Jesse, NPC in Gothic 1 Remake

NPC / Old Camp

Jesse

Jesse β€” Old Camp NPC in Old Camp. Stats, drops, and how they fit a typical route.

NPCs Updated Jun 8, 2026

Facts

Jesse Details

Camp
Old Camp
Level
4
HP
88
Strength
20
Dexterity
10
Location
Old Camp
Drops
3 drops

Player route

How to use Jesse

Jesse is a old camp npc check tied to Old Camp. Open it when you need to know whether to talk, train, trade, fight, follow a quest, or route through a camp. The values that matter here are camp Old Camp, level 4, hp 88, strength 20. Useful connected entries include Old Camp, Spiked Club, Pickaxe and Water. Open npcs or a connected route only when it helps the current save.

Best use

Use Jesse as a route check around Old Camp. Compare camp Old Camp, level 4, hp 88, strength 20. Then check Old Camp, Spiked Club, Pickaxe and Water.

Safe move

Talk, trade, train, or route around Jesse at Old Camp only after checking Old Camp, Spiked Club, Pickaxe and Water. Save before hostile choices.

Avoid this mistake

Do not attack or ignore Jesse around Old Camp until you know whether Old Camp, Spiked Club, Pickaxe and Water depends on them.

Plan with it, confirm in your save Use this npc for planning, then check your current save before buying, training, fighting, selling, or turning in anything risky.

Route decisions

Decide what to do with Jesse

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check Old Camp first with camp Old Camp, level 4, hp 88, strength 20, then follow Old Camp, Spiked Club, Pickaxe and Water before making a long walk.

Do next

Use Jesse as a route check around Old Camp. Compare camp Old Camp, level 4, hp 88, strength 20. Then check Old Camp, Spiked Club, Pickaxe and Water.

Open route
Risk

Do not attack or ignore Jesse around Old Camp until you know whether Old Camp, Spiked Club, Pickaxe and Water depends on them.

If you needSafe move
Check

Use the page for planning, then confirm the current save before committing.

Do next

Talk, trade, train, or route around Jesse at Old Camp only after checking Old Camp, Spiked Club, Pickaxe and Water. Save before hostile choices.

Risk

Do not attack or ignore Jesse around Old Camp until you know whether Old Camp, Spiked Club, Pickaxe and Water depends on them.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open npcs, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for Jesse

Follow the short preset when this entry is part of your current save route.

NPC route check

Planning what to do around Old Camp with camp Old Camp, level 4, hp 88, strength 20.

  1. Start with the values that distinguish this entry: camp Old Camp, level 4, hp 88, strength 20.
  2. Open only the connected routes that match the current objective: Old Camp, Spiked Club, Pickaxe and Water.
  3. Delay risky spending, fighting, or faction moves around Jesse until the route is clear.

Talk, trade, train, or route around Jesse at Old Camp only after checking Old Camp, Spiked Club, Pickaxe and Water. Save before hostile choices.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

Locations 1
Dropped Items 4
Appears In Quests 2
A Few Drops Too Much Quest / Involved NPCs Up To His Neck Quest / Involved NPCs
Related Routes 1

FAQ

Common Gothic 1 Remake Questions

What is Jesse in Gothic 1 Remake?

Jesse β€” Old Camp NPC in Old Camp. Stats, drops, and how they fit a typical route.

How current is this Jesse page?

Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.