Use The Water Mages' Plan as a Chapter 3 route check. Confirm chapter Chapter 3, starter Saturas, location New Camp before advancing a faction or chapter step; involved entries include Cor Angar, Cor Kalom, Y'Berion and Saturas.
Quest / Side Quest
The Water Mages' Plan
The Water Mages' Plan is a Side Quest in Chapter 3. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.
Facts
The Water Mages' Plan Details
Player route
How to use The Water Mages' Plan
The Water Mages' Plan is a side quest quest check tied to New Camp. Open it when the journal name is blocking your route and you need starter, chapter, location, reward, or choice context. The values that matter here are chapter Chapter 3, starter Saturas, location New Camp. Useful connected entries include Cor Angar, Cor Kalom, Y'Berion and Saturas. Open all quests or a connected route only when it helps the current save.
Match the journal name, check the starter and route for Chapter 3, then save before a turn-in that changes faction, chapter, or reward state. Review Cor Angar, Cor Kalom, Y'Berion and Saturas first.
Do not rush the The Water Mages' Plan turn-in if Cor Angar, Cor Kalom, Y'Berion and Saturas is attached.
Route decisions
Decide what to do with The Water Mages' Plan
Use these rows before you spend LP, ore, time, or quest progress around this entry.
Check starter Saturas, location New Camp, and camp New Camp before scrolling deeper.
Use The Water Mages' Plan as a Chapter 3 route check. Confirm chapter Chapter 3, starter Saturas, location New Camp before advancing a faction or chapter step; involved entries include Cor Angar, Cor Kalom, Y'Berion and Saturas.
Open routeUse the page for planning, then confirm the current save before committing.
Use connected pages after the facts answer the immediate question.
Open all quests, then branch into map, quest, trainer, item, or build pages only if they match your current route.
Open routeNo special risk if it matches your current save.
Route preset
Safe route preset for The Water Mages' Plan
Follow the short preset when this entry is part of your current save route.
Planning the next safe step in The Water Mages' Plan from chapter Chapter 3, starter Saturas, location New Camp.
- Match the exact journal name before following steps.
- Check the current quest state: chapter Chapter 3, starter Saturas, location New Camp.
- Open the involved route entries before the next hand-in: Cor Angar, Cor Kalom, Y'Berion and Saturas.
Save before the next hand-in if The Water Mages' Plan touches a faction, chapter step, or reward you care about.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
Route Overview 3
The shortest path into this quest's chapter, starter, location, and reward context.
Involved NPCs 7
Items 2
Locations 2
Related Routes 1
FAQ
Common Gothic 1 Remake Questions
What is The Water Mages' Plan in Gothic 1 Remake?
The Water Mages' Plan is a Side Quest in Chapter 3. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.
How current is this The Water Mages' Plan page?
Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.