Use Garp as a route check around Old Camp. Compare camp Old Camp, location Old Mine, level 5, hp 100. Then check Old Mine, Spiked Club, Pickaxe and Bread.
Facts
Garp Details
Player route
How to use Garp
Garp is a old camp npc check tied to Old Mine. Open it when you need to know whether to talk, train, trade, fight, follow a quest, or route through a camp. The values that matter here are camp Old Camp, location Old Mine, level 5, hp 100. Useful connected entries include Old Mine, Spiked Club, Pickaxe and Bread. Open npcs or a connected route only when it helps the current save.
Talk, trade, train, or route around Garp at Old Mine only after checking Old Mine, Spiked Club, Pickaxe and Bread. Save before hostile choices.
Do not attack or ignore Garp around Old Mine until you know whether Old Mine, Spiked Club, Pickaxe and Bread depends on them.
Route decisions
Decide what to do with Garp
Use these rows before you spend LP, ore, time, or quest progress around this entry.
Check Old Mine first with camp Old Camp, location Old Mine, level 5, hp 100, then follow Old Mine, Spiked Club, Pickaxe and Bread before making a long walk.
Use Garp as a route check around Old Camp. Compare camp Old Camp, location Old Mine, level 5, hp 100. Then check Old Mine, Spiked Club, Pickaxe and Bread.
Open routeDo not attack or ignore Garp around Old Mine until you know whether Old Mine, Spiked Club, Pickaxe and Bread depends on them.
Use the page for planning, then confirm the current save before committing.
Talk, trade, train, or route around Garp at Old Mine only after checking Old Mine, Spiked Club, Pickaxe and Bread. Save before hostile choices.
Do not attack or ignore Garp around Old Mine until you know whether Old Mine, Spiked Club, Pickaxe and Bread depends on them.
Use connected pages after the facts answer the immediate question.
Open npcs, then branch into map, quest, trainer, item, or build pages only if they match your current route.
Open routeNo special risk if it matches your current save.
Route preset
Safe route preset for Garp
Follow the short preset when this entry is part of your current save route.
Planning what to do around Old Mine with camp Old Camp, location Old Mine, level 5, hp 100.
- Start with the values that distinguish this entry: camp Old Camp, location Old Mine, level 5, hp 100.
- Open only the connected routes that match the current objective: Old Mine, Spiked Club, Pickaxe and Bread.
- Delay risky spending, fighting, or faction moves around Garp until the route is clear.
Talk, trade, train, or route around Garp at Old Mine only after checking Old Mine, Spiked Club, Pickaxe and Bread. Save before hostile choices.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
Locations 1
Dropped Items 6
FAQ
Common Gothic 1 Remake Questions
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.