Fingers, NPC in Gothic 1 Remake

NPC / Old Camp

Fingers

Fingers โ€” Old Camp NPC in Old Camp. Stats, quest links, training, drops, and how they fit a typical route.

NPCs Updated July 24, 2026

Facts

Fingers Details

Camp
Old Camp
Level
7
HP
124
Strength
25
Dexterity
28
Location
Old Camp
Quest Links
1 involved quests
Teaches
2 teaches
Drops
5 drops

Player route

How to use Fingers

Fingers is a old camp npc check tied to Old Camp. Open it when you need to know whether to talk, train, trade, fight, follow a quest, or route through a camp. The values that matter here are camp Old Camp, level 7, hp 124, strength 25. Useful connected entries include Old Camp, Admission to the Old Camp, Pickpocket and Lockpick. Open npcs or a connected route only when it helps the current save.

Plan with it, confirm in your save Use this npc for planning, then check your current save before buying, training, fighting, selling, or turning in anything risky.

Route decisions

Decide what to do with Fingers

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check Old Camp first with camp Old Camp, level 7, hp 124, strength 25, then follow Old Camp, Admission to the Old Camp, Pickpocket and Lockpick before making a long walk.

Do next

Use Fingers as a route check around Old Camp. Compare camp Old Camp, level 7, hp 124, strength 25. Then check Old Camp, Admission to the Old Camp, Pickpocket and Lockpick.

Open route
Risk

Do not attack or ignore Fingers around Old Camp until you know whether Old Camp, Admission to the Old Camp, Pickpocket and Lockpick depends on them.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open npcs, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for Fingers

Follow the short preset when this entry is part of your current save route.

NPC route check

Planning what to do around Old Camp with camp Old Camp, level 7, hp 124, strength 25.

  1. Start with the values that distinguish this entry: camp Old Camp, level 7, hp 124, strength 25.
  2. Open only the connected routes that match the current objective: Old Camp, Admission to the Old Camp, Pickpocket and Lockpick.
  3. Delay risky spending, fighting, or faction moves around Fingers until the route is clear.

Talk, trade, train, or route around Fingers at Old Camp only after checking Old Camp, Admission to the Old Camp, Pickpocket and Lockpick. Save before hostile choices.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

Locations 1
Involved Quests 1
Teaches 2
Pickpocket Skill Lockpick Skill
Dropped Items 5
Rider's Bow Item Wound Thorn Item Lockpick Item Arrow Item Beer Item
Appears In Quests 13
A New Fence for Fisk Quest / Involved NPCs A Ring for Fingers Quest / Involved NPCs Admission to the Old Camp Quest / Involved NPCs Casting Shadows Quest / Involved NPCs Special Pieces Quest / Involved NPCs Stoffel's List: Map Hint Quest / Involved NPCs Test of Faith Quest / Involved NPCs The Amulet Quest / Involved NPCs The Cult's Recipe Quest / Involved NPCs The Forgotten Recipe Quest / Involved NPCs The Lurker's Bite Quest / Involved NPCs The Price of Magic Quest / Involved NPCs Whistler's Sword Quest / Involved NPCs
Related Routes 1

FAQ

Common Gothic 1 Remake Questions

What is Fingers in Gothic 1 Remake?

Fingers โ€” Old Camp NPC in Old Camp. Stats, quest links, training, drops, and how they fit a typical route.

How current is this Fingers page?

Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.