Use Rune: Ball Lightning as a magic decision. Compare type Magic, effect Circle 3 , charged 20-80 damage, 5 mana before you sell, equip, or build around it, then open New Camp, Riordian, Cronos and Varrag-Kasorg.
Item / Magic
Rune: Ball Lightning
Rune: Ball Lightning is a Magic item with Circle 3 , charged 20-80 damage, 5 mana. Check vendors, drops before spending ore or reshaping a build.
Facts
Rune: Ball Lightning Details
- Type
- Magic
- Effect
- Circle 3 , charged 20-80 damage, 5 mana
- Merchants
- 3 merchants
- NPC Drops
- 3 npc drops
Player route
How to use Rune: Ball Lightning
Rune: Ball Lightning is a magic item check. Open it when you need to decide whether to keep, equip, buy, sell, farm, or use it for a quest. The values that matter here are type Magic, effect Circle 3 , charged 20-80 damage, 5 mana. Useful connected entries include New Camp, Riordian, Cronos and Varrag-Kasorg. Open items or a connected route only when it helps the current save.
Keep Rune: Ball Lightning until you know whether it gates a quest or equipment breakpoint. Check New Camp, Riordian, Cronos and Varrag-Kasorg before selling.
Do not sell or spend around Rune: Ball Lightning until you know whether it gates New Camp, Riordian, Cronos and Varrag-Kasorg.
Route decisions
Decide what to do with Rune: Ball Lightning
Use these rows before you spend LP, ore, time, or quest progress around this entry.
Check type Magic, effect Circle 3 , charged 20-80 damage, 5 mana first, then compare New Camp, Riordian, Cronos and Varrag-Kasorg before deciding whether this entry affects the next quest, build, map route, or shopping run.
Use Rune: Ball Lightning as a magic decision. Compare type Magic, effect Circle 3 , charged 20-80 damage, 5 mana before you sell, equip, or build around it, then open New Camp, Riordian, Cronos and Varrag-Kasorg.
Open routeDo not sell or spend around Rune: Ball Lightning until you know whether it gates New Camp, Riordian, Cronos and Varrag-Kasorg.
Use the page for planning, then confirm the current save before committing.
Keep Rune: Ball Lightning until you know whether it gates a quest or equipment breakpoint. Check New Camp, Riordian, Cronos and Varrag-Kasorg before selling.
Do not sell or spend around Rune: Ball Lightning until you know whether it gates New Camp, Riordian, Cronos and Varrag-Kasorg.
Use connected pages after the facts answer the immediate question.
Open items, then branch into map, quest, trainer, item, or build pages only if they match your current route.
Open routeNo special risk if it matches your current save.
Route preset
Safe route preset for Rune: Ball Lightning
Follow the short preset when this entry is part of your current save route.
Deciding whether Rune: Ball Lightning belongs in your current quest, equipment, or merchant route using type Magic, effect Circle 3 , charged 20-80 damage, 5 mana.
- Compare the listed values first: type Magic, effect Circle 3 , charged 20-80 damage, 5 mana.
- Check the connected entries before selling or equipping it: New Camp, Riordian, Cronos and Varrag-Kasorg.
- Judge Rune: Ball Lightning against the next weapon, quest, or camp route in this save rather than a generic endgame build.
Check in your save before selling or spending ore around Rune: Ball Lightning.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
Where to Get 5
Merchants 3
NPC Drops 3
FAQ
Common Gothic 1 Remake Questions
What is Rune: Ball Lightning in Gothic 1 Remake?
Rune: Ball Lightning is a Magic item with Circle 3 , charged 20-80 damage, 5 mana. Check vendors, drops before spending ore or reshaping a build.
How current is this Rune: Ball Lightning page?
Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.