Use One-Hand Smithing as an LP gate: compare lp cost 10 LP, requirements Taught by the smiths in the colony before confirming the lesson, then check Scavenger riding, Acrobatics, Pickpocket and Lockpick.
Skill / Miscellaneous
One-Hand Smithing
One-Hand Smithing — Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.
Facts
One-Hand Smithing Details
- Category
- Miscellaneous
- LP Cost
- 10 LP
- Requirements
- Taught by the smiths in the colony
- Related Skills
- 5 related skills
Player route
How to use One-Hand Smithing
One-Hand Smithing is a miscellaneous skill check. Open it before spending learning points so the cost, teacher route, requirement, and build payoff are clear. The values that matter here are lp cost 10 LP, requirements Taught by the smiths in the colony. Useful connected entries include Scavenger riding, Acrobatics, Pickpocket and Lockpick. Open skills or a connected route only when it helps the current save.
Spend LP on One-Hand Smithing only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Taught by the smiths in the colony before training.
Do not spend LP on One-Hand Smithing just because it is available; spend only when it unlocks the next practical route.
Route decisions
Decide what to do with One-Hand Smithing
Use these rows before you spend LP, ore, time, or quest progress around this entry.
Check the 10 LP cost and Taught by the smiths in the colony requirement, then open the trainer finder before spending.
Use One-Hand Smithing as an LP gate: compare lp cost 10 LP, requirements Taught by the smiths in the colony before confirming the lesson, then check Scavenger riding, Acrobatics, Pickpocket and Lockpick.
Open routeDo not spend LP on One-Hand Smithing just because it is available; spend only when it unlocks the next practical route.
Use the page for planning, then confirm the current save before committing.
Spend LP on One-Hand Smithing only when it unlocks the next weapon, spell circle, chest, trophy, farm, or survival route. Confirm Taught by the smiths in the colony before training.
Do not spend LP on One-Hand Smithing just because it is available; spend only when it unlocks the next practical route.
Use connected pages after the facts answer the immediate question.
Open skills, then branch into map, quest, trainer, item, or build pages only if they match your current route.
Open routeNo special risk if it matches your current save.
Route preset
Safe route preset for One-Hand Smithing
Follow the short preset when this entry is part of your current save route.
Checking whether One-Hand Smithing produces a useful build breakpoint from lp cost 10 LP, requirements Taught by the smiths in the colony.
- Choose the weapon, spell, lock, trophy, or survival problem that One-Hand Smithing must solve.
- Compare the listed training values: lp cost 10 LP, requirements Taught by the smiths in the colony.
- Confirm the teacher or related build route before spending: Scavenger riding, Acrobatics, Pickpocket and Lockpick.
Save before training One-Hand Smithing; this page lists 10 LP, then confirm the current trainer dialogue.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
Related Skills 5
FAQ
Common Gothic 1 Remake Questions
What is One-Hand Smithing in Gothic 1 Remake?
One-Hand Smithing — Miscellaneous skill (10 LP). Trainers, requirements, and what it unlocks next.
How current is this One-Hand Smithing page?
Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.