Spiked Club, Item in Gothic 1 Remake

Item / Weapon 1-Hand

Spiked Club

Spiked Club is a Weapon 1-Hand item with damage 11 Damage Blunt Damage Type, requires 5 Req. Strength. Check vendors, drops before spending ore or reshaping a build.

Items Updated July 24, 2026

Facts

Spiked Club Details

Type
Weapon 1-Hand
Damage
11 Damage Blunt Damage Type
Requirement
5 Req. Strength
Range
100 Range
Merchants
2 merchants
NPC Drops
6 npc drops

Player route

How to use Spiked Club

Spiked Club is a weapon 1-hand item check. Open it when you need to decide whether to keep, equip, buy, sell, farm, or use it for a quest. The values that matter here are type Weapon 1-Hand, damage 11 Damage Blunt Damage Type, requirement 5 Req. Strength. Useful connected entries include Swamp Camp, New Camp, Darrion and Sharky. Open items or a connected route only when it helps the current save.

Best use

Use Spiked Club as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 11 Damage Blunt Damage Type, requirement 5 Req. Strength before you sell, equip, or build around it, then open Swamp Camp, New Camp, Darrion and Sharky.

Safe move

Keep Spiked Club until you know whether it gates a quest or equipment breakpoint; the listed requirement is 5 Req. Strength. Check Swamp Camp, New Camp, Darrion and Sharky before selling.

Avoid this mistake

Do not sell or spend around Spiked Club until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.

Plan with it, confirm in your save Use this item for planning, then check your current save before buying, training, fighting, selling, or turning in anything risky.

Route decisions

Decide what to do with Spiked Club

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check damage 11 Damage Blunt Damage Type, then compare your current stats and trainer route before spending ore.

Do next

Use Spiked Club as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 11 Damage Blunt Damage Type, requirement 5 Req. Strength before you sell, equip, or build around it, then open Swamp Camp, New Camp, Darrion and Sharky.

Open route
Risk

Do not sell or spend around Spiked Club until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.

If you needSafe move
Check

Use the page for planning, then confirm the current save before committing.

Do next

Keep Spiked Club until you know whether it gates a quest or equipment breakpoint; the listed requirement is 5 Req. Strength. Check Swamp Camp, New Camp, Darrion and Sharky before selling.

Risk

Do not sell or spend around Spiked Club until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open items, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for Spiked Club

Follow the short preset when this entry is part of your current save route.

Keep / sell / equip check

Deciding whether Spiked Club belongs in your current quest, equipment, or merchant route using type Weapon 1-Hand, damage 11 Damage Blunt Damage Type, requirement 5 Req. Strength.

  1. Compare the listed values first: type Weapon 1-Hand, damage 11 Damage Blunt Damage Type, requirement 5 Req. Strength.
  2. Check the connected entries before selling or equipping it: Swamp Camp, New Camp, Darrion and Sharky.
  3. Judge Spiked Club against the next weapon, quest, or camp route in this save rather than a generic endgame build.

Check in your save before selling or spending ore around Spiked Club; the listed requirement is 5 Req. Strength.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

FAQ

Common Gothic 1 Remake Questions

What is Spiked Club in Gothic 1 Remake?

Spiked Club is a Weapon 1-Hand item with damage 11 Damage Blunt Damage Type, requires 5 Req. Strength. Check vendors, drops before spending ore or reshaping a build.

How current is this Spiked Club page?

Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.