Damage Piercing Damage Type, requires 16 Req. Dexterity. Check vendors, drops before spending ore or reshaping a build.
How current is this Hunting Bow page?
Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.