Use Orry as a route check around Old Camp. Compare camp Old Camp, location Valley of Mines, level 10, hp 160. Then check Valley of Mines, Abandoned Mine, Light Crossbow and Rough Sword.
NPC / Old Camp
Orry
Orry — Old Camp NPC in Valley of Mines. Stats, drops, and how they fit a typical route.
Facts
Orry Details
- Camp
- Old Camp
- Level
- 10
- HP
- 160
- Strength
- 35
- Dexterity
- 35
- Location
- Valley of Mines
- Drops
- 5 drops
Player route
How to use Orry
Orry is a old camp npc check tied to Valley of Mines. Open it when you need to know whether to talk, train, trade, fight, follow a quest, or route through a camp. The values that matter here are camp Old Camp, location Valley of Mines, level 10, hp 160. Useful connected entries include Valley of Mines, Abandoned Mine, Light Crossbow and Rough Sword. Open npcs or a connected route only when it helps the current save.
Talk, trade, train, or route around Orry at Valley of Mines only after checking Valley of Mines, Abandoned Mine, Light Crossbow and Rough Sword. Save before hostile choices.
Do not attack or ignore Orry around Valley of Mines until you know whether Valley of Mines, Abandoned Mine, Light Crossbow and Rough Sword depends on them.
Route decisions
Decide what to do with Orry
Use these rows before you spend LP, ore, time, or quest progress around this entry.
Check Valley of Mines first with camp Old Camp, location Valley of Mines, level 10, hp 160, then follow Valley of Mines, Abandoned Mine, Light Crossbow and Rough Sword before making a long walk.
Use Orry as a route check around Old Camp. Compare camp Old Camp, location Valley of Mines, level 10, hp 160. Then check Valley of Mines, Abandoned Mine, Light Crossbow and Rough Sword.
Open routeDo not attack or ignore Orry around Valley of Mines until you know whether Valley of Mines, Abandoned Mine, Light Crossbow and Rough Sword depends on them.
Use the page for planning, then confirm the current save before committing.
Talk, trade, train, or route around Orry at Valley of Mines only after checking Valley of Mines, Abandoned Mine, Light Crossbow and Rough Sword. Save before hostile choices.
Do not attack or ignore Orry around Valley of Mines until you know whether Valley of Mines, Abandoned Mine, Light Crossbow and Rough Sword depends on them.
Use connected pages after the facts answer the immediate question.
Open npcs, then branch into map, quest, trainer, item, or build pages only if they match your current route.
Open routeNo special risk if it matches your current save.
Route preset
Safe route preset for Orry
Follow the short preset when this entry is part of your current save route.
Planning what to do around Valley of Mines with camp Old Camp, location Valley of Mines, level 10, hp 160.
- Start with the values that distinguish this entry: camp Old Camp, location Valley of Mines, level 10, hp 160.
- Open only the connected routes that match the current objective: Valley of Mines, Abandoned Mine, Light Crossbow and Rough Sword.
- Delay risky spending, fighting, or faction moves around Orry until the route is clear.
Talk, trade, train, or route around Orry at Valley of Mines only after checking Valley of Mines, Abandoned Mine, Light Crossbow and Rough Sword. Save before hostile choices.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
Locations 2
Dropped Items 6
FAQ
Common Gothic 1 Remake Questions
What is Orry in Gothic 1 Remake?
Orry — Old Camp NPC in Valley of Mines. Stats, drops, and how they fit a typical route.
How current is this Orry page?
Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.